OK guys, so, I got permission to share this animation
It still needs some tweaks here and there,but if anyone wants to use it is free
Mark Tactician
OK guys, so, I got permission to share this animation
It still needs some tweaks here and there,but if anyone wants to use it is free
Mark Tactician
I had some free time and needed some T3 animations for my hack, so I figured I could make some!
Hereās an animation from the Whisper class, starrying Sothe! Specifically Sothe from Radiant Dawn.
(Link)
I used Swordmaster effects to try to imitate the Bane animation.
Also, a female version very loosely based on Heather I guess.
(Link)
And finally a trueblade animation, but this one has a moustache!
(The final slash got corrupted in the GIF, but the ingame version should be okay. Link here.)
I made him more kind of like a traditional samurai. The basic design was based in Greentea/RobertFPYās Karel, so Iām putting them in the credits.
Ok then! This is the one:
(The second loop is the one that plays ingame, and the akward pauses are to syncronize with the magic effects and SFX.)
And this is another for a staff.
Link to both animations here!
(Because I have no idea how to format it LOL)
Standing sprites:
https://drive.google.com/drive/folders/14yEmK_wXFEw5LfpCF_IC5Aq6PeTT4FvE?usp=sharing
Moving sprites:
https://drive.google.com/drive/folders/12F_N0Khk6LJXtu4Odi2r96iUJaL79W2h?usp=sharing
#include Graphics_Installer.txt
and put it in the Event Assembler
folder, commenting out the classes you donāt want to replace. (Thanks Tequila for the template!)
https://drive.google.com/file/d/1aQCQsmy5ceErz6743Aid7I_5EBd5uFr7/view?usp=sharing
Want to catch 'em all? - (PokƩmblem - 29 chapters Project Thread)
The original 151 now formatted for FE.
This palette not compatible with regular sprites unless you want to look like this.
However, you could have all NPCs be pokƩmon and all players be humans, for example. The palette is shared among allegiance, barring shenanigans using the link arena palette.
Warning: These sprites are all 32x32. Due to OAM limitations, you will run into issues using over 16 different pokƩmon/classes of this size on the same map. Some of them could be cropped to reduce this issue.
Free to use or edit.
Credits: Vesly (for converting to FEGBA format)
Source: Untitled Document
(But it says nothing about who originally ripped them or who to credit.)
After many hours of working on it today, I finished the pkmn moving map sprites. Iāve edited the link into my previous post. Also fixed up a few of the standing sprites.
They are all made up of only 2 frames repeated, so they wonāt be facing up/down like usual fe8 map sprites with 15+3 frames. Best I can do.
Enjoy!
Disclaimer: I donāt know how any of this works.
I quickly made an unarmed animation for the wonderful Karla Style Blade Lord by fe7if using vanilla Lyn as a reference since it seemed to be lacking one (if it already has one, whoopsie I guess). Iām hoping this is formatted right and works for other people.
https://drive.google.com/drive/folders/1ZHN4uglTcMKC13zp_X_FTzOR9a_tfNNZ?usp=sharing
So Iām not sure how to format this, but I created some F2U and F2E animations for a custom class that can use magic, lances and staves. The magic animation is made with vanilla dark magic in mind. Itās kinda off center for anima. Not sure about light. Could these be added to the repository? Someone suggested the name āSorcererā to me and it kinda stuck, so if I get to suggest a name to file it under, Iād say āSorcererā.
Dropbox link: https://www.dropbox.com/sh/9kkvq5rub0f4c2v/AABMmrvdGp2ijSerleCtMebEa?dl=0
Regarding credit: The lance animation reuses the potion and exclamation mark which are used in Jonoās Supplier animation. Iād like to be credited for the everything else.
Iāve also made a Class Card and some map sprites. Also F2E and F2U, with credit.
I guess Iāll upload these to the Map Sprite/Class Card Repository topic as well.
47 posts were merged into an existing topic: FE Asset Repository Discussion Thread
Experimented with a few colour variations this morning.
F2U and F2E conversation backgrounds.
Made an edit to WAve/Peerless/Zoramineās extended Frontier tileset to add Snags, some more light/dark water transitions, a couple more road tiles, and my shallow water:
Download here. Also included is a darker palette with more greenish water.
Did a few more experiments this morning. Been trying out different techniques of color reduction and different sources for base images. Photos are not a good idea - period!
All of the images below are F2U and F2E.
The honest answer is Google - and that I didnāt really keep track of where theyāre all from.
Most are photoshopped and cropped stills from a variety of Anime/Video Games.
I think oneās from Pokemon, three are from some obscure Japanese RPG and the others are cropped images from some random anime stills. Oh and theirās a photo of a tree from some free Windows theme.
If Iāve broken the pirateās code on this one, let me know. Iām happy to remove anything that could cause trouble.
Three are from FE titles though:
Again⦠I assume these are okay to postā¦
A few more conversation background experimentsā¦
These all come from BFV. I used spectator mode to capture scenes that looked like interesting backdrops. Then, I cropped and editted the images to fit within the GBA perameters.
My personal thoughts are that the results look pretty, but the level of detail and high contrast donāt work as well as backgrounds for an FE game. I may just whack open the hammer editor later and throw together some basic 3D scenes, like in Echoes and Awakening to see how they hold up as conversation backgrounds.
EDIT: Some alternatives
Here it is, the moment you havenāt been waiting for. Presenting the improved castle tileset.
