If you reached this far, you’re free to just call it a debugger instead of TiaMfLNiAyotDI.
I hope you enjoy this collection of tools I’ve spent the past month developing. It is safe to install on your romhack permanently, as it can be disabled by turning on flag 0xEC. This way you can stop playtesters from accessing it for public releases.
Absolutely mind blowing work as always! I can only imagine how much this will speed things up for everyone being able to tweak numbers and see how things look without even needing to relaunch the rom.
I will say though, I know the name is a joke but it’s kind of unintuitive to the point where I didn’t realize this post was about the debugger you had been talking about on the discord. Perhaps at least starting the Post title with simply “Vesly’s Debugger” or something like that might help people find it better?
Regardless though, I can easily see this being a game-changer. Thanks for your great work!
Dang, this tech wizardry is way beyond me. I have to say, that patch you made for FEBuilder that makes promoting a menu command is very handy and saved me from some complications in my own project. And this is no demand, but I wonder if any of these features will become patches?
Edit: Nevermind.
(Why isn’t there a facepalm emoji?)
Febuilder isn’t receiving updates due to 7743’s absence, but you can install this by downloading the folder and using the “insert ea” button in febuilder and selecting the “installer.event” file.
you built something really impressive, but it’s silly you’re diminishing your own work by being passive aggressive about another piece of unrelated gba hackrom tech having a name you disagree with.
I think the names for these hacks are funny
I’m not intending to offend anyone by naming it this, lol.
Edit:
Added Konami code and a quick key combo as a toggle for the 0xEC flag to turn the debugger on/off. You can disable this in the installer if desired.
Eg. Press:
Default quick code is L+Up+Left and is configurable.
Wizard Vesly, thank you for such a wonderful and useful debugger Now testing hacks is much more convenient and faster.
I have one question: Is it possible to spawn enemies? If yes, then how. The “load units” function will only spawn blue units.