Something that I forgot to release, it’s simple, I made it for practice, it is one of my first try on animating something more or less properly.
So here comes the Fe 13 Brigand/Barbarian :
Crédit :
Leo_link
Iscaneus what a surprise
Just a bonus, this is a female barbarian still :
Oh and, before somebody ask, I’ll maybe make the anim for the female one, but feel free to do it if you want or to edit the male anim, It’s free-to-use.
Copy of my post from the animation directory thread:
Stopping by for my yearly animation dump
Catapult
Credit:Ren Ookami, St Jack, and Spud:
Link
It’s from an old Ren Ookami sprite sheet and uses the same palette as the ballista animations in the repository by St Jack. Includes a Wil style male and Rebecca style female version along with an alternate palette that make the stone grey.
Summoner Axe animation:
Credit: The Blind Archer for the Phantom animation
Link
Self Explanatory combination that uses the phantom animation to give the Summoner an axe animation
Gaiden Style Bowknight
Credit: Spud
Link
GBA version of Gaiden’s giant horse-mounted mechanical bow things
As always feel free to edit or improve any of my stuff.
So I noticed my name is spelt incorrectly in the repository, please fix.
And so I’m not just complaining- here’s a splice:
A female archer with the hat from SD9k’s Joshua animation, there’s a ranger too, but I haven’t gotten around to the sword animation (yet?) or any map sprites actually…
Anyhow, link.
Well, after I made the Midgardsormr portrait a while back, I though "why not finish the rest of the Dragalia dragons? So far I’ve only gotten the first three, but I’ve gotta say making these portraits has been really fun. Here’s all of them, free to use.
Trying to get back into animating after working on mugs for so long. Saw Nils with a staff in the directory and thought “This could use a crit animation.”
Hey Spud, I’m loving the bow knight and plan on using it in my Echoes remake. I made a few tweaks to it to include stuff like melee attack scripts, enemy/NPC palettes, and fixing some timing/adding smears.
I am doing this from mobile so it may not look the best but I am presenting Fates Malig Knight.
Edit: Forgot to add the credits. The animation itself was done by me. The design, map sprites, class card, and palettes was done by pikmin. He did also guide me when making the animation. So props to him.
Edit2: Had to redo the entire folder. So needless to say the dropbox link has been updated
Speaking of the Malig animation, I figured I’d put up the one I used for Burdened Crown until recently because Jj put up a better version. Here’s the link to it and the class card I used.
For the FE3U project going on as a meme or something Arch mentioned he wanted one of the bosses on his route to be a bear of all things. Kirb asked Ghast about his bloodlines bear animation but he declined so I had to look up bear sprites on google and found this rip from a Naruto game of all things of by FernandinHD_FM.
As such, I felt like animating it today and, despite some setback in scripting, I was able to make this aniamation work.
Here is the grizzly link to the animation, and below there is a video of the animation in action.
No need to bear any longer, hibearnate with this beauty!
I got the sprite from Haydeos’s recolor of the rats from RPGmaker. They said that it’s free to use with credit on the post that this sprite sheet was put up, so I suppose I saw it as a chance to be one step closer to whatever project needs a rat spirit.
Forgot about too post this in the graphics repository, so here is Apocalypse along with other things.
The gif is not the most accurate representation, if you actually put the animation in a rom, the animation will show correctly, I would post a video of this, but I do not know how to make postable videos from VBA that well.
I made a portrait set up for Giratina Origin Forme based on the Pokémon Mystery Dungeon Explores of he Sky. Unfortunately, I am not good at scaling and it would take a while for me to make a full body without scaling. I just kinda did this for fun though.