Greetings and salutations, FEU! My name is Brunhilda, and I am a fledgling romhacker who has come to show a project I have worked on with some assistance from the community in the past two years.
This passion project is none other than Project Ember, a gameplay/graphics overhaul of FE6 that aims to give the player a brand new and (hopefully!) fun experience. Dozens of changes have been made, too many for me to list off every single one here. But to list a few:
- Tweaked playable units
- Altered chapter events
- New classes
- Modified weapon stats
- An upgraded weapon triangle (15 Avo/2 Dmg)
- Roy promoting like a normal unit (requires a Knight’s Crest)
- Several new playable characters such as Lowen from Fire Emblem 7 and Princess Guinivere herself!
Click here to view our Pharaean friend
- A difficulty beyond Hard Mode known as Maniac Mode
- Several new supports
And much, much more. As this is my first project, there have been some bumps in the road. Fire Emblem 6 is an unwieldy game to hack, and as a result there are some bugs that have been found in the hack already that, as of posting, have no fix. Thankfully they’re nothing gamebreaking, but a nuisance is still a nuisance.
Included below is a link to a dropbox containing the patch (apply it to a Japanese FE6 rom), a document that I heavily suggest you read, and two folders containing the assets I used for map palettes and all the portraits I (and Ltranc) have worked on.
Please keep in mind that this hack is mainly designed around selecting Hard or Maniac Mode from the start. Normal mode is not tested and is not an accurate depiction of how certain units and the overall experience functions.
And lastly, please do not see this as a replacement for FE6. This is solely meant to be a labor of love and a new way to experience the game many people in this fandom love so much. With all that said, I hope my hack meets or surpasses whatever expectations you may have.
I hope to hear from you all soon
Patch Notes for 1.85:
-
Gave Cecilia +1 base magic, +2 base skill.
-
Gave Sue +3 base HP, +2 base luck.
-
Increased staff WEXP from 1 to 2 per use, while also cutting back on certain staff units’ base ranks to account for the change.
-
Applied thin font to some of the ingame text.
-
Tina’s staff is renamed to Tiena’s Rod, and is now a D-rank Physic that heals 5 extra HP (and has 5 more uses) compared to the base Physic staff.
-
Brave and Silver Weapons have had their required weapon ranks swapped.
-
Updated the animations on both Light and Heavy cavaliers to follow that of SalvCav 2.0.
-
Roy’s Lord and Knight Lord animations have been altered extensively. Credit goes to our hard-working developer CedAodh for his fantastic efforts to keep the project going even when most of us were on leave.
-
Added in the rework for Leo_Link’s Warrior animation, as well as Rasdel’s class card and map sprites. Credit goes to Spud and Nuramon as well.
-
Added the Arcanist (Male Shaman) animation by Devisian_Nights.
-
Added Jeorge Reds’ Yetizerker.
-
Added L95’s Mage Dragon animation for Icestone manaketes.
-
Added L95 and Dominus_Vobiscum’s FE4-style Male Thunder Mage idle map sprite.
-
Added the female Seraph Knight map sprites by CamusZekeSirius.
-
Added Flasuban’s new Pegasus Knight revision, both for animations and map sprites.
-
Edited the map palettes for Chapters 3, 6, 7, and 16.
-
A cutscene featuring Douglas and Roartz has been added at the end of Chapter 7, as well as another cutscene for Yoder at the end of Chapter 20.
-
Edited the promotion bonuses of the female Swordmaster class.
-
Many enemy balance changes have been made in order to increase the difficulty, from adding some more on certain maps to extensively modifying the stats certain classes.
-
Modified the class cards for the cavaliers, male sage, and male sniper.
-
Other Miscellaneous balance changes
-
Menu commands have been changed so that certain actions follow a specific set of color coding. The system is as follows:
Green is assigned to commands that upon use, you go back to the first menu with the command no longer there (Supply/Merch, Take, and Give). Blue is interactions between units where after performing the command, your turn is over and you don't go back to the command menu (Talk, Support, Rescue, Drop). Finally yellow is just interactions with any terrain the unit is on/next to, with the exception of ballistae (Seize, Armory, Vendor, Secret, Arena, Unlock, Unlock, Visit). Everything not listed is white.
-
Another new addition is that of a new generic axe called the swordslayer. The stats are as follows:
15 Uses, 12 Mt, 80 Hit, 13 Wt, Reaver that is effective against sword infantry.
-
Finally, we have the new Dorothy remaster by Blueeyedman, created to address some of the mixed reactions. While I understand that portrait had its fans, I understand and acknowledge the liberties taken with it were not befitting of the character it belonged to. To amend this, here is one that I hope will be able to better capture the spirit of the character people have come to know. Alongside her is the revamped Fir portrait, also by Blueeyedman. This is probably my favorite version of the portrait to date and I think it suits her well.
Well now, that’s quite the changelog, isn’t it? While I have been preoccupied with college, that doesn’t mean the team hasn’t been chipping away at a new update! I’m really glad to be back in the groove again, and I hoped that enough tinkering has been done under the hood for you all to consider your next (or first if you’re new here!) playthrough of this hack a refreshing one. That being said, I’m not quite sure when the next update will be out! Could be months, possibly even a year before I find more things to work on and optimize with the hack. All that said, have a wonderful day, happy playing, and take care.
Please note that all these notes apply only to the base patches, 0% growths, and Fixed Growths patches as of the time that this update has initially released. This message will be deleted once all other patches have been updated.