Unofficial FEE3 2024 Creator Interview


The Dream Spirit, an -Adventure, story driven- romhack from @KrashBoomBang


What is one thing about your project that you feel has had a lot of/the most time and effort put into it?
KBB: The story. My script is about 400 pages.

What was/is the most enjoyable part of working on your project?
KBB: Designing areas to explore and then testing them out.

What is one thing about your project that you wanted to talk about that you didn’t have the opportunity to include in your video?
KBB: I want to include a lot of CGs throughout the game, to really sell the story more. I’m no artist, so I’m hoping I can get some help at some point. But for now I’m drawing as best I can.

What inspired your project’s creation?
KBB: I wanted to try making something radically different from a normal FE game, and was curious if I could really fit a traditional RPG experience into the FE8 engine.

What got you into making Fire Emblem fan games?
KBB: I like FE and have been part of a roleplaying community for a while where people could make their own campaigns. I was originally going to make a campaign for it, but that fell through, so I turned that campaign into my first hack, Four Kings.

BONUS QUESTION
Who is your favorite character from your project? Why are they your favorite?
KBB: Regis. He’s a very unassuming character from Four Kings with no real main story appearance, so having him become one of the main characters is really interesting to work with. Anyone can be a main character if you simply shine the spotlight on them. And he’s also just a lot of fun to write, being so carefree and playful, especially in his dynamic with Terry.

5 Likes

Host of the Dark, a -Mostly story driven, although the gameplay is also something I’d call a selling point- romhack from @TheGhostCreator


What is one thing about your project that you feel has had a lot of/the most time and effort put into it?
TGC: The story by far. As of now work on 3.0 has been at least 70% story rewriting and retooling.

What was/is the most enjoyable part of working on your project?
TGC: Definitely writing story sections, getting into the rhythm of character dynamics and such has been great fun.

What inspired your project’s creation?
TGC: I wanted to tell a story and I really like Fire Emblem lol

What got you into making Fire Emblem fan games?
TGC: I kinda got burned out by the GBA games and this was before I had access to many of the other vanilla games. My first introduction was with Order of the Crimson Arm, although I got really pulled in when I first started Vision Quest.

BONUS QUESTION
What is one other Fire Emblem fan project you would recommend people play?
TGC: Play Blessed Heart, it’s pretty cool.

1 Like

Fire Emblem The Unity War, a -Story driven, Combat focus- romhack from @DarkSlayer


What is one thing about your project that you feel has had a lot of/the most time and effort put into it?
DarkSlayer: Character design, map design, and music

What was/is the most enjoyable part of working on your project?
DarkSlayer: Making the story for the rom, making weapons that are fun to use, making new classes

What is one thing about your project that you wanted to talk about that you didn’t have the opportunity to include in your video?
DarkSlayer: That some characters are getting reskin animations

What inspired your project’s creation?
DarkSlayer: I wanted to make a ROM hack for the longest, I wanted to do video game design for my career and this is a good start to it. Also wanted to have a cast that’s mostly female.

What got you into making Fire Emblem fan games?
DarkSlayer: I got a lot of free time so I wanted to make it for fun.

BONUS QUESTION
What is one thing you have learned from working on your project?
DarkSlayer: Creativity

2 Likes

Searching For Light, a -Uh. Gameplay focused I guess.- romhack from @Goldblitzx


What is one thing about your project that you feel has had a lot of/the most time and effort put into it?
Goldblitzx: Portraits. I am an avid splicer, you can see mugs I’ve made in many telephone hack projects like Embers Entwined, or regular projects like TMGC by Retina.

What was/is the most enjoyable part of working on your project?
Goldblitzx: Watching people play it and give feedback. It feels good to have attention on my passion project.

What inspired your project’s creation?
Goldblitzx: The Trails/Kiseki series by Falcom.

What got you into making Fire Emblem fan games?
Goldblitzx: I liked fire emblem and played tlp with some friends back in 2021 and it’s history from there on.

BONUS QUESTION
Who is your favorite Fire Emblem character? Why are they your favorite?
Goldblitzx: Fred Thracia 776. He’s a silly little guy:)

5 Likes

Sins of the Wild Rose, a -story-driven Mystery Fantasy Drama Isekai- romhack from @Pink_Bunny


What is one thing about your project that you feel has had a lot of/the most time and effort put into it?
Pink_Bunny: It’s hard to say! I actually spent days working on some events. There is a particular chapter that has no combat in the normal sense, it’s actually a series of puzzles of increasing difficulty as well as a mystery to uncover, it’s quite daunting and complex! But I also spend days of my working hours on each map to ensure they’re as high quality as I can provide.

