Fire Emblem Resource Repository (Battle Animations, Portraits, Music, etc)

I made Retrogamer’s Hat compatible with C01Hack.
https://cdn.discordapp.com/attachments/206588291053649921/702457978384809994/Hat.7z

3 p- magf_mg1_009.png
2 p- magf_mg1_010.png
2 p- magf_mg1_011.png
C47
1 p- magf_mg1_012.png
C01
2 p- magf_mg1_013.png
2 p- magf_mg1_014.png

–>

3 p- magf_mg1_009.png
L
3 p- magf_mg1_010.png
3 p- magf_mg1_011.png
2 p- magf_mg1_012.png
2 p- magf_mg1_013.png
C01
2 p- magf_mg1_014.png

You can remove C47 by doing C01Hack.
C47 depends on a particular class ID.
By removing the dependency, you can use it with other ClassIDs.

12 Likes

Another tileset port done! This time I’ve got something rather unique for GBAFE: the Leviathan’s stomach from Final Fantasy II.
I’m not sure if I’d totally call my work on this one “done”. All of the main tiles have been ported over. However, there’s quite a lot of space left to add plenty of additions. If I do update this in the future, I’ll make minimal changes to the tile positions in the config.

All the resources you need should be in the bundle. If anything is missing - please let me know.

For now, enjoy:
Leviathan Test 11
Leviathan Test 08

Tileset

24 Likes

Hello guys, here is an ugly animation I made for promoted bards
Here is the link


Here is the video
It is pretty much a mounted bard

22 Likes

I made a female edit of @ZoramineFae 's “Shapeshifter” animation. I made it for both tiers (Doog and Gwyllgi however you spell it). It’s my first time posting anything on the forums so I hope this whole thing is alright.

Sneak Peek:
_MonsterF
_MonsterF

Dropbox Link: (More details in the README)

Enjoy!

23 Likes

I try to make Sänger Zonvolt, the sword that smites evil from Swordmaster FE10.

Sword

39 Likes

111 posts were merged into an existing topic: FE Asset Repository Discussion Thread

Hello, nice to meet you, I am Tykky.
I made a battle animation of GBAFE.
It becomes the battle animation of Tiki coming out to FE3.
Please see it.
魔法
下級
上級
回避

magic
https://cdn.discordapp.com/attachments/217431999911165963/707642276264018001/912e8bf92388c3ce.rar

Lower grade sword
https://cdn.discordapp.com/attachments/217431999911165963/707642306576252969/1f08711c6da436e3.rar

Advanced sword
https://cdn.discordapp.com/attachments/217431999911165963/707642336380977241/7153d65fa86a48f2.rar

Avoidance
https://cdn.discordapp.com/attachments/217431999911165963/707642320002088990/6de404f292060ffa.rar

I revised magic of Tiki.
・Addition of SE.
・The correction of the timing of the flash of the bringing sure death.
If there is any opinion, please say.

https://cdn.discordapp.com/attachments/687283152795992173/707654210753265664/506aed05e67b1a14.rar

I’m sorry. I made a simple mistake.
I revised magic of Tiki. I noticed that there was only one piece of gap in GIF.
It is a mistake of justifying it.The thing which I fixed becomes this.
tikimaho

Tiki Magic
https://cdn.discordapp.com/attachments/707850184096481286/707850258981584946/f9b69306ce7399d2.rar

17 Likes

Do you like your bridges big? Do you like them chunky?
Well, have I got news for you!
Example Map
You can now cross the many rivers of the FE8 plains in style.
And, as a little bonus, I have thrown in some FE5-style Store Rooms, available as Vendors, Houses or C. Rooms!

Get it here!

20 Likes

w i d e

In the same vein, I’ve added wide bridges to my Updated Fields (check my main FEU page for more info on that).


So now you too can make Chapter 13 of FE6.

