Map sprite timings:
530 - 70 - 530 ms for the idle; or 32 - 4 - 32 counts
330 - 70 - 330 ms for the actives; or 20 - 4 - 20 counts
220 - 100 - 220 - 100 ms for the movement cels; or 13 - 6 - 13 - 6 counts https://i.imgur.com/9g3rEkU.png
Jesus christ how old is that hack box, I could have sworn it’s the one or very similar to the one I did years and years ago, 'cause it’s done to show how you can 8-pixel-box frames.
Either way, neat collection, should help the newcomers.
(Just as a note on the mouth frames guide sheet, I’d recommend anyone who is doing mug frames to get yourself a spriting program that can preview animations so that you can see how it looks as you go. Also I’d start on the third frame as it’s more key and then do the middle inbetween frame as a blend last.
This is a 3d model that you can manipulate and rotate to check your poses:
A collection of every battler’s idle for quick reference (There are a few small errors present in it though)
@Levin64 made this excellent post that deserves direct copying frankly;
GRAPHICS EDITING SOFTWARE
Mugs :
You can mainly use ol’ reliable MSPaint (there is also a neat eraser trick for MSPaint → http://i1135.photobucket.com/albums/m628/Maklo64/EraserMethod.png )
or you can use Usenti or Aseprite, GIMP, Paint.net, or any graphical editing programs (even Photoshop-- but I rarely seen people using that for sprites)!
Animations :
Since you need to edit each frames, I suggest using graphic editing programs which has layers feature, like Aseprite, GIMP and Paint.net.
And finally, my and @Tsushi’s research-obsessed platform/backgrounds (maybe i’ll finish the associated tutorial some day)
The battler’s near foot goes on the bottom line of their box, usually on the outside corner with the body centered mostly in the inner box.
The pre/post scroll labels are for spell animation help.
The majority of battlers stay on the lightest part, but do sometimes go into the darker ones-- I tried to tone them by frequency. No battler uses the darkest segment, and the near side’s darkest segment falls below the battle UI and also is “off the world”.
This file is those three on their own layers + an exact replication of the hit and sparks effects.
Specifically for replicating those on your own; the target flashes for a total of 5 ticks. After the first tick, the screen flashes for 3 ticks, and the hit sparks animation itself plays its first four cels for 2 ticks each, and its last three for 1 tick apiece. This gif is greatly slowed down so it won’t hurtcha to look at. (100ms per tick instead of 20)
All-together that means that the target stops being drawn fully in white before the second sparks cel is done (they overlap like so):
Not to necropost, but I feel it’s necessary to say this:
Discord launched an update some time ago that broke image links hosted on Discord. A lot of the images in this topic are not visible unless you post the link back onto Discord.
I think it would be great for future-proofing this post to edit it and re-upload the images. Instead of inserting a Discord image link, you should directly paste the image onto the post.
If you have discord you can copy and paste the broken discord links into that app and it will return the file for you. I edited the top wiki post with imgur mirror links. + a few from Zane’s and 2WB’s posts included below.