Revamped Fields Tileset

#1

Praise be to Neil Ciceraga’s endless supply of music that i suffer to.

Today I’m happy to drop my totally not delayed an incredibly long time, over 10 hour project to make the Fields tileset less of a piece of shit to work with. The Revamped Fields Tileset!

You might recognize my Revamped Castle Tileset and figure that this is the same concept, and you’d be right! Featuring a better organization, lots of extra beach tiles, several more mountain tiles (whether or not you use them), beach rivers, and even a sand rock! Yes, that’s a rock over by all the weird plains parts that nobody ever uses. You’ll understand soon.

The biggest goal behind this was to get a certain someone to stop bothering me about ‘all of my straight beaches’ when theres onLY SO MANY BEACH TILES IN THE BASE GAME. Also because I like organizing and doing long tedious tasks. Aspergers is beautiful.

Most of the blue tiles remain whatever they were before I turned them all into blue tiles, so you’ll just need to note that should you change any of them later.

Several tiles that I deemed unnecessary or believed/knew to be repeats were also omitted, but if you pester me, I’ll add it in if there’s room. Or you can change it yourself, either’s fine by me.

If you intend to use the beach rock, I recommend using FE8’s base Fields 2 palette:


I also recommend using it because green grass looks far better than bluegrass. heh.

You want to download? Well, you can download it Right here if you want it! It comes with both the tileset and the object image to add the Rock in, since that’s normal.

Credit goes to Wan for being there to be booped every 5 minutes I need mental help, DerTheVaporeon’s Cave tileset for the rock, and Sme for actually responding to my request for help.

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Zoramine's Bucket Of Many Random Things
#2

Is it worth switching to this version of the tileset, if it means redoing my existing Fields maps?

#3

Probably not. It’s best (and made) with the intention of starting a hack with this, same with my Castle tileset. However, it does make maps nicer looking!

#4

I don’t know why you thought this was even necessary, the original was organized…
but whatever, if it helps you or anyone else, it’s still a win

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#5

ya get used to it but honestly the original is a bit counter intuitively placed in its organization, and this one is a lot cleaner in that regard and has a few custom tiles from the looks of it so A+

#6

There’s extra tiles added, I hate the base game’s ‘’’’’’’’’‘organization’’’’’’’’’’, and because I can.

I mean, why do people port music that is basically non-insertable into a proper game?

#7

Yeah I hate the organization of most tiles. The fields especially the Mountains help alot. Because it’s hard for me to determine what mountain part goes with what and what is similar to each other. But this is great

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#8

way to go off track
i literally said

#9

I’ve since updated this with several missing pieces (several peak variations, most of the River tiles, some of the roads & then added a few extra peak/beach tiles).


Here’s the new download link for those that care.

A return link to my bucket of random things.

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#10

Oh my God, it’s so wonderful on the eyes.
That being said, I wonder if there would be a way to use these as a reference instead of starting maps from scratch using them.
Perhaps @7743 could implement a system in FEB where the Map Editor displays the tileset you made but knows to actually place the tiles according to its original tileset? That would have to involve a lot of work, though, as you’d have to number every tile on the new one and correspond where it goes on the original.

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#11

This looks really great so far!
Would it be possible to add the bridge (seen in chapter 13) and the gate (seen in chapter 5) from FE6 to this?

#12

It is theoretically possible to create a correspondence table for all tiles.
However, it is not realistic.
Perhaps it is faster to rearrange them by hand.

If you output in a format such as tmx format, it will be output as text data.
If you make a program that arranges and cures this text data according to the conversion table, it will be possible.
assembling it will require tremendous effort.
I think it’s faster to reorder existing maps manually than to make it.

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#13

Technically yes, but there’s extremely limited room in the object image of the fields tileset as is. I can see what I can do, but I have 0 promises on this front.

Actually, the bridge might honestly take up too much room. The gate though… I can definitely find a way to fit that in.

#14

Don’t forget the water tiles need to be where they were supposed to be at, or else their animation gets really funny, since the tile animations are fixed to some tiles.

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