i feel productive today. do not talk to me about the fact I said I’d go on break and then did all this shit in one night DO NOT
all f2u f2e
Staff Berserker, staff originally taken directly from the Berserker Staff animation but then tweaked because staff angle is a bitch to work with. This is the canonical source for the Berserker staff and Berserk staff should be Prf locked to the Bersercleric class.
The absolute fucking unit of a Berserker who throws hands whenever he decides to cast Bolting. Critical is based off the Valkyrie crit, but not directly taken as I thought I could make it based off it without direct ripping. Mostly because that was a painful process.
Added a Staff (literally just the lance but with a blue bauble at the end instead of a spear point, staves are simple) and an unarmed kinda messy one. Not much effort put into that last one, honestly lmao
Same download link for Staff/Unarmed, but in case you missed it, they’re all in one dropbox link.
OH KLOK
Since I know you’ll read this.
While I still would like anything mapping-wise that isn’t already in the repo/someone else’s work that I chipped into to stay out of the repo, everything I’m posting in here now is a-ok. Just the mapping stuff I have problems with. humu.
This will never be a memory be a memory once someone makes a better one. Based off L95’s FE10 style swordmaster, so be sure to use the swordmaster AP data setting for the hover sprite to display properly.
I coincidentally started on this a few days ago while working on another sprite after noticing cleric Serra’s ponytails combined look kinda like Aerith’s hair (moreso the overstylized og version). Should be an easy one compared to the other animations you’ve done! I made sure the colors were divided easily enough to suit unique repalettes so this could serve as yet another cleric/magic user alt. Feel free to change anything.
And today I procrastinated by making map sprites, based on the vanilla monk. Looks pretty good with the enemy faction red palette.
Hey all! I am back with a new class card but sadly only one gender for this class card. Some people said that the generic class card for the mercenary looks nothing like the Salvage Mercenary. So… I decided to once again take matters in my own hands.
Generic
Salvage Version (Well… at least to me.)
Well that is it for today. Again don’t be shy to give me a request for next time I upload. The reason why I wasn’t uploading is because I was really busy with my own things. So, I manage to squeeze some time for this Class Card.
The previous version of Dark Druid had a potential freezing problem as shown in the attached image, so we have fixed it to work safely by reducing unnecessary frames from the script.
Glitch After update↓↓
Fixed
Sorry for the hassle, but if you are using this animation, please make sure you use the latest version here.
↓↓↓↓↓
So a few months ago when Obsidian originally posted Lyongun on FEU, I sent it to a few friends, and they’ve started using it as their ‘delete this’-type gif whenever Wiz or whoever decides to post cursed memes at 3 AM occasionally.
Realized there wasn’t an animation of this already usable. So…
G U E S S W H A T Z O R A D I D T O D A Y
Thankfully, with spring break next week I don’t need to be concerned about class whatsoever, so I might do more funny things. Might. Probably not.
Animation only uses Melee, as the size of the animation already nearly goes over the 8k byte limit. A ranged animation would be possible, but then melee would be impossible.
Credit to @Obsidian_Daddy for the original animation and for being a lad when I asked for perms.
F2U F2E at his word.
Now, if y’all excuse me, I gotta go attempt to fix my sleep pattern. at 1:39 am dont talk to me.
Also, this animation can be a bit underwhelming without full critical hits, so I recommend giving the weapon Lyon wields a mediocre might but guaranteed crits to maximize satisfaction.
While working on a hack, I noticed that the mermaid animation causes freezes in some of it’s animations, so I made a quick fix, dunno if this was already made but here it is anyway.
The post I made where I shared my Brave Hector repalette legit became my second most liked post on the site.
Well, here’s the Armads animation, but with an added ranged animation!
As per usual; all credits go straight to Nuramon. If you use this animation, credit him.
Here’s the link to the dropbox containing the animation file:
Edit: One more thing! Ya’ll remember that Warrior 2.0 animation that Leo made? I didn’t really like that the crit was just a hop instead of vanilla Warrior’s spin.
Well, thanks to Leo also making a spin variant of said animation(but only as a gif), I was able to create a spin crit for said animation, as well as ranged attacks.
Hello Everyone! I made another animation for today. It is Backflipping Eirika, and what inspired me to do this was the scraped ideas section on Serenes Forest.
According to the scrapped stuff in Sacred Stones, it mentioned something about Eirika doing a backflip after her critical animation. It got me wondering. “Why the hell would they removed such an awesome aspect from her that could’ve made her a 100 times more appealing just from that critcal animtion alone?”
So… Yet again, I get working on it. This could’ve been the animtion for Eirika, but never got to see the light of day during the games final release. Here it is!
Vanilla:
Backflip:
I hope you guys like this! Here is the Download link
Here’s this thing I’ve been working on in my free time. F2E because I’ve hit a road block and it would tickle me pink, purple, blue, green, and yellow for someone to clean it up, and F2U because I like everything I make to be.
And here’s a version with one solid hair color that is insertable
I finally sat down and worked on recolouring Myyrh’s dragon form to fit the generic palette. It was quite a ride as I went from disliking what I had to being really proud of the result. I even worked to bring over the zombie version’s wing flapping when highlighted. To whoever may need it, please enjoy what only seems to be described as Great Dragon.
The original used AP 1-2, but I think it looks slightly better on 1-1. Oh yeah, and F2U, F2E, and credit to Intelligent Systems.