Unofficial FEE3 2024 Creator Interview


The Tavern Adventures, a -Story-Driven- romhack from @Gultykappa


What is one thing about your project that you feel has had a lot of/the most time and effort put into it?
Gultykappa: Think character design and world building has had the most effort put into it, but if we’re talking pure hours, then eventing by far. Between making my whole world map system, making conditionals for if certain characters are with you yet, having a Kingdom-Hearts-like tournament arena, a password system, and hiding secrets everywhere, the eventing process for this hack has taken up probably weeks of my life by now.

What was/is the most enjoyable part of working on your project?
Gultykappa: Probably either writing any dialogue or making music. I’m a full time music student right now with an English minor, so music and writing are the two things I love the most. Though, getting the events to work just right brings a certain level of euphoria that’s hard to get anywhere else.

What is one thing about your project that you wanted to talk about that you didn’t have the opportunity to include in your video?
Gultykappa: I think I’d talk about the story/world structure. The main story campaign itself will be short, only 10 chapters actually, but there’s 20 optional character paralogues to take part in that unlock with each story chapter. While the progression of unlocking units and paralogues is linear, the order in which you have to complete paralogues mostly isn’t, so there’s a lot of room for variance of interactions, which I live for. You’ll also gain more areas to explore on your world map depending on where you’ve been, which you can explore in the downtime between battles to buy stuff and find characters… I should stop now before I explain the entire hack lol. Go play it if you wanna know all the bells and whistles!

What inspired your project’s creation?
Gultykappa: I really wanted to make a hack with a limited number of characters, so that you have the same small cast that slowly grows, but they actually feel like a team and interact with each other depending on the circumstance. For instance, two characters might act a bit friendlier after they have a B support, or they might reference the events of a paralogue if it’s been completed already. I wanted something that felt really personal to play, like you were really looking in on a group of friends throughout the entire journey instead of the characters and their relationships having to take a backseat because of story.

What got you into making Fire Emblem fan games?
Gultykappa: Truthfully, it was inspired by other romhacks. I was in middle school when I first messed with FEBuilder, but I never thought about making a hack myself. Then I played The Road to Ruin, and I was completely blown away! No, I haven’t played The Last Promise, or even mainline games like Echoes or Fates. Heck, the only games I’ve played are the gba games, the first one, and Three Houses. I think my fascination with romhacks in general got the idea of making one in my head, and Fire Emblem just happened to be in my youtube feed.

BONUS QUESTION
What was/is the worst part of working on your project?
Gultykappa: When there’s setbacks, like progress lost or you cant figure something out. I’ve spent days trying to fix something. But the lowest lows spark the highest highs when you overcome it.

6 Likes

Embrace of the Fog, a -Roguelite- LT project from @Lord_Tweed


What is one thing about your project that you feel has had a lot of/the most time and effort put into it?
Lord_Tweed: Playable Characters

What was/is the most enjoyable part of working on your project?
Lord_Tweed: Just watching it grow, honestly

What inspired your project’s creation?
Lord_Tweed: I wanted a project where I could be the central lead with creative control, but still involved the community and let them be engaged in the game’s creation and features, beyond just being observers and reading patch updates. Basically, an experimental twist on a group project but without some of the trappings of them.

What got you into making Fire Emblem fan games?
Lord_Tweed: Fire Emblem good

BONUS QUESTION
If applicable, who is one early game unit in your project that you would recommend players use?
Lord_Tweed: L.T. was designed to bring stability to a run via her healing and revival mechanics. While she isn’t strong enough to carry a run herself, she helps keep your run afloat so you can learn the game and collect resources. Though early on, the player won’t have too many choices on who to bring anyway.

4 Likes

Bound Destiny 3, a -Story Driven- romhack from @iamw05


What is one thing about your project that you feel has had a lot of/the most time and effort put into it?
iamw05: making the event engine beg for mercy

What was/is the most enjoyable part of working on your project?
iamw05: Writing dialogue and fleshing out the characters & world.

What is one thing about your project that you wanted to talk about that you didn’t have the opportunity to include in your video?
iamw05: Any of the writing, really. Event antics are fun, but I’m more proud my character writing.

What inspired your project’s creation?
iamw05: xenogears

What got you into making Fire Emblem fan games?
iamw05: I wanted to take the gameplay-story integration of Thracia and crank it up to 11 to make something memorable. The mechanics of FE can do a lot of show-don’t-tell that doesn’t get used enough outside of Judgral. I’m also a big fan of forcing systems to do things they were never designed to do, so I found the event system to be a very entertaining challenge to tackle.

BONUS QUESTION
What is one thing you have learned from working on your project?
iamw05: As long as the writing is good, people are fine with being held hostage in almost half-hour long cutscenes.

5 Likes

Cerulean Crescent, a -The Fire Emblem genre, probably- romhack from @Rivian


What is one thing about your project that you feel has had a lot of/the most time and effort put into it?
Rivian: Writing, surprisingly enough

What was/is the most enjoyable part of working on your project?
Rivian: Actually making the gameplay for the chapters and testing it.

What inspired your project’s creation?
Rivian: I played Vision Quest.

What got you into making Fire Emblem fan games?
Rivian: I played Vision Quest.

BONUS QUESTION
What is it specifically about Fire Emblem that you like the most?
Rivian: Brain off.

7 Likes

Thanks for doing these Interviews @d_h it was really fun to read them.(I read and watch the video in the same day)

5 Likes