Download the previous release (2017).
You can find the event source on github.
There’s a TVtropes page about this hack (still amazed).
Elibean Nights is a fan-made “sequel” to Fire Emblem: Blazing Sword. The game follows the stories of Blazing Sword’s cast between the end of Blazing Sword and the beginning of its Japanese-only follow-up, Fire Emblem: Binding Blade. It was originally inspired by the BSFE games and my personal reading of the One Thousand and One Nights collection of short stories (hence the title).
The story centers around several different “tales,” which are are similar to a standard Fire Emblem chapter. The main difference, however, is that each tale is completely independent. The cast of the first tale will not carry over into the second, and while some do link together with overlapping storylines, the plots are independent of each other. At the center of the game is a hub, the “Tale Select,” which also grants access to view Achievements, access Bonus Content, modify support pairings via Matchmaker, toggle the difficulty settings, and, of course, choose a tale to play/replay.
The classic Fire Emblem elements are all intact. Each unit has a personality and a story which contributes their unique characteristics to the overall tale. Although unit deaths are not permanent (if a unit dies in a tale, when you replay that tale the character will return), the tactical choices you make have an effect on the outcome of the stories. All of Blazing Sword’s surviving playable cast (and some of its non-playable cast) make an appearance, with some guest appearances by Binding Blade and Immortal Sword characters and a few original characters added to the mix.
Elibean Nights Director’s Cut features a total of 19 playable maps, 15 unlockable achievements, 14 unlockable bonus cutscenes, and plenty of new story content. The ability to modify support pairings via the Matchmaker feature creates a dynamic experience, impacting the storytelling and the party composition of each tale.