Whatās new? Iāll start with the custom stuff. Bookshelves, quite the variety of em, check out my library map for their various uses; and theyāre 100% from scratch to boot. Portcullis, these tiles are fairly modular and can serve a variety of uses for gameplay or just aesthetics, and were made from a combination of village grates and the stronghold torch wall facade. Most of these tiles are walls instead of gates for obvious reasons, but can be changed to roof if you want enemies immediately behind them. And lastly, the little gazebo I made from my Oath of the Dagger demake. Why custom? Why not?
Whatās old? Big doors, lion statues, wood floors (the basket weave texture is made from bridge tiles), bridges, a bunch of railings, more water tiles, roofs, more carpet variants (including shaded), another cracked wall, and probably some more stuff that I donāt remember.
Whatās missing? Mountains. Before I added the portcullis, I wanted to add some of the big houses, but realized Iād really ought to add the armory, vendor, arena, and ruins too, but thought the set would be too remiss without all of those, so no big houses. Yetā¦
Edit: Might be helpful if I post the download link:
I try to maintain as much as the vanilla tilesets as I can as to not break existing maps, but some things inevitably move for various reasons. Hereās a comparison gif to help if your map needs fixing.
Oath of the Dagger, the demake that kicked this all off.
This was the second map I made with the update, and largely existing to show most of the updates. Seems pretty popular enough on itās own though.
The first map I made with the update and the test bed for my custom bookshelves. Naturally, I got a little carried away with. This is a library map meant to be played just like one of my favorite chapters in the series, Hunting by Daybreak from Three Houses. Yes, Iām aware somethingās wrong with me.
Iāll start with a brief note on the palettes. The last two colors in palette 1 control the book colors, Iād suggest matching them to the carpet colors in palette 2 for the best feel.
Palette 1:
Palette 3:
Palette 4:
And of course, my snowy palette:
Since I split the palettes used by the grass and water, Iām including corrected animation files in the folder. Also important to note on animations, youāll need to open up the animation editor in FEBuilder, and manually change the āData Sizeā value from 2048 to 1024 for every animation frame. If you donāt, a handful of tiles that shouldnāt animate will have animations, even though there isnāt data for them in the animation frame data. Default castle animations are set to use the first TWO lines (2048) in the animated zone, despite only having graphics for one line (1024).
Have at it!
And please let me know if you find any issues and Iāll be happy to make an update. There may already be one in the worksā¦
Hello everyone, I bring you Brave Eliwood, sprited by Redbean and coded by me.
https://www.dropbox.com/s/sfwdjy4syy4n5vy/[T2][LRD][Great%20Lord]Brave%20Eliwood[M]%20{Redbean%2C%20Marlon}.rar?dl=0
Here is the video
The little issue with the horse in the Durandal Critical is fixed.
Still, Thinking about changing the color of the mount and adding a sound effect for the Ice, but not sure witch one to use. Any advice?
I made a repalette for Milia Highlander because Iām planning to use that for my lordās T0. This repalette matches the axe color to the top instead of the jacket trims, thatās it.
Because itās an edit of a free to use animation I see no reason not to make it free to use.
I also created an unarmed animation because that didnāt exist. This is compatible with the default Milia palette.
Not included in the package are the animations for the axe Yggdrasil and the scythe Dreadnought. Thereās no reason for me to repalette them as I have no use for either of them and theyāre still compatible anyways.
Be sure to credit FE7if if youāre going to use this animation!
https://cdn.discordapp.com/attachments/736591118535360625/738508326022676570/Milia_Repalette__Unarmed.rar
Hey there! I made animations for the Reaver (T3 Warrior) class. (That I finished about a week ago XD) Based on Boyd this time. Hope you enjoy.
This is the axe animation. The crit is meant to be Colossus.
Also, the (Cross)bow animation. Although it ended up looking more like an assault rifle⦠Not that Iām complaining XD.
Download link:
(Iām also including an early WIP, because why not :D)
smol update:
(Gifs go here, whenever they want to load)
Download link
I gave the reaver a little bit of foot movement, mostly noticeable in the crossbow animation. Flasuban has already volunteered to improve the animation further. Thanks man!
A little Update.
Now the Tactician gets to use a sword and a better dodge animation
https://www.dropbox.com/s/2zgwbay3yq9pjmf/[T1][SPL][Tactician](Mark%20Tactician)[M]{Marlon0024%2CAsael}.rar?dl=0
Here is a video
A few animations I made using a part of Mikey Seregonās Arcwind animation. Thereās not much to it but it gives an alternative to the Exaccus wave for a ranged physical sword. Itās basically one animation but Iām including a couple of recolors I did as well.
Sword Wave
FE10 Ragnell Wave
FE10 Alondite Wave
I forgot to mention but the SE reference is for the Exaccus ranged SE. You can simply import it to the slot 11E from FE6 and youāre good to go.
Made a more game-accurate FE10 Alondite Wave for my hack. Figured I should just post it here too. Iām sure it looks kinda similar to the one Dededester made but itās a bit darker.
Hi again.
I made animations for the winner of āBest Wizard Hatā award for 25 years straight, the Red Mage from Final Fantasy. Itās meant as a promotion for tricksters or battle sages. I used Pikiminās stillsā F2U Adventurer sprite as a base. The akward pauses are usually from loops and rarely play in-game.
Magic:
(The last loop, with the glitch effects was supposed to play in case of miss. But it wonāt ;_; )
Sword (Yes, the sword is also a staff):
And staff (Which is also a sword xd.)
Download Link (ā©ļ½-Ā“)āāāļ¾.*ć»ļ½”ļ¾
This one is based on Blue Mage from the same series. The fire spell looks more like a water spell⦠Which is actually fitting lol.
26 posts were merged into an existing topic: FE Asset Repository Discussion Thread