So I actually gave this a try, which I never do. Became intrigued from the recent feedback. Got to ch. 4 – will continue when I have time.
I like the concept of everyone having a personal weapon. Makes each character a lot more unique, not just relying on stats or skills (of which a bunch are luck based). Sure, certain units have better starting stats/growths, but I found I could tactically use each character because of their weapons.
Chapter 1 was fun. Challenging, definitely not impossibly hard. Enemies hit hard, but have little def so so do the player units. Meaning if you make a mistake, you can very easily lose one of your units. Nothing wrong with that. Don’t like when I can just send a good unit out and have him clear the enemies during the enemy phase. I very much prefer this type of difficulty because it keeps me aware and thinking.
I don’t understand the deal with the cavaliers dying and why this is a problem. They show up on the second turn. Lionel is good vs swords – 2 merc and a fighter to the left, so he handled it alone. Other two went top, recruited the cavs, and I was off to the races. Yes, I worried about chewing through vulneraries but got a healer in ch3 so it was all good.
How is ‘enemies dealing significant damage’ questionable design? If you can 2 shot your enemies, why can’t they do the same to you? It makes “picking your battles” a necessity, something that should always happen in a strategy game but doesn’t in FE for whatever reason.
Anyway, map design was good. I liked each one, particularly ch.3. I think you went a little easy on us with some of the stationary units, but lol they were a nice break. Guess I enjoyed it because I felt like I was playing advance wars with some custom weapons thrown in. I noticed some “strange” design choices (cav having 5 str growth or something, etc.) but saw no reason playing these couple chapters to question them.
Thanks for posting. Sorry I don’t really have any opinions on story/characters/portraits/etc. Not really my “thing”. Music was catchy. Hope you continue in whatever way you see fit.
also SUPA SONIC RACING 10/10
EDIT: Just went back and did ch.2 again and got the top village. Definitely tricky. Also yes, same turn reinforcements can be stupid, but they show up on turn 5 so in this case it’s ok/ plus it adds importance to the objective of ESCAPE. If you’re not passed mid map by then, not sure what to tell you lol. Never had a problem with them, you can 1 shot shamans with Walter/lance cav and mages get cleaned up easily.
So yeah, only ever lost a unit when attempting to get the top village. Took me a couple tries. I fully support your gameplay design.