A Teraspark of Assembly


Hello guys it’s about time that I’ve shared the asm I’ve done

Item Effect Revamp
Bitmap Allegience


Item Effect Revamp Package v1.6
Item Effect Revamp v1.7
**Currently FE8 Only**
**Use EA v10.1 or above**

You know that staff/use effect byte in item data that you’ve always ignored? Well now it does something!
Rather than have item effects be restricted to specific items by item you can now set the staff or use effect of an item by changing this byte in item data.

What this does is get rid of most of the previous limitations on custom items that bothered us before. Before if you wanted to give another item an existing effect you had to change 3 different pointers and make sure said item was below the heal staff in the item table. Now you can give any item/weapon an effect by changing a single byte in item data with a quick trip to nightmare(or nmm2csv).

I’ve also included a text file called Item Effect ID which tells you what each effect ID does. The source asm files are included as well

*Bonus Features*
  • Staves that heal based on might instead of set value
  • Vulneraries that heal based on might instead of set value
  • master keys that can open both chests and doors
  • by default this will set the 5 use chest key (item 0x79) to be the master key you can change it back by setting the use effect byte to match the other chest key
v1.6 adds more AI support by having the AI check for effect ids rather than item ids, now you can have extra keys and lockpicks and the AI should know how to use them
Known Issues - For reasons currently unknown, the pure water effect sometimes hangs the game when used on items besides pure water

v1.7 is made to be more build file friendly; those tables that were previously in .dmp files have now been moved to nightmare csvs to make updating the tables less of a pain.

[FE8] Question about changing the static base heal amount from staves

Bitmap Allegience
This is still WIP and for FE8

What this does is it lets you change teams fight each other
It also influences which teams can pass through each other

This is still a work in progress but complete enough for people to mess around with because you can make enemies fight each other
The end goal is to be able to change how the teams interact with each other mid chapter through events.

Updates Now affects the player's team's ability to attack, steal, and use status staves. You can now attack green or blue units as well I just need to figure out how to store and load the team info into Suspend/Resume and the save files and it should be ready for an official release

Another Update:
The Allegiance bitmap is now saved over suspend data; that means that this should be usable once i’ve written some macros for it.

Enemies attacking other enemies

Finally remembered to release version 1.6
Let me know if there are any errors.


Heal Value Modifier
FE8 Only
I made an event file that lets you modify what the staff healing amount is
by default heal amount = [item might] + [character str/mag]
you change the item and unit stat used by changing the stat getter pointers in the event file

Changes staves to heal off res