Can we submit things? If so, here are some class cards
Wait, that’s what he was asking? I thought it was a mimic box! I can do a chest
Here you go, Zerorock!
Sheesh time sure flies. It has been over 4 month already since I last posted something here.
Let’s change that!
I had the idea of recreating the dragon piercer shot from Monster Hunter World and thought it would a be fitting concept for a T3 archer animation. So here I am presenting you the results.
Meet the Marksman
Get the male version here and the female one here.
Credit: Nuramon
A piece of advice for the ones that want to replace the sniper (or archer) anims with this:
You’ll always have to assign a palette if you use the 0x19-0x1B class IDs otherwise you will encounter something like this: palette is meesed up
I asked @7743 about this and he found the following reason:
In the class archer/sniper battle animation, if no custom palette is set, the palette is forcibly specified.
So if you want to change their animation, be sure to specify a custom palette, or recommended not to use 0x19-0x1B class ID
This is the FE8 specification.
If you set it to a class other than Archer and Sniper, no problem will occur.
So please bear this in mind when using these animations.
Altered the palette of Arbalest, originally made by Ayr and Raspberry, to be a bit more standard, and give it team colors.
Download link here
A small collection of battle backgrounds based on FF and FEH games. All of these are free to use and free to edit.
FF5 - Castle
FF2 - Castle
FEH - Eerie Castle
FF4 - Cave
Foggy Plains
FF5 - Plains
FEH - Plains - Snow
FEH - Forest Snow
FEH Inspired - Thicket Snow
FEH - Water Snow
FF4 Inspired - Peak
FF2 - Ruins
FF5 - Ruins
I’m back again, with another animation fix thingy!
This time, it’s @Keks_Krebs’s unhooded male Assassin animation!
If this frame is familiar to anyone, it’s because it was left over in the animation, causing an odd effect when the animation actually plays.
https://drive.google.com/open?id=17WcpEUMm9k4D4BGw5U9fR6OTg9LNVMP4
Here, I’ve put the fixed version, for anyone that cares.
Inspired by Feaw’s red sunset tileset, I’ve created a (mostly) complete graphics set to go with it - all ready to be inserted into a GBA FE mod. I’ve also tweaked and updated the palette to more closely match the colour scheme of FE8. All of this work is free to use and free to edit - though credit is nice.
Below I’ll post the individual elements in the set and beneath that will be a dropbox link containing the whole set.
Some elements may get updated as time goes on, as I’d like to make the skies more consistent. It’s quite tricky working with only 16 colours as I’m sure you all know.
There aren’t many battle platforms as the preexisting evening ones already work well with many of the backgrounds. However, I’ll try to add a few more platforms to match the various shop-styles over the coming days.
Battle Backgrounds
Battle Background - Plains:
Battle Background - Plains 2:
Battle Background - Bridge:
Battle Background - Forest:
Battle Background - Gate:
Battle Background - Mountain/Peak:
Battle Background - River/Water:
Battle Background - Village 01:
Battle Background - Village 02:
Battle Background - Ruins:
Battle Platforms
Battle Platform - Default:
Battle Platform - Wooded:
Battle Platform - Floor:
Conversation Backgrounds
Convo. Background - Castle:
Convo. Background - Plains:
Convo. Background - House:
Convo. Background - Village 01:
Convo. Background - Village 02:
Dropbox link:
Red Sunset Graphics Set
Axe animation for the Halberdier: Download
Now your halberdier can actually use a freaking halberd! Its just a name but it has bothered me forever…
Credit TBA for the original halberdier animation
Semitt Falls from Final Fantasy II - GBA
Somewhat ported to be FE-GBA compatible.
This is the first of many experiments with custom tilesets. And damn… making a custom tile-config is a major time consumer. Don’t ask how many hours this took to get working.
Whilst the tileset isn’t the most user-friendly and the possibilities quite limited, it’s a great base for anyone who’d like to build upon it. There’s plenty of space in the object image.
Currently, the water isn’t animated, there’s no fog palette and the wall lanterns haven’t been added due to palette limitations.
The floors are also quite hard to work with. However, in the official Semitt Falls map from FF2, they look equally clumsy.