But ultimately, the story is what takes most of my time. Writing in the events, houses and the overaching plot has taken the most effort to think and to produce. Part of it is also to make it not too long, afterall the pacing is an important aspect to make a story engaging to the reader!

What was/is the most enjoyable part of working on your project?
Pink_Bunny: Making characters. It was unexpected, but the process of doing so was really enjoyable! It is something that I favored both in story and gameplay. Forcing myself to make weapon diversity and to strike diversity in multiple aspects really gets my creative juices pumping and it allows me to make cool characters that I ultimately am proud of

What is one thing about your project that you wanted to talk about that you didn’t have the opportunity to include in your video?
Pink_Bunny: I’ll be quirky and give two things!
First one is that I wanted to showcase more about the characters, both players and villains, but during the process of creating the trailer only three portraits were done: Micaella’s, the ghost child you see in 2 scenes and an Egyptian-Inspired woman that you see near the end. And since I didn’t want to show portraits that were just placeholders, I held off on that aspect.
Another thing that I want to showcase about was about the concept of Heroes!
Not to be confused with the Class, Heroes are a title given to Humans from our world that go into the fantasy world of Eden. Eden’s world is filled with magic, mystic creatures and the people there have above-average and sometimes superhuman features, much like the standard Fire Emblen where you can move so fast you create after-images or strenght so great you can spin your weapon at ridiculous levels to deal lethal damage. So Humans from this world when going to Eden’s world also recieve a great deal of magic and superhuman body. The role of a Hero is to protect and guide the community or group they’re inserted to…

There is a reason why people are being ‘Isekai’d’, nothing is by ocasion.

But, despite this, Sins of the Wild Rose is all about Micaella and her inner and outer struggles.

What inspired your project’s creation?
Pink_Bunny: I guess you could say my whole life is an inspiration for the project’s creation. But to tell you the truth, one of the main instigators was actually The Amazing Digital Circus and how well the pilot was all the way back in 2023. Still, there are many media in my childhood and young adulthood that were inspiration on many levels, like Adventure Quest Worlds, Dragon Fable, Ib, Fear and Hunger, the one Digimon season where the characters are isekaid to the digimom world and they can transform into digimons, the Winx, Corpse Party, Patapon, Wakfu, Fire Emblem (duh), Danganronpa, and so on…

What got you into making Fire Emblem fan games?
Pink_Bunny: I have some experience in the basics of programming and computer logic. That got me into game making. And in the past few years I found myself really enjoying the process of writing. One of the big factors was actually how easy it was to modify Fire Emblem thanks to FEBuilder. And with that I got very involved in various small and big projects along my time in the community.

BONUS QUESTION
Who is your favorite character from your project? Why are they your favorite?
Pink_Bunny: Hard to get into without spoilers… so there will be spoilers about the character! Read at your own peril!

It was a bit hard to choose but I think the character I like the most is Sayo.

Sayo is a Hero, she comes from Japan and is now associated with a guild of thieves called “the Underground”. Sayo is just a pseudoname, as many Heroes adopt a new identity/name to go with their new life, symbolic of them moving past their terrible past life and into a new, ““better”” life.

For Sayo’s case, however, it isn’t that great. She was always an average japanese student and daughter who was forced to work to her limits and beyond, always striving for greatness and a steady future. The pure pressure and abuse she faced from her parents, as well as her difficult time handling her classmates who ridiculed her being so quiet and socially awkward, made her hate this world of ours.

When she was transported to Eden’s world as a Hero, she had a chance to be in control of her life and carve her own path. Sadly, it isn’t as easy as said, for Sayo didn’t know any other way to live. She was never taught independence and free thinking. From one abusive family to another, she found herself in the grasps of the leader of the shady group of thieves and mercenaries of “the Underground”, and was exploited for her immense potential and skill to do his and the groups biding, akin to a puppet.

Sayo was never thrilled to kill, but that was the only way she was accepted and viewed as. Her worth was defined by the expectations others placed on her, and she internalized that as her defensive mechanism.

