This is my project for SIGURD, being a PvP Fire Emblem game. One person controls one army, while another person can control another. However, I need testing, so I can make it a fun experience. And best from people where one of the two isn’t the developer. Is the game too slow? Is one person in a huge advantage due to starting the game? Are the damage values too low?
Also before you ask I did include a small intro cutscene to give it a story.
For all of these questions I would like feedback, as much of it as possible so I can make it a fun game.
Features:
-An unique sounding experience, relying heavily on nature sounds and simple tracks.
-Challenge a friend or challenge a Bot
-Unusual looks for classes, including Cavalier riding spiders, the dancer being a half snake and instead of a royal lord the “leader” is a tactician.
Download (The 2nd Demo, NOW WITH BOTPLAY):
Screenshots:
Credits
Patch Name:16_tracks_12_sounds @FE8U
Author / Source:16 Tracks/12 Sounds Fix (credit Agro/Brendor) [FE7/FE8] 16 tracks/12 sounds patch
Patch Name:Fix CG Fade Glitch @FE8U
Author / Source:Port:7743
Patch Name:01command_hack @FE8U
Author / Source:Hextator Compatability:7743
Patch Name:48command_hack @FE8U
Author / Source:Hextator Compatability:7743
Patch Name:Anti-Huffman @FE8U
Author / Source:Hextator Compatability:7743
Patch Name:fix_lz77decompress @FE8U
Author / Source:Tequila
Patch Name:Use HandAxs motion as generic motion for throwing axes @FE8U
Author / Source:7743
Patch Name:allow Wyvern Knights to triangle attack @FE8U
Patch Name:Fix Stone’s map animation crashing no$ due to a bad decompression @FE8U
Patch Name:Fix Weak Promoted Enemies @FE8U
Author / Source:Gryz [FE7/FE8] Difficulty stat changes - #3 by Gryz
Patch Name:Enable Faster Movement By Holding A @FE8U
Author / Source:Gryz Unit Movement Speed
Patch Name:Make the Add trap data routine have a check to prevent writing past the limit @FE8U
Author / Source:Leonarth
Patch Name:Adjust Mode Coefficient Experience Gain @FE8U
Author / Source:Vennobennu EXP Formula "Mode Coefficient" Fix - #2 by Venno Compatability:7743
Patch Name:Remove Pierce Glitch @FE8U
Author / Source:Brendor Pierce Fix
Patch Name:Toggle New Game Music On/Off @FE8U
Author / Source:circleseverywhere
Patch Name:Toggle Health & Safety Warning @FE8U
Author / Source:circleseverywhere [FE7/8] Skip the intro cutscene - #17 by Klokinator
Patch Name:Skip Opening Class Roll Intro @FE8U
Patch Name:Toggle New Game Intro Cutscene @FE8U
Author / Source:circleseverywhere [FE7/8] Skip the intro cutscene - #13 by circleseverywhere
Patch Name:Toggle New Game Text @FE8U
Author / Source:circleseverywhere [FE7/8] Skip the intro cutscene - #13 by circleseverywhere
Patch Name:Skip Hand Axe Wait For Return @FE8U
Patch Name:Allow Visit from any tile @FE8U
Author / Source:circleseverywhere, gamma
Patch Name:Fimbulvetr Glitch Fix @FE8U
Author / Source:7743
Patch Name:Fix CAM1/CAMERA2 going out of bounds @FE8U
Author / Source:Stan
Patch Name:Change formula of automatic growth auto level of enemy. @FE8U
Author / Source:stan
Patch Name:AI: Prevent Healer Mistarget @FE8U
Author / Source:Magrika is Now Canon
Patch Name:Skip:Opening(OPENING_CUT) @FE8U
Patch Name:Background 0x37 is lifted @FE8U
Author / Source:https://dw.ngmansion.xyz/doku.php?id=data:パッチ
Patch Name:Skip World Map Fix (Disable Skirmishes & World Map) @FE8U
Patch Name:Sound Room 100% Unlocked @FE8U
Author / Source:Transplant:7743
Patch Name:Debug: Change the control of enemies and/or NPCs @FE8U
Author / Source:Shuusuke, source by Sme Control Enemy + NPC units [FE8] - #7 by HidanMac
Patch Name:Map Danger Zone (Select: Toggle) @FE8U
Author / Source:circleseverywhere
Patch Name:Set Default Option “Cursor & etc” @FE8U
Patch Name:1RNMode(static mode) @FE8U
Patch Name:Toggle Difficulty Select Skip @FE8U
Author / Source:StanH Port:7743 [FE8] Skip the difficulty selection (defaulting to a set one)
New palletes by ATLAS
Enjoy the Evening, Divine One .s file by Surfing Kyogre
Patch Name:drumfix @FE8U
Author / Source:circleseverywhere Native Instrument Map - #2 by Agro
Patch Name:SOUND_NIMAP2(Native Instrument Map) @FE8U
Author / Source:Alusq Native Instrument Map - #9 by Alusq
Author / Source:Circles SelfRandomizingRom-fe8/src/randomizer_a.c at 920248ac5deecda17fae4f2709feb3f0d166d411 · FireEmblemUniverse/SelfRandomizingRom-fe8 · GitHub
Patch Name:Added a game option that staff and dances do not display anime @FE8U
Author / Source:7743
Patch Name:Convert Chapter Titles to Text_ver2.1 Support Lat1(Install) @FE8U
Author / Source:circleseverywhere,7743,gamma Hypergammaspaces' assorted ASM - #24 by HyperGammaSpaces
Patch Name:Skip the event using the opening world map @FE8U
Author / Source:7743 Discord
Gargoyle Statue: DATonDemand
Crates: Primefusion
Patch Name:Continue Battle BGM Between Map and Combat 20220321 @FE8U
Author / Source:7743
Battle Screen: Fenreir
Patch Name:HPBars_with_warnings Cache @FE8U
Author / Source:Circles with additions by Tequila
Patch Name:ModularMinimugBox: VisionQuest Style with ItemList(Installer) @FE8U
Author / Source:Pandan,Scraiza, ZaneAvernathy [FE8] Modular Minimug Box 2018: It's here! (MIT License)
Patch Name:HeroesMovement Standalone(Installer) @FE8U
Author / Source:Original work: Stan / Stand-alone Ver: 7743
Power Up Icon: Seal
Armor Animation: [Monster-Custom] Phantom : Made by TheBlindArcher. Improvements and scripting by Arch, Skitty, Temp.
