#include “ToggleDeploymentSwapping/ToggleDeploymentSwapping.event”
Being able to reposition your lord by a few tiles can be convenient. However, the previous method of allowing this came at a gameplay and narrative cost. If the developer wanted a certain unit to be separated from the main group, the player could completely ignore that by either switching that unit with one of their choosing, or not deploy the maximum number of units so that the spots could be left empty (i.e. no one would be separated).
This modification provides control over scenarios like this without sacrificing the previously mentioned bonus. Whether the forced unit is locked into their position or not isn’t on just a chapter-by-chapter basis, but per unit as well. The first applicable entry in the forced deployment list will be used, so for any unit that’s forced deployed for the entire game, exceptions for particular chapters should come earlier in the list before their rule of thumb.
However, there is some new middle ground between being locked into place and being able to freely change. Certain units in a chapter can now be limited in who they can swap with. A separate group of units could reposition amongst themselves, but not with anyone else.
An example of setting up for a specific chapter has been provided in the download in case the macros that are included don’t example the method very well.