The game’s triggering the wrong tile change.
First of all, be careful of overlapping tile changes. Make sure you’re not trying to trigger a tile change based on coordinates that overlap another one, use the ID-based tile change command instead.
Already checked that? Or it’s a village close vs destruction tile change showing the wrong one?
…Alright. Time to open up the dangerous menu. Click “Expand Tile Changes” in the Map Editor, then go here:
I do not like this editor. It is very easy to break things here. I strongly advise against using this editor to create or edit tile changes unless you know what you’re doing. Follow the steps in the post above for normal tile change editing instead. That said, for this, we’ll need it, so follow along carefully.
Open this editor from the map that’s giving you the issue. First, go through all the tile changes in the list for the chapter and make sure that their ID value matches their position in the list:
If the issue was a tile change command in an event triggering the wrong tile change, this is probably the issue, check if it’s fixed.
If the issue involved a village triggering the destruction tile change instead of the door close tile change, you’ll need to reorder the tile changes in the list. Village destruction tile changes need to be placed higher in the list than their village closed counterpart.
Reordering the tile change list will not automatically update the IDs to match. Once you reorder the list, make sure to check and fix the ID values accordinly, or issues will arise.

