In Chapter 9 of Shadow Dragon Marth invades a neutral kingdom and kills its immortal monarch. The story then moves on without ever giving a second glance at Pyrathi. Pyrathi Warlords asks the question “And then what happened?” We get a view of what Marth might look like to the people who are considered his enemies and what unintended consequences are born from desperate decisions. In the wake of Marth’s invasion and the subsequent rule of Hardin, the land of Pyrathi is torn apart. Several different factions rise up trying to establish their philosophy for the land and unite the people before Marth returns to put an end to the chaos. You play as a war hero who can tip the balance in any way he wishes, but struggles to keep his morality and stop himself from becoming just another warlord. Similar to Thracia 776, it takes a look at one part of the continent and makes it the main setting of the game. A lot of care was taken so that the game could be consistent with Archanean lore and character endings. Gameplay also follows a familiar Archanean style with a few additional add ons.
Story
*A story with your favourite Archanean characters (everyone loves Radd and Caesar, right?)
*A World Map that dynamically shifts with the plot
*A route split starting from chapter 13. Total 23 chapters for each route (24 if you count the end game as 2) as well as 8 post game chapters.
*Full support lists
*European Names version. A second UPS file where all the names like Caeda and Dolhr are changed to Shiida and Doluna so anyone who has nostalgia for the original European translation can feel catered to.
Gameplay
*Two separate promotion options and methods; one for classical Archanean promotions using Master Seals, one for unique Pyrathi promotions gained via praying Gaiden style
*Crossbows, a weapon type used primarily by the main character. They deal fixed damage based on the weapon, ignoring the user’s strength and enemy’s defense, making them a lot like FE1 Tomes (this is a lot more useful than it sounds).
*Skills via inventory items. Archanean games don’t have skills, but they do have stuff like the Life Orb that grants renewal. There are a host of items that grant skills, which means you need to be careful about inventory slots, but also that you can trade around skills mid battle.
*BEXP granted to undeployed units after every battle, so your back bench will passively get stronger, giving you more options as to who to take into battle each chapter.
*Since it’s become a thing in modern Fire Emblem, cooking is a mechanic here. In most maps if the character Damian is deployed he will cook a meal at the end of the chapter with the strength of the meal depending on his level.
*Bonus mercenary missions. If Radd is deployed, at the end of most chapters he will have the option to leave the army to do a mercenary job by himself for one chapter, bringing back money and a weapon when he returns.
*Class Change. Use a Master Seal on a Salamander Statue to class change to any other class of the tier. Class skills are not carried over and weapon ranks are reset to C for Tier 1 and B for Tier 2 (though could actually be a buff if you have low weapon ranks).
*Replacement characters. If you have less than 12 characters any time after the first few chapters then generic units with a random name and class will join your army, just like in the other Archanea (DS) games. Mostly for fun, I don’t think they’d be necessary as the game isn’t that difficult and the BEXP system keeps your back bench healthy.
Known Errors
*The Nihil skill does not work as an item or weapon at present. So the Nietzsche item is useless and Starlight, which is meant to have built in Nihil, isn’t as good as it’s designed to be. Since Imhullu is in this game, the work around to making Starlight work is to directly teach Nihil to a unit which you can do by using Starlight as an Item. Only one unit can be taught Nihil at a time using this method.
*There seems to be some graphical glitches on Chapter 21 where characters map sprites are weird and don’t match their class. It doesn’t always happen though.
*There are no invisible stat increases like later games with reclassing have. Which means you can get some negative results if you reclass away from a class that has reached its stat cap. Though I don’t expect you’d have much cause to reclass in such a way where this would be noticeable.
*The Weather Staff, Rain Staff and Anew Staff are not used via the Staff command. You need to use them as if they are an item. They still require a staff rank however. Attempting to use one without a staff rank will expend a use without doing anything.
*Sometimes there seems to be an error that strikes at random when trying to leave the Salamander Statue side map. If retreating doesn’t work, move the south to try and finish the level that way. If that still doesn’t work, reload a save and try again. It’s infrequent, but a reset should fix it.
*Enemies with Guerilla weapons equipped don’t show their range of attack, probably because Guerilla weapons increase movement so the game gets a bit confused as to where they can attack. Their movement values are displayed accurately, however.
*Some of the randomly spawned enemies in the A route final battle have weapons they can’t use and I’m not really sure why.
Download Link:
https://www.dropbox.com/s/qzhp0f9aeh58tw2/PyrathiProject.zip?dl=0
Link to discord
Link to character recruitment doc