These are all the configs for post battle supports now:
Enjoy.
Very nice!
I don’t know if you saw my DM. I tested and Sleep and Berserk don’t give support points as intended, but Petrify still gives support points. Did you fix it?
Yes.
While nothing as powerful as expanded modular save, this hack just shuffles around a few bits here and there to allow the following:
Please note that installing this will break old save files.
Thank you so much!
Hey. I noticed that the folder for Support Post Battle has a subfolder with a bunch of emoticons other than the heart icon. Do you have any plans for making these usable for say, events? Like an event that calls a specific emoticon in a cutscene and such.
Yeah, this is a modified version of 7743’s show emotion bubble patch.
Also. I I wanted to ask. Would Support Post battle be compatible with Snakey’s Support Rework Rework?
Essentially, I want your hack for GAINING supports, but also restructure supports to allow for 4 levels of support instead of 3 (Adding an S rank on top of C, B and A)
I don’t know, sorry. I haven’t used Snek’s support rework.
It won’t without some rewriting of either hack.
Fixed a bug with Extend Wep Desc patch where the game would crash rarely when looking at R-text in the convoy.
ORG $899BC //{U}
//ORG $8BCDA //{J}
BYTE (4)<<4
ORG $899C0 //{U}
//ORG $8BCDE //{J}
BYTE (4)<<4
If you already have it installed, you can just make this change.
This is just a quick hack that makes certain statuses contagious.
There’s a separate table for statuses that inflict the target versus ones that spread to yourself when hitting a target with that status.
Eg. Case 1: Berserked units attacking each other spreads the status.
Is separated from -
Case 2: Attacking a sleeping unit puts you to sleep as well.
Enjoy.
Does the status give the base amount (5) when its spreads? Or is it the amount remaining for the unit who spread it?
Example: If unit A has 3 turns of berserk left, and it spreads to another unit B. Does unit B now have 3 turns of Berserk, or 5?
Base amount (usually 5). Not a hard change, though
I think there should also be a 3rd mode where it spreads the remaining amount +1 (Max 5)
So a 3 turn berserk gives a 4 turn berserk to the next unit.
I’m not adding anything to it currently, but that would be an easy change to implement if you’re so inclined.
If someone wants to actually use this for something (eg. a zombie hack where berserk is renamed), they could dm me and I’m happy to help them figure out how to tweak it to their liking.
This also generally goes for all my hacks - if you are actively working on something and want minor changes to a hack of mine, message me and I’ll help you figure it out when I’ve got time.
Made a few little bug fixes to GroupAI. On the turn they get aggro’d:
Have you ever had a battle that softlocks the game? This hack sets a timer at the start of battle and resets it when hp might’ve changed. (It does not increment while battle/death quotes are displayed.) If the timer exceeds MaxNumberOfFrames
, it forces battle to abruptly end.
MaxNumberOfFrames
should be longer than the longest animation you have. I’ve put it to 15 seconds / 900 frames for now.
Does this also account for Magic users looping while they are casting a spell? And does it take dodges and no damage hits into account?
I think the Apocalypse Spell missing twice in a row might surpass these 15 seconds.
That kind of thing is why Vesly said to set the max number of frames value to be longer than your longest possible animation
To clarify, this timer resets each round / each time an animation plays, even if a spell misses.