I like Sayo because she is complex and interesting. Her story is tragic and somewhat relatable to a certain level. I sympathize and want to care for Sayo, I would love nothing more than to give her a hug and tell her everything’s going to be ok. Still, she’s an antagonist and quite a formidable one at that. Expect to see a lot from her! She’s also a character created by my Ex-girlfriend, but I hold no negative emotions torwards Sayo, I like her very much as a character.

3 Likes

Life of Seiros, a -story driven fan made prequel to 3H- romhack from @Augenis


What is one thing about your project that you feel has had a lot of/the most time and effort put into it?
Augenis: I’d say the story side of the hack - dialogue, character writing, worldbuilding ancient Fódlan, etc. I set out first of all to try to depict Rhea’s journey, from a traumatized survivor to the leader a religion for her quest to kill Nemesis, and though the hack is still in fairly early stages, I’m at least a little proud of what I’ve done there thus far.

What was/is the most enjoyable part of working on your project?
Augenis: Honestly, just learning more and more tricks and studying by example has been quite enjoyable. This is my first romhack, though I’ve dabbled a little in the past, and every time I play another hack and see something I really like and think would fit for my project, say “can I incorporate it somehow?”, and then actually manage it - that’s certainly a dopamine rush :slight_smile:

What inspired your project’s creation?
Augenis: I got interested in romhacking around the same time I was playing Three Houses, and was surprised that there seems to be few fan games set in its world, which was odd to me since 3H seemed so popular to me (there is Three Legacies, which is excellent and I’ve played it, but still). So, I decided to contribute - plus I just seem to have a thing for fan made prequels/sequels, lol, I simply enjoy theorycrafting about that stuff and I enjoy seeing what other people imagine as the previous/next generation of their favorite show, game, etc.

What got you into making Fire Emblem fan games?
Augenis: I’m new to FE fan games, but I’ve done plenty of modding in the past, I’ve been a modder for Paradox strategy games since 2014-15 ish (and with mods released since 2016), and I simply enjoy modding games I like to create content I want from it. The deeper I got into FE, the more I began to think about modding some FE game, and so I eventually stumbled upon the romhacking scene.

BONUS QUESTION
What was your introduction to Fire Emblem?
Augenis: I watched JelloApocalypse’s “So This is Basically Fire Emblem” back in… 2018, I think? And it sounded pretty fun to me (which I guess is odd because the video makes fun of the games, lol?) First game I played was FE7. I didn’t actually manage to finish it, but I enjoyed it before my newbie self was too annoyed to continue.

3 Likes

Fire emblem: Fractured Powers, a -Story driven original- romhack from @Cloverfox


What is one thing about your project that you feel has had a lot of/the most time and effort put into it?
Cloverfox: The story and dialouge

What was/is the most enjoyable part of working on your project?
Cloverfox: Writing and making characters!

What is one thing about your project that you wanted to talk about that you didn’t have the opportunity to include in your video?
Cloverfox: Details on the second act (it wasn’t finished yet)

What inspired your project’s creation?
Cloverfox: I’m a huge fan of history, as well as fire emblem, and always wanted to make my own story. Figured itd be fun to try and make a new project since my old one is abandoned!

What got you into making Fire Emblem fan games?
Cloverfox: Interest in the series as well as the gba games being my favorite!

BONUS QUESTION
What is one other Fire Emblem fan project you would recommend people play?
Cloverfox: I’ve been having tons of fun with dark stone and ecksachs! Playing as the baddies with an intriguing story is fun!

3 Likes

Iron Emblem Gaiden, an -ironman style- romhack from @knabepicer


What is one thing about your project that you feel has had a lot of/the most time and effort put into it?
knabepicer: visuals

What was/is the most enjoyable part of working on your project?
knabepicer: Frankly, finishing it after like 3 years

What inspired your project’s creation?
knabepicer: Like I note in the thread, I was inspired by Iron Emblem, and thought a game with very little writing would be a good idea since I’m very slow at writing.

What got you into making Fire Emblem fan games?
knabepicer: I was on r/fireemblem’s discord when everyone in the GBA channel seemed to be getting into doing romhacks, so I got into it too. I suppose The Last Promise and Vision Quest were particular inspirations.

BONUS QUESTION
Do you have any pets? If so, what pets do you have?
knabepicer: Fish

3 Likes