If you’re from the future and also wanted this sort of feature, see Sme’s hack on it:
Original post:
Hello. I would like more design space for puzzles in my hack, ffx remake.
The ability to walk, like in regular RPGs, would be of great use. I could also use it for the overworld, though simply moving 6 tiles at a time and being refreshed with UNCR works decently enough. I still need the regular unit movement for the battles (and the combat of fire emblem is why I choose this engine).
I would like to make many puzzles in my game, similar to ones found in the Pokemon or Golden Sun series.
I could potentially create a puzzle like the one above, but it is difficult as the main character moves 6 tiles at a time. It becomes very tedious to select “wait” several times in a row if I temporarily lower movement.
I’ve experimented a little with the (DoNotUse) events, and they would be extremely restrictive on the actual puzzles I could make. (Though using “decided to move” over “Wait” would reduce 4 inputs (Directional, A, Up, A) to 2 inputs per movement (Directional, A)).
I feel that RPGs become more fun with varied gameplay (eg. cycle between: story dialogue, pictures, optional dialogue, fairly easy combat, challenging combat (bosses), puzzles, easter eggs / slightly hidden things, etc.)
Puzzles can, however, become very frustrating if done poorly or made too difficult.
Besaid Temple
I’ve made two puzzles so far within the regular constrains of FE8, utilizing tile changes.
Kilika Temple
They’re quite easy to complete, and (hopefully) feel slightly challenging to get the optional extra reward.
Forgive me for making this request, and thank you for reading. I very much appreciate the tools and resources that all of you have shared.
I have no clue whether this is an easy or difficult thing to code, so please let me know if it’s not possible.
(If walking without ‘wait’ commands is not compatible with Range Events, that would be less ideal but still work, as I could use an always event to check specific squares, I think, or place more Map Objects to use as part of each puzzle.)