Armor Map Sprite: Knight Axe (U) by Agro
Armor Class Card: IS
Cerberus Animation: [Wolf-Reskin] Winged Cerberus : Made by Pikmin1211. This animation is based on Watching Dog’s Vampirehound animation. The idea is to create a Tier 3 animation for the Hellhound and Gwyllgi. Attacks previously put wing in front of enemy unit. This has been edited by Craigrandall55 (CR55). Magic Animation put together by Craigrandall55 (CR55). Wing Flap Smear during Magic Crit by Vilk (Thank you Vilk).
Cerberus Map Sprite: Wolf Hellhound (U) by Dellhonne
Cerberus Class Card: Mauthe Doog Cerberus by Dellhonne
Patch Name:Minimum hit rate @FE8U
Author / Source:Source: Chap@FE8_GIRLS 09.10.01 by the material.
Patch Name:Change minimum damage from 0 to 1. @FE8U
Author / Source:midori patch
Jouster Animation: [Spider-Variant] Cavalier Rider : Animation by DATondemand.
Jouster Map Sprite: IS
Jouster Class Card: Cavalier Spider Rider (M) by Zoramine
Patch Name:Snag’s HP @FE8U
Patch Name:Change snag HP same as the broken walls HP @FE8U
Tactician Animation: [Tactician] Tactician Mark v1 : Made by {Marlon0024, Asael}
Tactician Map Sprite: Tactician (U) by SALVAGED
Tactician Class Card: Tactician Magic (M) by Aruka, Yggdra and Jj09
Patch Name:Prohibit forcibly overwriting the archer’s combat animation palette @FE8U
Author / Source:7743
Archer Animation: [Archer-Custom] Fletchling : F2U/F2E Original spritesheet by RenOokami. Bow/unarmed by Knabepicer
Archer Map Sprite: Archer Improved v2 (M) by Der and topazlight
Siren Animation: [Gorgon-Variant] Lamia Ver 2 : Magic by DATonDemand. Staff by DATonDemand. Refresh by DATonDemand.
Siren Map Sprite: Lamia (F) by Dutch Introvert
Siren Class Card: IS
Cleric Animation: [T2 Bishop-Variant] Ninian : Animation by Seliost1.
Cleric Map Sprite: Cleric Caped Staff (F) by topazlight
Cleric Class Card: Cleric Updated Staff (F) by flasuban and HyperGammaSpaces
Magebone Animation: [Skeleton-Variant] Skelemonk : Made by JonoTheRed
Magebone Map Sprite: Bonewalker Specter (U) by Alexsplode
Magebone Class Card: Monk Magic (M) by GratedShtick
Thief Animation: [Thief-Variant] FEDS Thief : Made by {DerTheVaporeon}
Thief Map Sprite: Assassin Generic Hood (U) by Archerbias
Thief Class Card: Assassin Hooded (M) by SkidMarc25
Patch Name:Prevent uncounterable items from becoming forced range animations @FE8U
Author / Source:vennou
So Noted (Hotel Dusk) .s file by TritraSerpifeu
When local flag 0x27 is enabled, NPC (ally) will operate as the third power.
NPC attacks both enemy troops and players.
Patch Name:Make NPC (ally) as the third power. @FE8U
Author / Source:7743
Patch Name:Remove Link Arena Option @FE8U
Author / Source:Aera
TAG:#ENGINE
Patch Name:Prevent Freeze For Unit State Event 0x34. @FE8U
Author / Source:7743
Patch Name:DancerAI @FE8U
Author / Source:Stan [FE8U] Stan's ASM Stuff - #18 by StanH
Patch Name:Change to steal weapons and staff that are not equipped @FE8U
Author / Source:aera