When the flame of ambition alights, the ash from its pyre will smother all…
Petra is a princess in exile, on the run from dark forces with darker machinations. She and her companions, fleeing from their pursuers, enlist the aid of Diego and his mercenary band. However, all is not as it seems, and as the two uncover the truth of Diego’s bloodline, they’ll find that their fates have become inextricably entwined. They must stand and fight… but how do you fight a foe who doesn’t quite stay dead?
Embers Entwined is a project inspired by Call of the Armor, developed in the same “telephone” fashion by us at Team Rectangle Strategy. This means that every chapter was developed linearly by a different person, one after another, with no planning beforehand. We began development in mid 2021, and are extremely excited to be finally releasing this project to the public!
Features include:
21 Chapters!
49 playable characters, from classes you know and love to wacky, more experimental units!
A wild plot with heaps of melodrama, twists, and reveals!
Hello chat.
I made a lot of portraits for this project, and edited a few of the portraits used as well.(See Grunhilde!)(Or Terry for one I spliced myself!)
Hey gamers, felt I had to leave a message on here as well, since I kind of sort of organized this whole thing (until Xil took over to clean up the mess).
I want to give special thanks to @GodsPetTurtle and @Pandan for giving us moral support. @Goldblitzx and @Retina deserve my thanks as well for the tremendous amounts of contributions during the final stages of this collab.
But from the bottom of my heart, thanks for sticking around and making something great together, guys. I love you!
I had a lot of fun working on this project, even through all the ups and downs. I wonder sometimes if the chaos of the game’s development influenced the chaos of the actual game itself special thanks to everyone on the team who stepped up to do work outside their own chapters; we couldn’t have gotten this out the door without your help!
I too had a great time developing for this project! I grew as an artist, hacker, and person while working on this project.
Thanks to everyone for being epic.
Every chapter is in game through to the end credits, but unfortunately there are no written supports – due to the size of the cast and the nature of deciding who gets to write what, it simply wasn’t feasible to ask the team to devote the multiple months it would take to do such a thing. More to the point; as one of the few heavily writing inclined members of the team, the vast majority of that workload would fall to me and one or two others. If there’s interest among the team, we MAY (this is a huge if) consider adding them in after the fact, but due to what I just mentioned, this hinges greatly on the availability of, at the very very least, myself.
Another update, this one more substantial (they’re gonna be coming pretty rapid fire in the first few days as stuff gets brought to my attention)
Fixed a broken event in chapter 16
Updated a certain character’s promotion to bring them more up to par
Buffed DeAndre a lot bc he deserves it and I love him
Minor adjustments to ch 3
Some typos (the first of many, I’m sure)
game will call your cellular device if you game over and say something mean (untested) (lie)
fixed a certain promo item from being unbreakable
fixed(?) some broken weapon icons
some ch 1 reworks (also the first of many)
other things (I got sick halfway through the day you can tell when bc I stopped capitalizing sentences it’s kind of like environmental storytelling anyway I’ve lost track of all the tweaks I’ve made please forgive)
1.0.3 update out, this one with far more significant changes, included a bunch of numbers tweaks.
Fixed ch 1 gargoyles having the wrong weapon rank
Fixed a certain pegasus knight repeating the same dialogue over and over
Added death quotes for a certain playable character
Added new portraits for Leif, Randolf, and Coltrane
Buffs for Rasmus, Leif, Kane, Zaid, Turner, Datura, a certain summoner, and Baal
Nerfs for Liam, Grunhilde, and Enoch
Fixed some classes not having promotion gains
Fixed text overflow in some units endings
Adjusted enemy inventory in chapter 9
Currently, the team plans to address some script concerns before moving on to addressing some uneven gameplay moments; if you have feedback to give, we’d greatly appreciate hearing it; your insight may help us to make important decisions about things moving forward.