Personal Useless Backstory
After a long break I’m back making FE Hacks. Bored during Corona what else is a better time? You might remember my previous hack FE8x Stones of a Divine Dragon (shameless plug: [FE8] Stones of a Divine Dragon V1.3 is no longer being updated ever. Plot is fully explained in 1st post), which was left incomplete because it was based of FE8s story and I wanted my own. So here we are.
I was also gonna drop the full game when released, but storywise you hit a big milestone. So I wanted this out there for any final changes before I start the rest of the game. (estimated 20 chapters).
A young man who drifted onto foreign shores looking for his Father who stole his younger brother years ago from his home and fled. Now a grown man he searches for his family to reunite them with his mother before she passes. Unfortunately for him he’s entered the Domain of another Dragon who doesn’t wish him alive, and the group known as the “Flare” who has seperated from the church with high ambitions and secret plans.
There is also another story… After Ch.5 you can choose to leave Argonia behind and return home to your mother. Once you arrive back home, something is different… Your not in the same time as before, your parents are younger then you and a threat looms across the country. (This route is counted as a Gaiden chapter and will be from Ch.6x all the way to the end planned to be at least Ch.20x)
Several QoL patches such as: HP bars, Danger Zone, Skill Systems (nobody learns skills, weapon only.), Better music player, skip intro etc etc
Playable upto Ch.9 chapter names and story planned to have around 19-21.
VERY IMPORTANT AS CHANGE: Every 4skill now lowers your weapon weight by 1. So a Con of 10, Axe of 15wt and a skill of 9. With that your Con is treated as 12 with the Axe of 15 you lose 3spd instead of 5.
Weapon balancing across the board. Iron->Steel gives the same wpn/hit/weight benefits or penalites regardless of sword or axe unlike OG fire emblem. Healing Staves now 1-2 range. Blade/Great Lances/Poleaxs are added and upgrades like PoR and RD.
Anima Magic has it’s own weapon triangle of fire->wind->thunder->fire. Fire/Thunder are 1-2 range while Wind is 2-3. Bows also have weapon triangle advantage over Swords/Spears/Axes (WATCH OUT), Bows base damage is higher too, so always be on the lookout.
Staves now have 1-2 range. Heal now restores a minmum of 20HP (mend is 40). Vulneraries also restore 15HP. (clerics can wield light and staves too).
Zanbato, Hammers, Horseslayers now have the same stats as Steel weapons making them actually useful. Hammers+Armor slaying weapons also effective vs Wyverns. Armor Slaying weapons also effective vs Commanders (Graham), so be careful.
Unpromoted Classes max stat cap is now 25 (luk is 30). And promoted can go upto 40! Character growths and bases are higher to assist.
Master Seals only promotion item. With a max level of 40 (might be changed to 35/30), you promote at 20+ and keep your levels. So no reason to wait and no punishment for waiting.
Some chapters will have secret locations guarded by Promoted Units or secret areas. ( Will be provided in a text document in later updates.)
Class Changes (oh boi)
- All this is also in Text Document with the patch
=-= removed classes =-=
- Generals, Troubadour, Valkyrie, Thieves, Assassins, Rouge, Monk, Priest
=-= Class Changes + Name Changes =-=
Cavalier -> Sword/Lance/Axe/Bow Cav
Sword Cav promotes to Paladin (Sword/Staff)
Lance Cav promotes to Duke Knight (Spear)
Axe Cav promotes to Great Knight (Axe)
Bow Cav promotes into Arch Knight (bow)
Knight -> Sword/Lance/Axe/Bow Armors [armors can’t promote, no playable armors as well]
Mercenary -> Brawler
Hero -> Veteran
Soldier promotes into Halberdier
Wyvern Rider -> Lance/Axe Wyverns
Cleric/Monks now use Light Magic AND Staves. Still promote into Bishops
Pirates -> Journeyman
Berzerker -> Dominator
Falcoknight -> Unicorn Kn.
=-= added classes =-=
Commander (Sword/Spear/Armored infantry)
Bow Cav, and Bow Cav promotes into Arch Knight (bow)
Pegasus Magi (anima), promotes into Pegasus Lord (sword/anima)
=-= Final Class List + Promotes + Weapons =-=
Sword Cav (swords) -> Paladin (swords/staff)
Lance Cav (lance) -> Duke Knight (lance)
Axe Cav (axes) -> Great Knight (axe)
Bow Cav (bows) -> Arch Knight (bows)
Sword/Lance/Axe/Bow Armor (uses weapon based on name) -> Can’t promote, no playable Armors.
Brawler (Mercenary)(swords) -> Veteran (hero)(swords/axes)
Myrmidon (swords) -> Swordmaster (swords)
Soldier (lances) -> Halberdier (lances)
Deserter (lances) -> Halberdier (lances)
Fighter (axes) -> Warrior (axes/bows)
Brigand (axes) -> Dominator (Berzerker)(axes)
Journeyman (pirate)(axes) -> Dominator (Berzerker)(axes)
Archer (bows) -> Sniper (bows)
Lance Wyvern (wyvernrider)(lance) -> Wyvern Lord (lance/axes)
Axe Wyvern (wyvernrider)(axes) -> Wyvern Lord (lance/axes)
Pegasus Kn. (lances) -> Unicorn Kn. (swords/lances)
Mage (anima) -> Sage (anima/staves)
Cleric (light/staves) -> Bishop (light/staves)
Shaman (dark) -> Druid (dark/staves)
I know you went here first, I’d do the same
Version 1.2 [8/12/2020]
Included is UPS File, Class Changes, Bugs List, Version Changes and Credits
Known Bugs (features)
- Pressing Start to skip events sometimes (alot) screws with player and enemy placement. Instead just keep hitting B if you want to skip.
- After Atlas joins, for the enemy phase music sometimes changes into recruitment theme.
- Prolouge and Ch.1 water animations make the cliffs look weird / misshapen
- Chest / Door Keys description is messed up and only open what they say. But you have to open the item menu and use it that way instead of it automatically appearing.