Okay, as promised, new, potentially final update to the Cipher Weapon Level sheet:
Row 1: The FE10 Affinity icons are still the same after the edit from January.
Rows 2 and 3: Gone are the placeholder Horse, Pegasus, and Wyvern “Con/Aid” icons. There are now icon options (both in Cipher “monochrome” style or colorized, with the exception of Armored, since it can stay the same and be “white” for the colorized one) for: Laguz/Beast (recycling the Cipher “Fang” unit icon), Horse/Beast, Flying/Pegasus, Armored, Monster, Dragon/Wyvern/Manakete, Infantry (for things like the Swordslayer), and Mage.
> I don’t know if anyone has attempted or figured out creating new structs of these to expand them beyond what’s in the sprite sheet, but I figured it might incentivize it or be great if someone simply wanted options for now or the future. (Or if anyone has or will want to figure out how to have and display multiple, a la 3DS FE and forward (Horse + Flying for Pegasus, Dragon + Flying for Wyvern, etc.)…)
Row 4: Only thing new is Three Houses’ Brawling as an option for Strikes. (Thanks, Cipher, for including Raphael in the first set and giving him this.)
Row 5: New additions of Tome variants for Faith, Reason (Black Magic), Reason (Dark Magic), and Reason (Combined Black and Dark Magic).
Row 6: New additions of Authority (Flag) and Shields (a la Berwick Saga), along with copies of the Horse, Flying, Armor, and Dragon icons in the event anyone in the future wanted a way to somehow have levels for tracking proficiency on mount types and requiring certain levels for class promotion options, reclassing, or whatever.
If anyone can think of any possible weapon levels I might have missed or has good suggestions for other things to consider adding, I’m open to the idea of requests, though I cannot guarantee I’ll do them or when I might have them done if I think it’s a good idea that I do want to include.
EDIT @RandomWizard - Made some simplifications, don’t know if it will result in removing enough tiles. Next step would be changing the shading on the shields on my end, but wanted to see if this was enough first. I changed the flags and simplified the shading to some of the gold elements along with the big change to the HP bar area (which should save a bunch of tiles with things being able to be reused, I hope).