Zoramine's Bucket Of Many Random Things

ZORA’S DUMP OF MANY RANDOM THINGS

Hi. I’m the guy you probably know because I like Berserkers too much, or that I like monster sprites too much, or you were here in 2020 and think I still do maps for some reason. That’s a mistake. I make lots of things, but I’m inconsistent as fuck at doing, well, anything.

If you have questions for me, please first read my FAQ, because there’s a good chance your answer is there.

Addendum: DO NOT REHOST MY MATERIALS. If it is here and I haven’t placed it anywhere else, there is good reason for that. Thank you.

And, more importantly:

DO NOT TRAIN YOUR AI ON MY PIECES. THANKS.














Zora’s FAQ of Things I Feel Like Answering

Here's the Q/A shrunk down for space

Q: What’s F2U and what’s F2E? What can’t I use?

All of my Maps, Palettes, Tilesets, and Battle Animations are F2U F2E and I have zero attachment to them. If you desperately need a tileset/map that I’ve made and you can’t find it in my private collections, DM me on Discord and I can try and find it for you.

My only portraits F2U F2E are ones listed below. They’re also all in the Global Repo. If I have stated it is not F2U or F2E, do not ask me for use, you’ll only annoy me. And I really don’t take kindly to that. Especially if you ping me for it.


Something’s missing! Where can I find X thing?

Well, a lot of my oldest things are slowly being phased out, both to make more room in my Dropbox folders and because I hate a bunch of my older stuff. Maps and Tilesets are exempt from this, because I see value in keeping those around, but lots of my older portraits and especially my oldest battle animations are getting nuked from orbit.

Please don’t ask me for them. I keep them in my own folders, but thats so if I want to revisit them, I can.


Q: Do you do commissions or requests?

I used to take requests, but I don’t anymore, and I would advise you to not give me a request if you aren’t prepared for me to both go overkill on what you want to do and not care about your statements on the works. Let alone, don’t even give me one at all.

Also, I never do commissions. Ever. Don’t ask me for one.


Q: Why don’t you make maps anymore?

I just don’t enjoy doing them much anymore. I mostly did 'em for the longest time because they were one of the few things pretty much nobody slaughtered me for making decisions on (many portraits were that way, along with my one attempt at making a project), but now that I don’t care much for what the community thinks at lance, I’ve abandoned them. I’ll make them if I really feel like it or see a cool tileset, but that’s it.


Q: How long does everything here take to make? ah yes because i make stuff anymore

Tilesets take upwards of 20-30 hours. If it’s a more basic edit, it can range from 4-20.

Maps take a few hours at most.

Battle Animations are sinful and are aids, and I don’t make many of them. Making them varies wildly depending on the concept, but my recent ones take around 10-14 hours. Scripting takes from 30 minutes to a few hours, depending on complexity (most Obsidian ones took ~3 hours to get correct)

Map Animations take a bit of time, but barely an hour each if I’m lucky.

Portraits vary wildly. GBA-scale can take from an hour to over 10. Halfbodies can take upwards of 30. I’ve been experimenting recently with other styles (namely, VA-11 Hall-a’s art style) and those have varied as well but take ~8 hours.


Q: Are you ever coming back for full?

I never really ‘left’, but I’m also producing only the stuff I want to, which means no more maps and more everything else like portraits, halfbodies, and battle/map animations. I’ve been enjoying ‘coming back’ to do lots of work on Berserker and Bandits, but that’s really it.







All of my F2U, F2E with credit Portraits. Half of 'em are splice anyways, so there’s no harm in splicing with them. Still would rather you not, though.

Al Allison Bedivere Beruka Caligula
Charlotte Fargus Lily Lin Lomenaro
Phoenica Shanna Splice Sprite15 Unnamed Generic F Unnamed Generic M
Mori Nagayoshi Insertable Soldier Soldier Non-Helmet

(Starting with this batch below, I’ll soon be making a Portrait Dump Link for easier access. Halfbody is also F2U/F2E.)
Portrait 1 Portrait 2 Portrait 3 Test 5 (Villager Face)-7.png
Test 5 (Villager Face)-8.png


Tileset Links


Mapping Dump Link

Dropbox Link Here.


Battle Sprite/Map Sprite/Class Card Dump Link

Dropbox Link Here.


Links to Background CG for cutscenes (there won’t be many)
Here’s a set of FGO-based ones. And two from WAve.


Mapping Guides I’ve made (all are message numbers):
Mountains for Peak, Fields, Mountainous etc. - Post 84
Lava Cave tileset Lava guide - Post 96


Recommended people to look up to because you shouldn’t look up to me, no seriously these people actually good at art:

ObsidianDaddy does basically everything right. He’s a great battle animation maker, makes the funny portrait, likes kirby, and shitposts without being a dick about it. Please follow him on twitter.

NickT had the best maps on the planet when I started, and I still think he did a better job than almost everything I’ve done.

Wan helps me through virtually every major project, giving advice I both do and don’t want to hear in the pursuit of making my stuff actually good. They’re a cool person and give me actual motivation.

