Skill Descriptions
Astra: 5 attacks at half damage.[N]
(Skill % activation)[X]
Luna: Negates enemy defenses.[N]
(Skill % activation)[X]
Sol: Restore damage dealt as HP.[N]
(Skill % activation)[X]
Aether: Negate enemy defenses[N]
and restore damage dealt as HP.[N]
(Skill/2 % activation)[X]
Death Blow: +20 Crit[N]
when initiating battle.[X]
Darting Blow: +5 Attack Speed[N]
when initiating battle.[X]
Warding Blow: +10 Res[N]
when initiating battle.[X]
Certain Blow: +40 Hit[N]
when initiating battle.[X]
Duelist’s Blow: +30 Avo[N]
when initiating battle.[X]
Armored Blow: +10 Def[N]
when initiating battle.[X]
Vantage: If HP < 50%,[N]
strike first when attacked.[X]
Lifetaker: Restore up to 50% HP after[N]
attacking and defeating an enemy.[X]
Savior: Can rescue[N]
without penalties.[X]
Adept: Gain a consecutive attack.[N]
(Speed % activation)[X]
Acrobat: All traversable[N]
terrain costs 1 movement.[X]
Pass: Can move through[N]
enemy units.[X]
Canto+: Infantry gain Canto,[N]
mounts can move after attack.[X]
Wary Fighter: Unit cannot[N]
double or be doubled.[X]
Provoke: Enemies are more[N]
likely to target this unit.[X]
Mercy: Enemies are left[N]
with at least 1 HP.[X]
Frenzy: For every 4 damage[N]
taken, +1 to damage dealt.[X]
Discipline: Weapon experience[N]
gains are doubled.[X]
Swordbreaker: +50 Hit/Avo when[N]
enemy has a sword equipped.[X]
Lancebreaker: +50 Hit/Avo when[N]
enemy has a lance equipped.[X]
Axebreaker: +50 Hit/Avo when[N]
enemy has an axe equipped.[X]
Bowbreaker: +50 Hit/Avo when[N]
enemy has a bow equipped.[X]
Tomebreaker: +50 Hit/Avo when[N]
enemy has a tome equipped.[X]
Aegis: Nullify a magic attack.[N]
(Skill % activation)[X]
Pavise: Nullify a physical attack.[N]
(Skill % activation)[X]
Desperation: If HP < 50%,[N]
double attacks occur immediately.[X]
Wrath: If HP < 50%,[N]
+20 critical rate.[X]
Counter: Damage taken is reflected[N]
against an adjacent attacker.[X]
Countermagic: Magic damage taken[N]
is reflected against the attacker.[X]
Miracle: Survive a lethal[N]
attack if HP > 50%.[X]
Swordfaire: +4 damage[N]
when equipping a sword.[X]
Lancefaire: +4 damage[N]
when equipping a lance.[X]
Axefaire: +4 damage[N]
when equipping an axe.[X]
Bowfaire: +4 damage[N]
when equipping a bow.[X]
Tomefaire: +4 damage[N]
when equipping a tome.[X]
Galeforce: Move again after[N]
attacking and defeating an enemy.[X]
Renewal: Restore 30% of max HP[N]
at the start of each turn.[X]
Nice Thighs: No effect, really.[N]
Just thought I’d point them out.[X]