UltraxBlade's #febuilder-help FAQ

How do I go to the next chapter WITHOUT the World Map? The game’s freezing when I try!

To go to the next chapter without the world map, all you have to do is use the “go to next chapter without world map” command in the previous chapter’s End Event, and specify the chapter ID to go to. However, the vanilla game is hardcoded to only allow going to specific chapters without the world map. Luckily, as you might expect, there’s a patch to fix it. Search for “MNC2 Fix” in the patches list. There are two versions, one that disables skirmishes and one that doesn’t.

How do I go to the next chapter WITH the World Map? It’s not going to the chapter I want!

To go to the next chapter with the world map, use the “go to next chapter with world map” command. However, while this command takes a chapter ID, that chapter ID doesn’t actually determine what the next chapter is. When using the world map, the next chapter is determined by the chapter ID set for the World Map Node you enter. In the World Map Nodes editor, you’ll find that each node has two chapter IDs. The first is used for pre-routesplit and Eirika Route, the second is used for Ephraim Route.

If the current chapter was entered without the world map, you will likely need to use the version “go to next chapter with world map based on designated base”, which specifies which world map node the player appears at when returning to the world map.

I have a gaiden branch set up, but it’s going to the wrong chapter.

Both versions of the “go to next chapter” command do not actually end the event and go to the next chapter, they only tell the game what to do once the event ends. Therefore, if the game sees one “go to next chapter” and then another “go to next chapter”, it will go to whatever is specified by the last one it saw. You need to make sure that your conditionals for the gaiden branch are skipping the alternative chapter’s “go to next chapter” command, for example:

CHECK_FLAG
BEQ if [slot C result]==[slot 0 always 0] goto label A, else:
    [result if flag is on]
    go to next chapter without world map [gaiden]
    goto label B
label A
    [result if flag is off]
    go to next chapter with world map [main chapter]
label B

This would go to the gaiden chapter if the flag is on, or the main chapter if the flag is off. The “goto label B” here is the important part, causing it to skip past the other “go to next chapter” after the command to go to the gaiden.

It is also worth noting that, as mentioned above, when going to a chapter with the world map, the chapter is determined by the next World Map Node and not the command, so barring complex world map eventing that I’d rather not get into, you cannot go to different chapters with the world map based on the end event’s conditional, so you will usually have to have at least one side of the branch (usually the gaiden) go to the chapter without the world map.

3 Likes