Revamped Fields Tileset

Hey y’all, I’m back!

Much like the Nov 20th edit of the standard Fields, a ton of the Deeps tiles and specific Sea tiles were rather, uh, useless, considering most of them didn’t even work as the tileset animations were broken for them. Instead of working to fix that, which would be a pain as I didn’t create the original tiles, I decided to just… replace them with more interesting stuff!

In the Fields Village’s case, it’s a ton of stair tiles, all of the same tree combos that you’ve been seeing out of my past few maps (inspired greatly from Thracia’s maps), along with some… familiar tiles.

PORTS BABY

example

No, there isn’t room for a ship, I would really like to but that’s just not a thing that can happen.

just you wait

The ports are a bit limited in scope, but featuring easier connections for the cardinal directions, shadows, barrels, and rope, you’ve got just about everything you could want for a port map outside of the boat itself - and I’m pretty sure you can work without a ship for the time being.

Also featured is taller fences, which should make adding elevated sections of cities much more easy and helps improve the tileset in ways I could have only imagined a few months ago.

There’s a lot of niche maps that really appreciate these edits, and in the future I might do some more tweaking for stuff like barrels on roads if I can find room.

Oh, you also get this map for free, earlier than I’ll put it into a mapping dump, as seeing it in action will help make the mapmaking process a thousand times easier.


aight im done peace out folks, if you have some spare time feel free to browse my FEU thread’s recent posts. I’ve been working on my portrait making skills for the past few months and I think I’m getting somewhere, but getting more feedback than just the Spritans room would be super helpful.

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