@dancer_A and I started this expansion of Sme’s Desert Tileset last year and I’ve finally hit the point that I’m burned out on it after lots of time on and off working on it (mostly off). Was going to do two palettes for a more arid, less saturated version and a more verdant, FE6-like oasis-y color scheme, but I don’t feel like changing all of the grass colors. Apologies on the cluttered nature, but had to shift and squeeze things to fit it all in. (Some tiles are not in the same place as Sme’s, so I you’ll probably have to redo maps if using this.)
As I mainly just do the graphics end of things (don’t even have Builder on my PC), this is just the image. Someone will need to do the object map stuff, etc. that’s needed to actually insert it, provided the object map is feasible with how little empty space there is on the full image). Has the same total color count as Sme’s does, but I don’t know if how the game uses the palette banks (Discord was saying each 8x8 quarter per tile uses 1 palette) is actually preserved.