Hey Spud, I’m loving the bow knight and plan on using it in my Echoes remake. I made a few tweaks to it to include stuff like melee attack scripts, enemy/NPC palettes, and fixing some timing/adding smears.
I am doing this from mobile so it may not look the best but I am presenting Fates Malig Knight.
Edit: Forgot to add the credits. The animation itself was done by me. The design, map sprites, class card, and palettes was done by pikmin. He did also guide me when making the animation. So props to him.
Edit2: Had to redo the entire folder. So needless to say the dropbox link has been updated
This is something else I just recently finished. Actually, just today.
Credits: Half the credit between furious Squid and me. Squid made the attack animation and I just finished the handaxe and unarmed.
Context of what it was originally.
Unfortunately no map sprites or class cards available. Sorry!
Speaking of the Malig animation, I figured I’d put up the one I used for Burdened Crown until recently because Jj put up a better version. Here’s the link to it and the class card I used.
For the FE3U project going on as a meme or something Arch mentioned he wanted one of the bosses on his route to be a bear of all things. Kirb asked Ghast about his bloodlines bear animation but he declined so I had to look up bear sprites on google and found this rip from a Naruto game of all things of by FernandinHD_FM.
As such, I felt like animating it today and, despite some setback in scripting, I was able to make this aniamation work.
Here is the grizzly link to the animation, and below there is a video of the animation in action.
No need to bear any longer, hibearnate with this beauty!
So I made this rat spirit spell. These 2 sentences are the link.
I got the sprite from Haydeos’s recolor of the rats from RPGmaker. They said that it’s free to use with credit on the post that this sprite sheet was put up, so I suppose I saw it as a chance to be one step closer to whatever project needs a rat spirit.
link if you need proof https://forums.rpgmakerweb.com/index.php?threads/edits-by-haydeos-sprites-facesets-icons-tilesets-etc.36346/
Make it a anima spell just for categorial sake.
Happy ratslinging!
Hello everyone, I just made the Marisa Custom animation that Redbean posted
The final animation has corrected critical hit frames unlike the video one
Forgot about too post this in the graphics repository, so here is Apocalypse along with other things.
The gif is not the most accurate representation, if you actually put the animation in a rom, the animation will show correctly, I would post a video of this, but I do not know how to make postable videos from VBA that well.
I made a portrait set up for Giratina Origin Forme based on the Pokémon Mystery Dungeon Explores of he Sky. Unfortunately, I am not good at scaling and it would take a while for me to make a full body without scaling. I just kinda did this for fun though.
Sorry suddenly.
Thank you for referring to my animation! If you are good, please refer to my latest animation.︎ ︎
https://ux.getuploader.com/FE4/download/1237
This image shows how to download from the download site of this URL.︎ ︎
Leolink made a Barbarian anim.
And I had to make some generic palettes for it.
Because I’m using it! And I think other people would appreciate the palettes too, so here they are.
And they’re F2U. No credit necessary but its appreciated. Please don’t take credit for it and pass the work on the palette as your own though, thanks.
I made a female edit of Salvaged Paladin (Lances and Unarmed only, since that’s all my project is using - if anyone wants to do the other weapons feel free to use this as a basis).
Working on a Project that required a recolored Lilina Long Hair Mage Sprite. Our current ones are pretty static pallet wise so I decided to fix it to be compatible with Generic or Custom colors.
1-4: Generic Colors
5 - Lilina (Included + Matches Redbean’s ArchSage Lilina)
6 - Lugh
7 - Hugh
8 - Cait (Duplicate Flesh Tones)
Pallet Information
4 - Skin
3 - Hair
3 - Cloak
3 - Clothes
2 - Background + Outline/Shadow
1 - Trim
Released an update for the Derfram animation.
Changes include the following:
Added Pierce Frames
Characters no longer dodge abruptly in the bow and crossbow animation
Positions adjusted according to the Myrmidon
Added a missing frame to the Sword crit
Here’s something I have been keeping in the loot for days, and I am proud to present it to you: The DS Pirate (or Pirate 2.0)!
Basically a limber, more acrobatic version of the Pirates, considering they are supposed to be fast sharks, backflipping around for the sake of Shanty Pete! Get ready to become a sail now!
Class Carrrrd
Walking Boy Map!
Finally scripted Redbean’s Fir Myrmidon Sprite.
I also spruced up the pallet to make the outline/shadow and sword colors uniform to other animations.
Here’s a link to the updated version for the Pirate. Should be more or less the same link as the original post, but I added/fixed a few things in some frames, mostly missing pixels.
The only addition, though, is a bandanaless version with their map sprites.
I’ve finished the sword and lance wielding merc promotion I posted a gif of a while ago.
It uses the head from an Iscaneous hero sprite, some timings from various Nuramon animations, a few edits from Leolink, and lots of advice from a lot of people.
The sword, lance, and disarmed animations are included in the link.
Download
Not sure on what name to use. I’ve been using Sergeant, but I’ve seen several other good suggestions.
Feel free to use, edit, improve or do whatever you want.
Trying to get myself back into animating, and my sights this time ended up settling on improving the Magic Eirika animation to make the crit a bit clearer.