WAve, epic mapping stuff man that he is, has created wide bridges and additional buildings to add to the Fields tileset. These are both great additions that help a lot for making maps more complex and interesting.
But now, with my latest project, you can use both at once!
You may also see I’ve added a few other neat things. Feast your eyes on not only wide bridges, but also a new cliff tile (just below the top chunk of wide bridges), new deep water tiles (in the top right), village gates connected to fort walls (bottom middle, next to the basic fort), and more!
Here’s a sample map to demonstrate what the tileset’s capable of.
Download the tileset (and the sample map as a .tmx) here. Give credit to both me and WAve; he’s the one who made the buildings and wide bridges for me to insert, after all.
@Leo_link suggested cutting down the primary colours for the armour from four to three, freeing up another colour that used to be shared between the cape/gauntlet/helmet plume and the weapon hilt/armour trim. Hence, here’s a repalette of my Generic Zephiel edit.
Palettes
Palette sheets
Ally
Enemy
NPC
Gray
Gilliam
Amelia
Duessel
Tirado
Credits
Animation:
Obsidian Daddy for the cape flutter loop during magic weapon attacks.
IS for Zephiel, Ekkesachs weapon/sword, Great Knight helmet.
Banpresto for part of the lance (Summon Night Swordcraft Story), ripped by KirbyFreak.
Leo_link for the visor trim. Although the idea came from Nuramon’s Gold Knight.
Testing:
blood for finding a now-fixed issue with the lance animation.
Download
It uses the pre-existing dodge from the base game and most of the animation is based off a random old youtube video I stubled across by a youtuber named noonog. The video description invites anyone to animate it, so it should be fine permission wise.
It has a ton of palette freedom and I feel like the some of the timing could be improved, so if anyone wants to try getting more creative with it, go for it.
Here’s the updated Malig Knight I was talking about earlier. Nothing too major; just changed the armor, making it more sharper, and making the wyvern pauldron more consistent. Its been an issue I wanted to fix for the longest.
I have a portrait I’d like to submit. Credit goes to both yours truly (CranJam) and ltranc for helping with editing the colors and the mini mug… Oh, and it’s Fergus from FE5. I know most people here know that, but there might just be someone out there that doesn’t.
Touched up JeyTheCount’s SALVAGED Mercenary female edit to fix the frames where the male merc’s small breastplate thing was still visible, and magic sword frames where the arm shading was inconsistent between each stage of glowing. No unarmed animation because it’s compatible with Jey’s one, since the unarmed doesn’t have these issues. Download
Actually the whole body + the shadow shifts for one frame on the ranged animation, whereas it doesn’t on the male. Was like that in Jey’s too. Will upload a fix in a bit. Fix is uploaded
I have created an edited version of the Dark Breath Animation from SHYUTERz and, with his permission, am posting it for others to enjoy. It’s blue, but I made different versions with different colored lightning, though I feel that the black looks the best.
Follow up to the Camilla mug I made with some minor cleanups, lip flaps, blink frames and chibi. This is my first attempt at making a mug from scratch so there may be issues.
Finally had a bit of time to finish up and package something I’ve been working on for the past few weeks. I present:
A repalette of Red Bean’s Echidna animation! It was specifically made for a character in my hack, so I’ve dubbed it “The Nancy.”
This repalette does a few things, but the most notable is that it changes the hair to no longer share the grays/silvers with the blade of the weapons. The fact that the hair was locked to the same colors as the weapon blades makes sense for Echidna, but made the original nigh impossible to recolor. This repalette remedies that.
However, this animation was made for one character specifically, and the hair now shares colors with other elements of the animation which may make repalettes tricky in other ways. However, I figured I’d release it as F2U/F2E, on the off chance that this will serve someone who wanted to recolor Red Bean’s anim, but ran into difficulties.
Credit to Red Bean for the original animation. Red Bean, you do really awesome work, thank you for making this stellar anim.
It’s been a while, but I took my old FE5 plains tileset and revamped it so it was less of a mess to use. Added a bunch of new tiles, mainly buildings and large cliffs. The tileset is now compatible with a path-like light grass palette as well.