Another tileset port done! This time I’ve got something rather unique for GBAFE: the Leviathan’s stomach from Final Fantasy II.
I’m not sure if I’d totally call my work on this one “done”. All of the main tiles have been ported over. However, there’s quite a lot of space left to add plenty of additions. If I do update this in the future, I’ll make minimal changes to the tile positions in the config.
All the resources you need should be in the bundle. If anything is missing - please let me know.
I made a female edit of @ZoramineFae 's “Shapeshifter” animation. I made it for both tiers (Doog and Gwyllgi however you spell it). It’s my first time posting anything on the forums so I hope this whole thing is alright.
I’m sorry. I made a simple mistake.
I revised magic of Tiki. I noticed that there was only one piece of gap in GIF.
It is a mistake of justifying it.The thing which I fixed becomes this.
Do you like your bridges big? Do you like them chunky?
Well, have I got news for you!
You can now cross the many rivers of the FE8 plains in style.
And, as a little bonus, I have thrown in some FE5-style Store Rooms, available as Vendors, Houses or C. Rooms!
It’s a Snow Village Tileset. We wanted to have more variety of Snow Tilesets in the GBA games so I decided to make one for my hack. Then HeartHero helped me and made some extra Tiles and fixed some of the colors that didn’t worked well because of the normal Village Tilesets problems with the ship and the cliffs.
The “Better Sage” in the repo had some palette issues, like the magic and staff frames having different palettes and the magic animation mixing up some colours, so I fixed those issues, and improved the critical animation a bit while I was at it.
I know most people don’t like my Fields tileset, so I imported WaVE’s beeg bridges into Fields with… decent success? Still not a fan of the mountains or how the grass looks. Didn’t find any sources for a Fields big bridge.
I’m aware the palette ain’t great, but I was working on a swampy water palette for Krash when doing this. Just re-import a palette that you prefer.
Hello everyone, I made a new animation, based on the Ayr’s harrier.
This is an animation for promoted Tethys, she has a pegasus, can use swords and magic
I’ve been working on a desert tileset with buildings for a few days now, and it’s now in a releasable state. Anything you could do with Mountainous from FE6/FE7 you can now do in the desert! Plus some desert-to-sand transitional tiles, better lakes, a proper grass tree, sideways doors and even a few tiles for moats. Aside from houses/shops/forts being moved it’s also 95% backwards compatible with existing desert maps.
Here’s a map I did for my project to test its capabilities:
Big thanks to Sme and Zoramine for the original Improved Desert which I used as a starting point.
Feel free to grab any of the tiles Skitty and I added with our expansion to the Desert Tileset for yours (room in the object set permitting), since we added some other types of transitional tiles that may be of use for this exact purpose (especially since I know zero about creating the object sets, so it’d be nice for parts of it to actually get some use):
Anyone who’s ever had to palette a Warrior in their hacks has likely groaned at the prospect of trying to make them stand out without certain colours just being wrong. The way colours were shared, with the one shade of white being used on the axe, the boots, the skin, the horns AND the armour, severely limited your options.
So I went ahead and fixed that.
The white has been removed from the skin/boots and the armour leaving it only present on the axe/horns, the darker parts of the horns now use an axe shade instead of a skin shade for further consistency, and a skin shade that was hardly used was removed to make room for a third armour shade. Also, no more darkest trouser shade filling the gaps in the armour or lingering on the edge of the axe. Have fun!
Edited the FE6 Elphin Bard by Eldritch Abomination to bring that beautiful bird back in the animation and fixed his position to remain faithful to the original game.
For your information to import the sound effect from Binding Blade
Binding Blade: EE = Harp sound to this animation: 1FA
Binding Blade: ED = Bird Tweet sound to this animation: 1FB
以前のエフェクトを見直し、滑らかにするためにもう一度初めからエフェクトを結合しました。
I reviewed the previous effects and combined them from the beginning again.
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ついでに、エレシュキガルのミス時の背景が元に戻らないバグを修正しました。
In addition, fixed a bug where the background of Ereshkigal would not be restored when making a mistake.
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