Been a while with this one, huh? Here’s another update, with the animations this time.
I added a bit more at the expense of some of the redundancy, so this update shouldn’t necessarily ruin existing maps, but just require a bit of updating for them. For starters, I removed the second palette tiles of water, roofs, dragon murals, and probably some other things that I can’t remember. When I say second palette, I mean you can revert the existing tiles just by changing which palette they’re assigned to since the color ramp is identical for a few. In their place I added: sand, sandy paths, sand/sea tiles, sandy cliffs, railings, carpeted stairs, and my bouncy flowers you may have seen in Sacred Echoes, and probably some other little things I’m forgetting. But more importantly, animations are in the download folder finally.
There’s still a surprising amount of free space in the map config/meta tile/object image/whatever you wanna call it for future updates, that I may come back to in the later. Or you can too of course. Maybe one day I could even organize it…
OG:
Snowy:
“Cave”:
"Lava Cave":
This swaps the lava and water, if you want perhaps want an alternative to the existing lava cave tileset. This also has the treasure room floor recolored to imitate a pool of lava on the ground (albeit those aren’t animated), as seen in my “To the End of a Dream” demake in my other thread. Plus changes the torches to spooky blue torches. Be mindful that you’ll need to change the terrain data between the lava and water from the config I’m providing. It would probably also be a good idea to really slow down the animation speed to slightly better simulate lava flowing.






