WAve's assorted creative outbursts

Here are a few new tiles I cooked up:
FE5’s Church, FE5’s Supply Hut, FE1’s Supply Tent and FE4’s Church - next to the existing buildings for comparison.
The collection 03
Here they are in action:
Pherae is a Holy Place 02

I’m still working on the other tilesets. However, organising the tiles to make them usable is taking a bit of time. I’ve also got to recreate a lot of layered tiles as single flat objects. But here’s some progress:
Test Screenshot 03

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Water 01

Pool’s Closed!

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That’s hawt…I like it.

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In other news, I’m trying to get back into spriting…
Alan Watts WIP 05

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So my battle-station’s GPU has died :frowning:

My old laptop isn’t really up to any artistic endeavours so sadly a lot of my projects will be put on hiatus until I can get hold of a new one - or I just bite the bullet and build a new rig.

That being said, I have found a whole load of my old maps and sprites that I’d don’t think are floating around anywhere at the moment. Seeing as they’re all quite old and I’ve no further use for them, they are all free to use and free to edit. There’s a lot of WIPs that I’m unlikely to come back to, so feel to finish them off or whatever. I’m probably not coming back to them.

First up, some old maps

FE2 Gaiden Remake
Back in the day, a user named Azel was trying to recreate Fire Emblem Gaiden in FE8. I made a few maps for him. Some of them contain a lot of compromises as I wasn’t quite so savvy with tilesets editing.

The first one I made was the first map of chapter 1 - a village under attack by bandits.
Prolouge

I also remade the assault on the outpost map. Despite its simplicity, I’m really happy with how this one turned out. This one still holds up quite well to this day.
Fire Emblem 2 Chapter 1 Battle 5scrn

And now for the ninth map of act 1 - the siege of Zofia Castle.
I was never happy with the way this one turned out. The water just didn’t look right.
Fire Emblem 2 Chapter 1 Battle 9scrn

And here’s one of the endless clone maps used in act three. Again, I’m really happy with the results - however, the end product still suffers from a lot of the issues that plagued FE2’s map design.
Chapter 4 Battle 1 (2)scrn

I also made a map of Dozer’s Castle (as he was called back then), but I can’t seem to find that one. IIRC that one was absolutely dreadful.

Early palette work
Nowadays custom palettes are a really common thing to see to in FE hacks. This is mostly thanks to tools like FEBuilder. However, in the days of old, custom map palettes were quite time-consuming to make - everything had to be done in a hex editor with a calculator by your side (at least that’s the inefficient method I used).

First up is a palette I’m sure that you’ve all seen before. I remember being asked to create a poisonous-looking cave with Thracia fog. I think it turned out quite well. With the new tools at our disposal, I may return to this one, tart it up a little and release it to the public with regular fog. But for now, here’s a test screen of it working in FE6A - my old FE6 to FE7 port.
Fire Emblem - Sword of Seals Remake Dark Cave Palette

I also made a GBA-style FE4 palette which I believe was used in FE4A: Arch’s old FE4 Remake which was cancelled in the most spectacular fashion! I don’t think I have any screenshots or images of that palette though sadly.

There was also a night version of that palette which you can see below. I’m not sure if this ended up being used for anything…
V1: Fire Emblem - The Dark Shrine Palette Test 3
V2: Fire Emblem - The Dark Shrine Palette Test 4

I also made this fancy-looking gold/green palette for a mapping contest on Serenes Forest. At the time, FEAW started making custom palettes for each of their entries. So, naturally, I had to keep up with the Jones and make my own.
Comp Round 34

Early Custom Portraits and Splices
I did enjoy making splices and custom portraits back in the day. It was a really relaxing way to spend an evening when your friends weren’t doing anything.
I certainly wasn’t the best artist and many of my early attempts were pretty shocking. Whilst these aren’t my worst custom sprites or splices - they certainly aren’t on par with many of the amazing artists that were around back in the day.
There’s not much to say about each of these portraits. Most were probably going to be used in my FE8 hack - The Dark Shrine (which was restarted more times than I can count).
Feel free to tart them up, give them a good home and use them in your own projects.

Alven Athrun Contest entry week 10 (Movri) Ithome 2 Sephiran Zeed Misty Misha Hetzel GBA Radney

Unfinished WIPs:
And finally, here’s a collection of things that I obviously never finished - if anyone wants to finish them and use them for themselves, go for it. I’m not sure why I didn’t finish them all. I know I gave up on Izuka’s hair, as I was never happy with it - the others: I probably just forgot about them and moved on to different art projects. Sad really, both Sanaki and Catria look like promising starts.

