If for some reason you are modding FE6 and your name isn’t Onmi, or you just want to dump FE6’s samples (orchestra hit! actual synthbrass! ride bell!) for importation into 7 or 8, I’ve put together a native instrument map for FE6 to expedite the process.
edit 2018-6-13: Updated the download to include the readme and soundfont. The instrument map has also been revised slightly.
notes on sample locations
FE6 native instrument information
·“№” refers to instrument number; “#” refers to song number.
·Samples with brackets =same as that № sample.
·For example, №0 acoustic grand saying [1] means it uses the same sample as №1 bright acoustic.
·When using the soundfont in your midi editing app, I suggest using instrument №125 (helicopter) for the drums.
·Keep in mind that any slots that are shown not to have samples here (for example, №23 harmonica)
are set by default as “square wave 1”, meaning it will play bleepbloop noises if you use it. Be
especially vigilant with drums; FE6’s native drum palette is rather limited and actually erroneously
includes some samples from other instruments (edit: this is actually a consequence of the way voice tables are set up and is just the drum table overlapping other tables a bit). I do not recommend using hardware square waves
as instruments because the GBAFE engine can only play one of these at the same time, and
they are usually already used for menu sounds (for example, the “boopboop” that plays when you
move the cursor on the map).
0x0381254 location of voicegroup for song #1 (the main FE theme). This is a safe place to slap
down the native instrument map if you don’t want to put it in your usual free space.
Instrument information:
[1] —— 0 acoustic grand (no sustain)
0x03F2E9C — 1 bright acoustic
0x043860C — 2 electric grand
[5] —— 3 honky-tonk (faster decay than №5)
0x03FE644 — 4 elec piano 1
0x0436AF8 — 5 elec piano 2; sounds like square wave
0x03FF4D8 — 6 harpsichord
[6] —— 7 clavichord (faster decay/release but louder attack/sustain than №6; better for low or staccato notes)
0x03E7EFC — 8 celesta (no sustain)
0x03FD8D8 — 9 glockenspiel (Idunn theme background)
0x03FBF34 — 10 music box (Idunn theme)
[8] —— 11 celesta w/ sustain
[14] —— 12 tubular bells w/ faster decay/release
0x03A149C — 13 xylophone (also works for agogo)
0x03E96F4 — 14 tubular bells
[9] —— 15 dulcimer
[18] —— 16 drawbar organ (rock organ but w/ lower attack)
0x03BE054 — 17 percussive organ
0x03A29D0 — 18 rock organ (comparable to perc organ at lower pitches)
0x03B8384 — 19 church organ
[68] —— 20 reed organ (oboe with lower atk)
0x04344E8 — 21 accordion
[21] —— 22 tango accord (higher atk/dec)
[46] —— 24 acoustic guitar (nylon) (orch strings w/ lower decay)
[33] —— 25 acoustic guitar (steel) (bass w/ decay)
[4] —— 27 electric guitar (clean) (elec piano w/ faster decay more more sus)
0x03AABDC — 28 elec guitar muted (chord)
0x03D4764 — 29 over guitar
0x03B525C — 30 distort guitar; also works for heavy/fat synthbrass
0x03A7CE4 — 33 elec bass finger (the main bass of the game; a bit more impactful than you’d expect)
[33] —— 34 elec bass pick (№33 plus fast decay to make it sound pick-y)
0x03A4028 — 36 slap bass 1
[51] —— 40 violin (synthstrings1 with fast decay)
[48] —— 41 viola (strings1 with fast decay)
0x03A9750 — 44 tremolo strings (actual strings; not a harp); can be used as pizzicato
[44] —— 45 pizzicato strings (no sustain)
0x03CFD14 — 46 orch strings (harp) (also works for acoustic guitar (nylon)?)
0x03BFA6C — 47 timpani
0x039A844 — 48 strings1
0x03D6830 — 49 strings2; good for high strings
0x03D23C8 — 50 synthstrings1; high/light, but more synthy than №49
0x03EE500 — 51 synthstrings2; fifths?; sounds kind of like synthstrings and synthbrass at the same time
0x03DAF94 — 52 choir aah
0x03ADB08 — 53 voice ooh (also synth voice or pad?)
[53] —— 54 synth voice (slower atk/rel)
0x03C4594 — 55 orch hit
0x039CE98 — 56 trumpet (№1 in #2)
0x03A5518 — 57 trombone or tuba; “arng” sound at higher pitches
0x03B9D60 — 58 low brass
0x0455098 — 59 high brass; sounds like FE8’s trumpet; used in level-up jingle
0x039EFFC — 60 French horn
0x03B0630 — 61 brass section (bad loop, so best for short notes); kinda synthy
0x03B35A8 — 62 synthbrass1
[51] —— 63 synthbrass2 (less atk)
0x03D9274 — 64 high brass; used in song #18; kinda echoey?
