Tutorials:
General Hacking
- Super Beginner Tutorial
- How to Patch a ROM
- Ultimate Tutorial [Various Tools]
- Ultimate Tutorial 2.0 [Buildfile]
- Principles of Micro Editing [Hex Editor]
- Nightmare Module Format Explained [Nightmare]
- Expanding and Relocating Data Arrays [Hex Editor]
- Repointing Tutorial [Nightmare/Hex Editor]
- Text Editing for Dummies [FEditor]
- Repointing the Text Array [Buildfile]
- Dumping ROM from GBA Cartridges
- Patching ROM Hacks on Android
- A Better Way to Support Compatibility [using simple EA macros] [Buildfile]
Events
- Arch’s Guide to Chapter Construction (FE7/FE6) [Event Assembler]
- Eventing for Dummies (FE7/FE6) [Event Assembler]
- Archibald’s Bootcamp of Event Hacking (Video Series) (FE7) [Event Assembler]
- Simple Event Editing (FE7) [Event Assembler]
- Creating Chapters in FEBuilder - Video (FE8) [FEBuilder]
- A Guide to Modification by Hex (FE7)
- Scripted Battle Tutorial (FE8) [Event Assembler]
- FE8 EA Eventing Guide (FE8) [Event Assembler]
Graphics
- Basic Item Icon Editing and Insertion (ALL GBA) [GBA Graphics Editor]
- Editing Map Palettes (ALL GBA) [Usenti/GBA Graphics Editor]
- Map Sprite Insertion Mania (ALL GBA) [GBA Graphics Editor]
- Generic Palette Finding and Editing (ALL GBA) [VBA/Hex Editor]
- FERecolor Palette Template Tutorial [FERecolor]
- Character Palette Editing without FERecolor (ALL GBA) [Various Tools]
Music
- Music Insertion Guide for Beginners [FEBuilder/Buildfile/Anvil Studio]
- Sappy Graphical User Interface Explained [Sappy]
- Inserting Custom Sound Samples [Sappy/Various Tools]
- Basic Voice Table Editing [Sappy]
- Fix “Missing File VbalCboEX6.ocx” Error [Sappy]
Maps
- Inserting Maps and Tiled Changes in Tiled (ALL GBA) [Tiled/Nightmare]
- Insert an Image to Use as a Map (ALL GBA) [Tiled]
World Map
- World Map Routes (FE8)
- World Map Graphic Insertion (FE8) [GBA Graphics Editor]
- World Map Insertion (FE7) [GBA Graphics Editor]