Runa
March 5, 2020, 10:42pm
3
I guess this is where my staff lord adventures come in handy!
@Teraspark has created a pair of ASM modules that help with creating custom staves!
Of course this is for use with buildfiles, I’m not sure how you’d do such a thing in FEBuilder.
**Currently FE8 Only**
**Use EA v10.1 or above**
Item effect Revamp v1.8
Older Versions <a href="https://www.dropbox.com/s/356y4iyepsdba5y/Item%20Effect%20Revamp%20v1.6.zip?dl=0" data-bbcode="true" rel="nofollow noopener">Item Effect Revamp Package v1.6</a>
<a href="https://www.dropbox.com/s/s7dfkz8dcev11fq/ItemEffectRevamp%20v1.7.zip?dl=0" data-bbcode="true" rel="nofollow noopener">Item Effect Revamp v1.7</a>
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Heal Value Modifier
– FE8 Only –
I made an event file that lets you modify what the staff healing amount is
by default heal amount = [item might] + [character str/mag]
you change the item and unit stat used by changing the stat getter pointers in the event file
@Venno has also done something similar, for both items and staves, but I haven’t used it so I can’t vouch for it.
Another small thing, this changes the staff/item healing formula to heal based off of the staff/item’s Might byte in item data instead of hardcoded values of 10,20 and 80.
Also included is a version that divides your magic in two before adding it to the healing value and provides healing bonuses for having C/B/A/S rank Staff, for those of you that want staves in the FE12 style. The default bonuses are 1/2/4/8 extra HP healed.
Additionally, it frees up 340 bytes in the region by virtue of not u…