The goal of the Modular Minimug Box (henceforth called the MMB because the whole thing is a mouthful) is to provide a fully modifiable window that can display information to the player without them having to view the unit’s R-menu.
Here are the six example installers included in the repo:
Pretty sure affinity uses same palette as weapon icons
I’d love to see skill icons there too
And perhaps a menu option to have a compressed version or a large version? the large version could include extra details like attack, skills, inventory etc.
What if the menu only displays the equipped item with the icon and the text? I definitely that’s more aesthetic than just the icons
Icon of the type of enemy AI (whether it is a Thief, Waiting, Not Move or Charge).
Whether there are people who can support conversation.(bool value icon)
Also, although it is an element which does not exist in FE8U, there is an extension to display the command level in status like FE5 in FE8J.
It might be good to be able to display whether it is a commander or not.
Updated the planned features with your suggestions. Thank you all!
As for the command level/leadership stars thing, I think I’ll consider it if I get around to porting the hack to FE8J, but it isn’t a priority right now.
Can issue a mark if the remaining number of weapons is small?
For example, when breaking at 9 times, show “!”
Of course, it is not necessary to display in the case of items that can only be used nine times.
Ability to display the “Rating” on units on a similar way to the simplified UI of the 3ds games, and maybe do the same for any other stats, showing speed could be useful for doubling threesholds for example.
EDIT: Would it be possible to just show Attack Speed directly?
When it comes to displaying numbers, anything easily fetched or calculated is fairly trivial to display. To get a good idea of the kinds of things that I can work with easily, check out the section of these notes marked CHARACTER AND BATTLE STRUCT.
When these programs are created with pointer reference,I think setting is unnecessary.
ldr r0,ItemTable
↓change↓
ldr r0,=0x08016410
ldr r0,[r0]
0x08016410 is a reference to the item table called in function 080163F0 (StatBonusGetter GetItemHPBonus).
If we have re-point the item table, we need to rewrite this address.
Therefore, by referring to this address, setting is unnecessary.
It will be able to endure the re-point.
Or you could use the 080177B0 (GetROMItemStructPtr) function.
Even for the other two pointers, if you use pointer reference, we do not need to set it.
By this, the code will increase by 2 bytes, but I think that it is acceptable range.
When will Modular Minimug Box 2018 be released?
I want to transplant to FE8J.
However, it seems that the currently released version is the one in 2017.
When will the latest version be published?
Planned release date is tomorrow, if nothing breaks.
I’ve tested the most recent version with the skills system and things have been working well. Mystic was kind enough to let me test it with REDFE, too.
That being said, I’d still like to push out some updates between now and FEE3.