This is a standalone EA include for a fixed growths mode in FE7 and FE8. This isn’t hooked into the skill system so there’s no need to use that with your hack should you not want to. That also made it easy to port to FE7, so now FE7 has access to fixed growths mode.
Stat growth is based a formula that uses your level and growth rates to determine what stats to give. The effect is that your growth rates add and you get a stat for each time they pass a multiple of 100. You start with a completely arbitrary 50 points to make the first level not always empty for most characters (and it also technically has a rounding effect on your average stats if you start from level 1). Because the stat gains are mathematically tied to the level (there is no actual memory of your total growth points) your characters will gain different first level-ups if you start them at different base levels.
Hopefully somebody will get use out of this other than me (because I have plans to use it for some of my own projects) even though I’m sure many are already using the skill system. It was not too difficult to make so it was worth it for me to do.
I changed the code to what you suggested because it will keep the RN burns the same as vanilla, even if said RNs are not actually being used for anything.
How do I incorporate this mod into the ROM if it is the only change I would like to make? After downloading your files, at first I tried using your Event file as the text file for Event Assembler. That failed, and I found it was because jumpToHack means nothing without Hack Installation txt. After including that, the ROM compiled, but now the ROM can’t be read and I’m not sure where to go from here. I’m doing FE7, if that helps.
Apologies if this is supposed to be common knowledge here, but I’ve been looking for a Fixed Mode mod of these games for a while, so this along with the Ultimate Tutorial is my first brush with this stuff. What do I need to adjust?
Hi! No worries! If you haven’t fixed the problem yet I think I know your issue. The data needs to be inserted into free space and because I don’t necessarily know what free space you’ve used or not I left it for the hacker to decide. Your method should work as long as you tell EA to use free space, and you can find free space ranges for the vanilla GBA games on FEU. Free Space Ranges
If you just want to play fe6/7/8 with fixed levelups where stats are always the average, that’s a config option in the self randomizers. Just set everything else to vanilla.
So, I should’ve mentioned but I’m trying to apply it to a romhack of FE6 called Project Sienna; I’ve never done this sort of thing before but I’ll fiddle around until I get the hang of it haha. Might be tougher than just an event file
You can’t apply ups patches to romhacks - this will usually break them. Open the hack in febuildergba and use advanced editors → insert ea or look and see if fixed growths is under patches.
Sir, madam, or sentient flesh bag, you have no idea how much you’ve improved my romhack g experiences; now I can play every rom hack with consistent units and it’ll greatly increase my joy.
In your darkest hour, I will be there to take the fatal blow for you.
So when I try to do this for the rom hack “Myth of Blight”, it says that this patch and the Skill System patch conflict/use the same code and thus cannot be installed together. Is there a way to fix this part too?