Greetings, FEU! Nothing to report! I’m UltraxBlade, and if you’re in the FEU Discord, chances are you’ve probably seen me around the #febuilder-help channel. Like, a lot. Answering FEBuilder questions is what I do, often in extreme, excruciating detail. And there are certain questions that come up again. And again. And again. So, I’ve decided to make this post to compile some of the answers I’ve previously given to those questions. Some of these may also apply to FE6 and FE7, but this is primarily focused on FE8.
Why FE8?
FE8 has far more features available, both in terms of vanilla and even moreso in terms of community-made patches and code. It also has a much more powerful and flexible eventing system with less hardcoded ASM. Anything you can do in FE6 or FE7 can be done in FE8, the other way around is very much not true (without coding it yourself). FE6 has some benefits for hardcore hackers, since it has more free memory to work with and simpler engine code to modify, but if you’re in that position you probably don’t need this post. The literal only reason to use FE7 as a base is to make an FE7 rebalance.
Table of Contents
(If the links take you to the wrong place, open them in a new tab.)
The Basics
Mechanics
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EXP gain is too high, is there anything I can do about it? What’s a Mode Coefficient?
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How do I make a hybrid class? The animations get screwed up and Builder says there’s an error.
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How do I make weapons only usable by one unit/class? How do vanilla weapon locks work?
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I need more weapon locks. How does SkillSys WeaponLockArray work?
Common Bugfixes
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I want to install this patch, but Builder is saying I need Event Assembler.
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I’m getting a bunch of weird errors. …character suddenly becoming the wrong class… Here’s a report.
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How do I go to the next chapter WITHOUT the World Map? The game’s freezing when I try!
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How do I go to the next chapter WITH the World Map? It’s not going to the chapter I want!
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I have a gaiden branch set up, but it’s going to the wrong chapter.
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My character’s portrait is getting cut off at the edges when I import it.
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Woah, default SkillSys adds a bunch of other things I wasn’t expecting. How do I turn them off?
– Flashy Mode (killing blow on bosses is always animated as a crit even when crit rate is 0)
– Anima Triangle (adds an additional weapon triangle between Fire, Thunder, and Wind magic)
– Leadership Stars (the mechanic from FE4/FE5)
– Reaver Split (reverse and double weapon triangle are now two separate item properties)
– Pop-Up Damage Numbers in Battle Anims
– Strength/Magic Split (strength and magic separated into two different stats)
Eventing
The SkillSystem
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Woah, default SkillSys adds a bunch of other things I wasn’t expecting. How do I turn them off?
– Flashy Mode (killing blow on bosses is always animated as a crit even when crit rate is 0)
– Anima Triangle (adds an additional weapon triangle between Fire, Thunder, and Wind magic)
– Leadership Stars (the mechanic from FE4/FE5)
– Reaver Split (reverse and double weapon triangle are now two separate item properties)
– Pop-Up Damage Numbers in Battle Anims
– Strength/Magic Split (strength and magic separated into two different stats) -
I need more weapon locks. How does SkillSys WeaponLockArray work?