Getting Started

Have a question? Polls/discussion threads go in #community, hacking with FEBuilder questions go here (please attach a report7z via Drive/Dropbox etc.), and everything else is a #questions thread.

FEBuilder, Buildfiles, or what?

Pros & Cons

Comparison post about all the different engines.

Pros Cons
Easy-to-use interface Edits are permanent
Beginner-friendly & intuitive Debugging requires your backups to compare data & resolve issues
In-depth documentation of FE8 Testing custom ASM is clunky
Pros Cons
Edits aren’t permanent No user-interface
Organized directory that you “build” Steeper learning curve
Easier to design custom asm

Most users begin with FEBuilder, but some transition over to buildfiles once experienced. Most hacks are made exclusively for FE8U (and it has the most features), so that is the default when otherwise not stated.

Other Engines

Lex Talionis is a custom coding framework for creating fire emblem styled games in python.

SRPG Studio is an easy-to-use all-in-one editor for creating simple srpg projects.

Tactile (previously FEXNA) is a .NET coding framework & all-in-one editor.

Projects that use these engines are welcome on feuniverse, though they generally see a bit less traffic than fegba hacks.

Frequently Asked Questions:


I can’t post links / images. Why not?

Your account must have existed for a day or so and you must have posted / replied a few times to be able to post images & links.

I have a great idea for a hack! How can I get a team of people to help?

99.9% of projects are essentially solo - the creator is the only one actually editing the game. However, there are many excellent free to use (with credit) assets, including portraits, tilesets, battle animations, and asm hacks/patches. So worry not, as it won’t feel like a solo project once you involve yourself with the community.

What emulator should I use?

We recommend mGBA in general, or no$gba for debugging with break points. VBA is advised against because you will miss bugs. VBA automatically turns bad commands into NOPs, so it won’t necessarily crash when mGBA or real hardware would. It is also less accurate, such as how enemy AI may act differently in fire emblem games on VBA compared with real hardware. If you rom hack it’s best to use mGBA so you’ll see any crashes and don’t force your playerbase to only use VBA. Please note you need to disable vba compatibility mode in newer mgba versions so the emulator accurately crashes when you break things.

Specialized Guides:

Focused topics

Video Guides:


More Directories:

Resource Directories

Discord - Invitation to join FEU Discord


We have built upon the amazing contributions of many users, making the methods and information below become less relevant. An especially avid reader may find something of interest, though.

Generic Palette Finding and Editing (ALL GBA) [VBA/Hex Editor] Character Palette Editing without FERecolor (ALL GBA) [Various Tools] FERecolor Palette Template Tutorial [FERecolor]
World Map
World Map Routes (FE8) World Map Graphic Insertion (FE8) [GBA Graphics Editor] [Tiled] World Map Insertion (FE7) [GBA Graphics Editor]
Thread Title
Chapter Maps
Inserting Maps and Tiled Changes in Tiled (ALL GBA) [Tiled/Nightmare] Insert an Image to Use as a Map (ALL GBA) [Tiled]

Niche Documentation:

This thread is a revamp of The Grand Library of FEU by Arch.

Good luck with your project!


3 posts were split to a new topic: Getting Started (discussion)