21 Likes

Western Isles - Extended - Example Map 02

Today I’m releasing my Western Isles Extended Tileset. It’s the Western Isles as you know it, however, there are a few notable additions:

  • All of my legacy buildings have been added - FE4/5 Churches, Store Rooms, Graves etc.
  • Wider bridges have been added - including regular and locked versions.
  • Thickets and a grassless tree are included.
  • Fences and a door have been added.
  • Redesigned all bridges to look better in most situations.
  • Redesigned the original locked bridges to be more consistent with their regular counterparts.
  • Added an option for wider stairs.
  • The option for larger cliffs has been added.
  • A cave entrance has been added.
  • Slightly darker palette to fit FE8’s saturation and contrast.

Get it here:

The tileset should be compatible with any existing Western Isles map. However, the original stairs have changed positions on the tile config.

35 Likes

Hello Guys.

I want to share a tileset with you that @HeartHero and I were working on.

It’s a Snow Village Tileset. We wanted to have more variety of Snow Tilesets in the GBA games so I decided to make one for my hack. Then HeartHero helped me and made some extra Tiles and fixed some of the colors that didn’t worked well because of the normal Village Tilesets problems with the ship and the cliffs.

Here is a Map example:

And here can you find the tileset: Snow Village v1, snow harbor v1

41 Likes

I realized there’s no class card for the Female Pirate in the repo, so have this one I made:

pirate_f

28 Likes

The “Better Sage” in the repo had some palette issues, like the magic and staff frames having different palettes and the magic animation mixing up some colours, so I fixed those issues, and improved the critical animation a bit while I was at it.
MagicStaff
Download Link Here

Credit goes to L95 for the original frames and Shtick for animating it.

27 Likes

I know most people don’t like my Fields tileset, so I imported WaVE’s beeg bridges into Fields with… decent success? Still not a fan of the mountains or how the grass looks. Didn’t find any sources for a Fields big bridge.

I’m aware the palette ain’t great, but I was working on a swampy water palette for Krash when doing this. Just re-import a palette that you prefer.

9 Likes

Hello everyone, I made a new animation, based on the Ayr’s harrier.
This is an animation for promoted Tethys, she has a pegasus, can use swords and magic


Here is a Video showcase
8 Likes

I’ve been working on a desert tileset with buildings for a few days now, and it’s now in a releasable state. Anything you could do with Mountainous from FE6/FE7 you can now do in the desert! Plus some desert-to-sand transitional tiles, better lakes, a proper grass tree, sideways doors and even a few tiles for moats. Aside from houses/shops/forts being moved it’s also 95% backwards compatible with existing desert maps.

Here’s a map I did for my project to test its capabilities:

ch3C-3

Big thanks to Sme and Zoramine for the original Improved Desert which I used as a starting point.

47 Likes

Nice work!

Feel free to grab any of the tiles Skitty and I added with our expansion to the Desert Tileset for yours (room in the object set permitting), since we added some other types of transitional tiles that may be of use for this exact purpose (especially since I know zero about creating the object sets, so it’d be nice for parts of it to actually get some use):

Anyone who’s ever had to palette a Warrior in their hacks has likely groaned at the prospect of trying to make them stand out without certain colours just being wrong. The way colours were shared, with the one shade of white being used on the axe, the boots, the skin, the horns AND the armour, severely limited your options.

So I went ahead and fixed that.

warm_ar1warm_ax1warm_hx1

The white has been removed from the skin/boots and the armour leaving it only present on the axe/horns, the darker parts of the horns now use an axe shade instead of a skin shade for further consistency, and a skin shade that was hardly used was removed to make room for a third armour shade. Also, no more darkest trouser shade filling the gaps in the armour or lingering on the edge of the axe. Have fun!

48 Likes

Edited the FE6 Elphin Bard by Eldritch Abomination to bring that beautiful bird back in the animation and fixed his position to remain faithful to the original game.
For your information to import the sound effect from Binding Blade
Binding Blade: EE = Harp sound to this animation: 1FA
Binding Blade: ED = Bird Tweet sound to this animation: 1FB

7 Likes

Dark Druid With Effect

以前のエフェクトを見直し、滑らかにするためにもう一度初めからエフェクトを結合しました。
I reviewed the previous effects and combined them from the beginning again.
-------------ーーーーーーーーーーーーー
ついでに、エレシュキガルのミス時の背景が元に戻らないバグを修正しました。
In addition, fixed a bug where the background of Ereshkigal would not be restored when making a mistake.
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

17 Likes