0x03C6978 — 65 “swoo” brass; light; sounds almost like strings at high pitches
0x0453730 — 66 alternate brass section; sounds more like a real brass section
0x03B2218 — 68 oboe
0x03C9280 — 69 high brass; background of FoW player phase theme; unsure sound; used in Shadow of Triumph
0x03CAEFC — 70 bassoon (cross btwn French horn and woodwind?)
0x03EC748 — 71 clarinet
0x0401B5C — 72 high oboe or clarinet
0x039F824 — 73 flute
[73] —— 79 ocarina
[5] —— 80 lead (square)
[62] —— 87 lead (bass plus lead)
[53] —— 89 pad warm
[62] —— 90 pad polysynth
0x04CA510 — 91 pad choir
0x0462F0C — 92 pad bowed (sounds kinda sci-fi/abstract)
[52] —— 94 pad halo
0x03E1A88 — 98 light strings with crystalline, glassy sounds playing in the bg; used in healing themes
[52] —— 100 fx brightness
0x03CCC0C — 103 some kind of fx; cool robotic sound used as pizzicato in “Frontier”
0x03AB6C0 — 104 sitar
[13] —— 113 agogo
0x0404390 — 116 melodic bass drum
0x0432AC4 — 117 melodic tom
0x04B2FC0 — 121 brigand scream 
0x04C443C — 122 rumbling sound (use as accenting sfx)
0x0393650 — 124 drumkit1 (drum part)
0x048D294 — 125 drumkit2 (drum part)
0x04460EC — 126 applause
0x03931AC — 127 drumkit2 (drum part) (identical to 125 for compatibility purposes; use one or the other)
№124 drumkit1 information:
0x0428A00 — 0 ride cymbal
0x040E398 — 3 tambourine
0x0414310 — 9 high bongo
0x0414BA4 — 10 low bongo
0x0415868 — 11 mute high conga
0x0415DAC — 12 open high conga
0x0416320 — 13 low conga
0x041B0D0 — 14 bass drum (same as 36)
0x042AC64 — 16 a tight, tinny snare; could use as electric snare
0x042C2BC — 29 ride bell or triangle?
0x042D2D0 — 31 ride bell (same as 37)
0x0424BEC — 35 crash cymbal; kinda splashy
0x041B0D0 — 36 bass drum; sounds like a true bass drum
0x042D2D0 — 37 ride bell (yes, FE6 has an actual ride bell)
0x042F5BC — 38 a shorter, more electric/synthy-sounding bass drum
— *to save yourself headaches, I recommend you put this bass drum
— somewhere else and put 127’s acoustic snare in the above slot.
0x041C894 — 39 hand clap
— NOTE: there is no electric snare; add an electric snare
— by editing the voice table yourself or just use acoustic snares.
0x04300A0 — 41 low floor tom
0x041E4E0 — 42 closed highhat
0x0431654 — 45 low tom
0x041FF28 — 46 open highhat; sounds like a bright ride cymbal
0x0432AC4 — 48 high mid tom
0x0424BEC — 49 crash cymbal
0x03E7EFC — 59 an electric piano sample? seems to be the end of the drums in the drum part
0x039A844 — 98 strings1 sample
0x03D6830 — 99 strings2 sample
0x03D23C8 — 100 synthstrings sample
№125/127 drumkit2 information:
0x03EC748 — 35 a clarinet sample??
0x0404390 — 36 bass drum; sounds like a low timpani
0x0405BE4 — 37 side kick
0x0405ED8 — 38 acou snare
0x0406B58 — 39 drumroll (like a marching band’s snare drum)
0x0409304 — 41 bass drum plus timpani
0x03BFA6C — 43 bass drum plus timpani (higher than 41)
0x040E398 — 54 tambourine
0x040EC4C — 57 crash cymbal
0x0412D58 — 58 vibrastrap
0x0414310 — 60 high bongo
0x0414BA4 — 61 low bongo
0x0415868 — 62 mute high conga
0x0415DAC — 63 open high conga
0x0416320 — 64 low conga
0x04169B4 — 81 triangle
0x041929C — 83 sleigh bells
0x041B0D0 — 84 124’s bass drum (a true bass drum, not a low timpani)
0x0405BE4 — 85 another side kick
0x041B868 — 86 another snare; more melodic but less impactful than 38
0x041C894 — 87 hand clap
0x041D19C — 89 an impactful low floor tom?
0x041E4E0 — 90 mute triangle or pedal highhat
0x041E8D4 — 93 low impactful tom
0x041FF28 — 94 open highhat; sounds like a bright ride cymbal
0x0422978 — 96 high mid tom?
0x0424BEC — 97 crash cymbal 2
0x0428A00 — 99 ride cymbal
0x040E398 — 102 tambourine again?
0x0414310 — 108 high bongo again
0x0414BA4 — 109 low bongo again
0x0415868 — 110 mute high conga again
0x0415DAC — 111 open high conga again
0x0416320 — 112 low conga again
0x041B0D0 — 113 true bass drum again
0x042AC64 — 115 a tight, tinny snare