Hey folks, I figured I should put things I make in my own thread, possibly for organizational things, such as ASM/Eventing things and other aesthetic endeavors. But for now, I figured I should open with this.
Coding
DSFE style avoid, FE8 edition
First off, huge thanks to Sme for helping me out with making this work.
In vanilla FE8, Avoid is calculated by 2(AS[Attack Speed])+Luck. By default, Eirika with a Rapier has 9 AS and 5 luck. So if you input the numbers into the equation, you get 2(9)+5=18+5=23. As you can see, Eirika has 23 avoid.
In the DSFE games, the formula is only a measly AS + (Luck/2(rounded down)), which makes dodgetanking in those games largely unreliable, if not impossible. Because FE8 has an exponent function for calculating speed’s contribution to avoid, and the base value is 2, I can set the exponent’s value to 0 so the game reads that as 2^0=1, meaning that the raw AS value is used instead of its inflated value. Now, with the new formula, Eirika’s avoid is now 9+(5/2, rounded down)=9+2=11
Here’s the link to the event file. Just use EA to put the code into the ROM and everything should be fine and dandy. Just make sure that the .dmp is in the same place as the event file.
I just wanted to let y’all know that I was able to make actual DSFE avoid so I replaced the old link with the new one, thanks to Sme’s help. For reference, DSFE’s avoid is
AS+(Luck/2).
Male Swordmaster Alt
I was never a fan of why the male swordmaster had such long hair, then again, I always liked having shorter hair. Even so, I did like the robes that vanilla had and I felt like making a short hair version. The end result is this animation that sees the swordmaster get a haircut.
Here’s the link to the animation package, it should have all the assets relevant to what you need.
I figured about doing it but was only really motivated to do it because of RTDX’s remake being released. Video if you want to hear it for yourself. https://youtu.be/VDzatc3d7kk
Hey guys, I had this super cool ASM I wanted to get ready in time for tommorow but I don’t think I’ll have the time for it, but I’ll leave you this clip and here’s hoping this month is better than the last few.
Ah neat I’ve been seeing your progress on that in the spell academy channel, nice to see it’s functional. Could have some cool applications for my own hack.
DS Style Myrmidon Still
I was trying to make an animation for it but I got very demotivated or something. If anyone wants to do whatever with it, here you go.
DSFE Avoid in FE7
Remember the time when I made the ASM for DSFE Avoid in FE8? Well here’s the variation for FE7!
With Vanilla avoid calculations ((2*AS)+Luck), Eliwood’s avoid is 2(7)+7=14+7=21.
Because I made a AS+Luck Variation last time, I made one again. Here, Eliwood’s avoid is now 7+7=14.
Now, onto the hot tamale, or however you call it, for DSFE Style avoid, it’s calculated as AS+(Luck/2), rounded down. In this example, Eliwood’s avoid is now 7+(7/2)=7+3.5=10.5, which rounds to 10.
Well it’s been a while since I contributed anything, so here’s some nostalgiabait for those that liked a botanical solution to zombies. [Yuga is in video description]