Documentation:
GBA Assembly Hacking
- Assembly Hacking in C
- Assembly Hacking Conventions
- Notes on Calling Subroutines
- 6c Structures/Procs
- Short Treatise on Longcalling the Second
- A (Short) Treatise on Longcalling
All GBA
- Free Space Ranges
- Hextator’s Doc
- Cam’s Hacking Notes
- Tile Configurations
- Weather Graphics Priorities
- Music Looping Info
- Stacking Weapons Locks
- Text Speed Option
- Notes for Spell and Battle Animations
- Counting with Event IDs
FE8
- Tactician Naming
- Mimicking the Lord Split Menu
- Leftover Stuff from the Prototype
- Using CGs
- List of Battle Backgrounds
- Skip the Difficulty Selection
- Allow Player to Control Enemy/NPC Units
- Dance Routine Documentation
- Notes on Status Effects
- Branched Promotion Screen Procs/Functions
- Allowing More than Two Promotions
- Trainee Autopromotions
- Unicode Characters Supported
- World Map Event Pointer Table Location
- Notes on how FE8 Interprets Event Codes
- Event Code Documentation
- Forced Deployment and Wounded Characters
- Remove Arrow Wiggling Advancing RN
- Pierce Glitch Fix
- Help Command & Permanent Event IDs
- Event ID Glossary
FE8 & FE7
- Trading Routine
- Item Icon Offests
- Skip the Intro Cutscene
- Character Data Table in RAM
- Enemy Control (Mine/Gorgon Egg) Glitch Fix
- Difficulty Mode Stat Changes
- Variable Poison Damage
- Notes on Item Dropping
- Unit Movement Speed
- Breaking the Normal HP Cap
- How the Game Knows When to Canto or Cancel Move
- Tutorial Style Scripted Fights
- Devil Effect Calculation Location
- Thief Vision
- Thief Escape Points
- Randomization
- Unit Menu Options
- Weapon Triangle Advantage Array
FE7
- AI Documentation Thread
- Force the Game to Start in a Mode
- Changing Support Limits
- Item Storage Without Merlinus
- Use the Tactician Name for a Unit
- Event ID Documentation
- EXP Mode Coefficient Fix
- EXP Routine Documentation
- Notes on Custom Items
- Notes on Magic Sealing
- Unlock the Sound Room by Default
- Expanding the Sound Room
- Sound Room Pointers
- Battle Stat Computations
- Class Roll Documentation
- Miscellaneous Notes on ASM Contents
- ASMC Notes
- Access Augury in Hard Mode
- World Map! +TSA Tips
- Title/Status/Character Screen Background Palettes
- Lightning and Map Dimming Effects
- Canas Alternate Death Quote
- Ch25H Fort Seizing Dialogue
- Title Screen Graphic Locations
- Main Menu Graphic & Palette Locations
- Disable Skipping a Section of Events
- Hide Status Screen of Specific Character/Class
- Fire Dragon Animation Documentation
- Eclipse Documentation
- Weapon Cannot Double Effect
- Tracing the Branch Calls of Using a Stat-Up Item
- Modify the Pure Water Boost
- Mag/2 Range Notes
- Pay-to-Recruit Events
- How the Emblem Seal Works
- Triangle Attack Notes
- Attack Speed Difference to Double
- Designating Weapon Effectiveness
- Issues with Expanding Weapon Icons
FE6
FE5
FE4
FE3
- The Debug Menu
- Text Table (External Link)
FE1