Finally fixed number entry today.
The issue was that with multilines, it was terminating when it reached 0x00 0x00 instead of just 0x00, basically. Thanks for bringing it up as an issue.
Finally fixed number entry today.
The issue was that with multilines, it was terminating when it reached 0x00 0x00 instead of just 0x00, basically. Thanks for bringing it up as an issue.
Fixed the issues I found with unit expansion. In particular, units were duplicated sometimes originally, which I’d tried to fix, but in doing so I made it so units disappeared sometimes. I needed a break from it and it was working well enough in pokemblem, so I neglected it for a year. Hopefully if any more issues are found with it, I won’t procrastinate for a year before fixing it
You do great work Vesly, I love seeing what you come up with next.
I found a VERY small issue with Support Post Battle.
When installing it in the modern buildfile, it works fine.
But installing it in a SkillSystem Custom Build makes a sound play when the hearts pop up. Specifically, the sound that plays when the (!) Symbol appears when running into a hidden enemy in Fog of War.
Could this be fixed? Or potentially, could code be added for it to play a different sound? I think the added sound effect functionality could be useful.
That’s part of 7743’s patch. Just change the SHORT 0x77
part to 0.
I see. So the 77 is the ID of the Sound Effect. Correct? Can I just change it to anything else?
Yes
Pretty basic hack…
If someone sends me palettes for the arrow, I’ll put them in the installer.
Give me a few hours
I know it’s not a big deal if this can’t be done but do you think a toggle between colours can be implemented in the options menu (like you would have for animations or backgrounds of character portraits)?
Taking over your game options menu means that nothing else can make changes to it, so I don’t do it in my coding releases. But you can put anything you want in there following my setup to toggle a global flag by copying this:
https://github.com/Veslyquix/Pokemblem/tree/master/Patches/GameOptions
It only supports two options per entry, but I used this myself without issue.
If this is too difficult, then you can toggle flags based on yes / no conversations or the lord split menu.
Ohhh I see yeah no wonder people don’t mess with that menu too much in the first place, thanks for the clarification
Maybe you could make a separate release that makes the Arrow color a Game Option? Just a suggestion
Also, here’s a palette for a Red Arrow
Here’s yellow lol
Here, you can have my arrow