This tile-set is completely free-to-use and free-to-edit. Just be sure to give credit. I look forward to potentially playing maps set in abandoned mines.
I’ll try and make a better reference map. But, for now, here’s a quick little scene I knocked up.
I may return to this set and try and improve on a few elements. But for now, I’d like to try and optimise my process of adding custom tile-sets.
Enjoy.
Hello guy, I just added the Sword for Sacred Memories Eirka, or Mage Knight Eirika, thanks to Aruka, Kenpuhu, Seal for the sword animation, I just adapted it for Erika
Here is the video
Well, I decided to take a stab at smoothening and redesigning the brigand animation, since there doesn’t seem to be a true improved brigand animation out there. I think it turned out really well.
Package includes all necessary sprites.
Credit to Skitty and eCut for the female brigand and TBA for the armored brigand, both of which were referenced as part of the design, and Alusq for the 16x16 brigand map sprite.
Here are some palettes for use with Zoramine’s Improved FE8 Village tileset.
Download in binary format ready for insertion with buildfiles. One is a cloudy, muddy sort of palette that works well with rain; the other is similar to the vanilla palette with darker colours; the third uses grays for the wood and street colours. Perhaps the grass on this one is too vibrant, however.
Examples
Also, for those who don;t check the Vision Quest thread here are some affinity icons I have made: in order they are Earth, Heaven, Water, the ridiculous Blade affinity and Moon affinity. Use them as you like, but please give credit if you do.
A new custom tileset based on FF5’s Pirate Hideout. This tileset is both free to use and free to edit.
Everything you need should be included. If anything is missing or broken please let me know. As a little bonus, I’ve thrown in a quick battle-background to match the setting. The tileset should be quite easy to use, as everything is modular. A “cliff” and “wall” variant of the cave walls exists so you can logically create height variations and better routes for your fliers. The tile animations are based on the “fields” animations - 16 frames from the same location on the object-set.
Beneath is a really lazy example map so you can see the tileset in action.
Hey all, Pikmin1211 and I made some smaller standing map sprites for monsters to help reduce the OAM they take up. IS was a bit inefficient with the originals, and often expanded the sizes to only fit a single pixel or two.
Here they all are, free to use. Pik made most of them, I think I only made Mauthe Doog and Gwyllgi, so feel free to just credit him for these. Not a big deal to give a doggo a trim.
Hope these maybe help some of y’all out there with standing map sprite OAM issues!
Bit overdue on releasing these but here have some assets
Bow Knight:
Class card by DerTheVaporeon, map sprites by me and DerTheVaporeon
Great Knight:
By me, L95 and DerTheVaporeon
Gold Knight:
By me and DerTheVaporeon
I made a female helmetless edit for Nuramon’s Harbinger!
->Magic.
->Lances.
They were originally for personal use though, so I don’t know how well it works with palette swaps :v
Original animation made by Nuramon.
https://www.mediafire.com/file/o0znmkvgr5wf21x/[T2][LRD][Great_Lord]_Spectre_(Helmless_Harbinger_+_Lance][F]{Nuramon%2C_Mycahel}.rar/file Download link.
A couple more free to use assets I’ve forgotten to post:
A map sprite for a tier 1 Staff Peg. This is a fusion of Sephie’s sword peg and vanilla cleric. I have an animation for this class, but it’s a crude edit of staff Falcoknight, and I don’t believe it’s currently of acceptable quality to submit to the repo.
I also present a Baron map sprite, an edit that derives from a combination of several of Nuramon’s Marshall sprites. This was made specifically for Titus of Pandan’s VisionQuest, as no magical promoted armor map sprite seemed to exist other than the FE5 Baron, which looks out of place in GBA.
Hope these are of use to someone! I hope to eventually getting around to polishing the Staff Peg anim and submitting it.
Wow, two edits of my works in a row. I’m honored. Great stuff y’all
I also didn’t come here empty handed xD
I spent the last few day working on something, that was among the most requested animations for a loooooong time.
Not so long ago I stumbled upon the works of MarioKirby and got permission to work with his stills.
And the first I animated is…
The female pirate!
Credit: Nuramon, MarioKirby, Wan
MarioKirby did the still; I animated it and Wan provided edits of her pirate animation as well.
Have fun with it! And happy easter to y’all!