How the fuck do SHYUSTER and Redbean do all that cool stuff animation wise what the hell

zahl was the best staff member, but Chair, Gamma, and Levin are also based as hell

50 Likes

Im a fan of your sewer map and the uphill castle map, they look neat!

2 Likes

Ancient Sewer-style map with flooding built in. You’d get a warning as the characters hear a rumbling a distance off, 2 turns later it’d flood to max, 1 turn after that it’d be at half flooding as it trains through the rocks, and then 2 turns after that it’d be at 0 again.

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Ancient%20Sewer%20Half%20Full

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And, for those who love my animation gifs:
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21 Likes

really neat concept! Only thing is that i wonder what would happen to the units who got submerged by the water? :thinking:

2 Likes

I’m sure that they won’t be able to move until the water goes away, unless they are flying units

1 Like

Same thing that happens in that FE7 chapter, they’re just stuck and useless unless a flier comes and saves them. Would definitely recommend giving ample warning on water level changes in maps like this (or better yet, making it manual.)

1 Like

Awesome stuff, the gifs in particular are a lot more fun to watch than expected.

2 Likes

Realized that was literally what I said earlier, so lemme re-edit this.

Basically what Pik said, or since its Water tiles and not Sea tiles they could probably have very restricted movement if infantry and completely stopped movement if armored or horseback.

1 Like

Arena%208
A very nice Arena map from my updated Stronghold tileset which this totally isn’t a shill for. You can find it by those words which are a different color.
Plus, animation gif!
Arena%204
Unfortunately, about half of the stills during this map’s creation got deleted through annoying means so I cant share all of the map’s development.

11 Likes

Castle of the Water Queen, a flooding map that utilizes time-based triggers to close off paths for a turn.


A Merchant village where my main goal was to use the fun fence wall tiles along with having an Inn very close to sea. More like a Tavern for a D&D campaign.
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‘This Was A Bad Idea’, a water map which required several triggers to raise the water, trapping units on either side of the map as they progressed upwards. No Fliers Allowed!

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And a ‘flashback’ style palette for Fields, which lacks one. Mountains are a bit rosy.
image

10 Likes

I see a lot of your progress in spritans. It really is amazing and I can’t wait to see more!

3 Likes

Thank you very much.

2 Likes

That “DnD campaign” map reminded me how useful fe maps are in making a makeshift dnd campaign map. Already said how i like your water maps so yeah, keep it up!

1 Like

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‘The Yawning Abyss’, an experimental map into testing tall cliffs with voids and cave walls, with a special thanks to RodgeAurablader in the FEU Discord for providing for me some palette differences, special tiles, particularly the bridge over the abyss!

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Cavern practice utilizing my Revamped Cave Tileset which is getting an update later today. Lots of twisting holes above water.

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Lorelei, a map inspired around a section of the Rhine river called the Lorelei.

…Along with the progress Gif of this map’s creation.

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A desert map I created for fun when initially testing sand beaches and the extra tiles I added in my Desert Tileset.

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Nekoyama Falls, Inspired by Noel Canyon’s massive waterfall section which is honestly one of the most interesting yet hard to execute map concepts. Probably would be a nice cutscene map, while not the greatest to play.


And a progress gif of this map’s creation, including the various palette ideas I rotated with (including Nickt’s autumn palette into an edit of that and then finally into a warm evening color.

All of these maps will be included in an update to my bucket of maps that’s at the top of the first post for use by the public. All fields tileset maps and cave tileset maps here require use of my fields or cave tileset.

EDIT:
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Here’s a cave tileset map that I initially made when testing things out for a friend, which is a bit unfinished but will be finished when its posted for public use.

Here’s a link to my updated Desert tileset, used in all future desert tileset maps including a WIP canyon map for someone in FEU discord.

And here’s a link to my Cave tileset, which will be getting an update tonight as I forgot to update it a few days ago due to life stuff happening.

13 Likes

Damn. As before these just look great and the gif is super satisfying.
If I were a romhacker, would definitely use the public ones. Well, actually not fond of the cavern and the cave as mentioned needs help but I really like the rest.

2 Likes

Autumn
Autumnal/Evening palette. Used in Nekoyama Falls on the final vers!
Desert%20Canyon
Desert Canyon made for someone in FEU who gave me the idea.

7 Likes



A forest maze map. A similar cave map will be uploaded as well sometime soonish.

7 Likes

But seriously, nice. It’s not just good-looking, but seems like it could be very playable. (Although it is really big.)

3 Likes

Thanks, now i want to port that song lmao.

Now on topic, your maps looks awesome Zora, although some palettes could be improved.

2 Likes

Most of my maps are massive, but you can actually cut most of them in half and they can serve a similar purpose (ex. if you cut the bottom half of the forest off you get this:)

Nicer%20Forest%20Map

That’s why I make truly massive maps; they look nice when viewed as a whole, but you can take individual pieces to create entirely different maps that… truly aren’t that different!

3 Likes