How do I remove the randomness from enemy autoleveling? I want enemies of the same level to always have the same stats.
The patch for non-random enemy growths is:
Patch Name:Change formula of automatic growth auto level of enemy. @FE8U
Author / Source:stan
It’s flagged as incompatible with the SkillSystem, but this is incorrect. The conflict is flagged because it overrides an option included in Custom Build that’s not even used with the default installation – specifically, an option that makes the Fixed Growths Mode flag also apply to enemies, and if you enabled that option you’d have an alternative workaround in just toggling that flag on and off before and after each enemy load.
To ignore the false conflict and install the patch anyway, do the following (Warning: most other conflicts Builder identifies are very real, do not do this with random patches!):
Find the patch in the patches list, and click “open patch file” to open the patch’s definition file.
In that file, delete these lines at the bottom, which FEBuilder uses to detect the SkillSys “conflict”:
Save your changes, then go back to the patch in FEBuilder and click “reload patch”:
The patch should now be accessible. Ignore the fact that the dropdown shows a blank selection, change it to “((growth * level_count) + 50) / 100)”, then click Write.



