UltraxBlade's #febuilder-help FAQ

My force-deployed units are showing up in the wrong positions.

So, the thing is, forced deployment doesn’t actually check which unit is where in the unit placer. It just checks which are the first X player placement slots, where X is the number of forced units, and then puts the forced units into those first few slots based on their current deployment order in the party.

If you have multiple force-deployed units, and the player could have undeployed some of them in previous maps or recruited them in a variable order, it’s possible for their order to have changed. (Example: units A, B, and C join in that order, but then the player benches B for a chapter while using A and C, so now their deployment order is A, C, B instead of A, B, C.)

There is a solution to this. In the chapter start event, before preps, probably during a fade-to-black so the player doesn’t see, load all the forced units, change their allegiance to red, then change them all back to blue in the order you want them to load.


In this example from my hack, I force the units into the order Elys, Alexander, Ashley, Lily

This will momentarily remove them from the party, and then add them back at the end of the current deployment order in whatever order their allegiance changes back. Forced deployment will then grab them in that order and move them to the top. By doing this, the forced units always end up in the same order relative to each other, so they always end up in the same consistent positions.

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