Blume Catria Izuka Sanaki

There are way more maps I could upload but I’ll leave it here for now. That’s enough of a history lesson for today.

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Some “light” creative work I did earlier today.
I remade and re-imagined the first few chapters of FE11. Although, the last prologue map will probably take a little longer. I swear this has been done before.
Prologue 1
Prologue 01
Prologue 2
Prologue 02
Prologue 3
Prologue 03 - 03

If anyone would like to use the bridges in their own tilesets/hacks/maps or whatever, I’ll leave the assets below.
Bridges

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Finally, the day has come for the bridges to look even better.

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Finished my little quadrilogy of FE11 maps. I was originally planning on recreating them all and building some new custom tilesets to fit them all - but I’m not feeling that at the moment.
Prologue 04 - 03

The tileset used for this map will be released at a later date, once I’ve tidied it up a little.

On another note, I hope to have another tileset out by the end of the week - an extended version of the Western Isles tileset - containing a few useful additions. Including some swanky new bridges.
Example Map

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Thanks to a certain world event, IRL has been particularly hectic these last few months.

A lot of my older projects have been put on hiatus.

In the meantime, here’s some F2U and F2E wasteland trees sat on top of some barren sand.
Dirt

Earlier this year, I was hoping to create a totally custom tileset based on the swampy wastes from FE2…
With the way things are going at the moment, I doubt these will see much use in a project. Feel free to use/edit them for your own custom tilesets.

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We miss you, Wave!

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I had a spare hour and felt inspired.

Based on the towns from FFII.

I’ll try and polish this up over the next week or so.

Fire Emblem - the Sacred Stones.emulator

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A better image and some more progress.

Test Map 01

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Things are coming along nicely - though there’s still a bit polishing to do.
The buildings are (mostly) done.

Test Map 02
A new test map featuring the recent additions.

Town Test 02
The tileset in action.

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papa gimme pls
i like it lots; is it just ff town stuff or is there more?

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Could you make the palette a little less saturated, maybe? My eyes are having a hard time differentiating the map sprites from the background, especially with the greyed out map sprites.

is it just ff town stuff or is there more?

First release will probably just be the town elements. I’m using the “fields” as a base to build upon, so the mountains, seas and rivers we all know and love will be present.

I’m looking at the possiblity to add more port/market assets that have been adapted from similar titles but they may take a little more time to plan.

Could you make the palette a little less saturated, maybe?

I’ll definitely try to make the palette more “Fire Emblemy”. Hopefully without loosing its charm.

I do agree though: the greyed-out sprites blend in a little too nicely. Might be worth adding a little more yellow to the path, like the majority of FE tilesets.

Town Test 03

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Been testing a few tweaks to the road’s palette. It’s tricky to make large changes to the palette as it’s tied to the buildings.

I think the Blue tint works best for visibility without making it look like sun-down. Though I’ll definitely be keeping the yellow tint for a sunset variation of the tileset.

Original:
Town Test 03

Green:
Town Test 04

Yellow:
Town Test 05

Blue:
Town Test 06

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Nice it’s a map of Stratford-upon-Avon.
Me and my history class in Year 11 are the blue units, the tourists we saw are the red units.
Can’t see the McDonalds anywhere though. 9/10.

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I do agree that the blue tint works the best, though I wonder if you might be able to drop the brightness or saturation a touch on it? Not enough of a change where the "readability"of the units becomes too hard again, but it feels a little overly blue to me at the moment?

(The yellow is definitely good for a sunset though!)

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Well… This took a lot longer than expected to be released. Sorry about the wait - life’s been awfully busy - what with the world in its current mess…

But, here it is at last - the Town tileset, based on the towns from FF2.
Town Test 07

I’m not totally happy with the palette, so that may get an update sooner or later - and I certainly think there could be more details - like flowers or a market stall. However, this is out in the open now. So, if you have got the inclination - go ham and add/change whatever you’d like!

Other than additional pieces of shaded grass, the overworld’s pretty much remained unchanged - so it should be compatible with older maps if you’d like to use them as a base. There are multiple open doors - each with a different function: vendor, house etc.
There isn’t much space left on the object-set - but with a bit of jiggery-pokery, you may be able to add a few more tiles of your own.

Anyway - that’s all I’ve got to say! So, have at it!

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