Spell Animation Archive/Let's Have More of Them Project

Bless you in the name of Naga for this my fellow member.

I would like to introduce the magic of the FF series created by St Jack.
Since the original file name contains Japanese, I changed it to English so that I can open it in English.

FF4 Object 199(FF4 ぶったい199)
FF4%20Object%20199

FF5 Atomic Ray(FF5 アトミックレイ)
FF5%20%E3%82%A2%E3%83%88%E3%83%9F%E3%83%83%E3%82%AF%E3%83%AC%E3%82%A4

FF5 Flare(FF5 フレア)
FF5%20%E3%83%95%E3%83%AC%E3%82%A2

FF5 GigaFlare(FF5 ギガフレア)
FF5%20%E3%82%AE%E3%82%AC%E3%83%95%E3%83%AC%E3%82%A2

FF5 Tidal Wave(FF5 タイダルウェイブ)
FF5%20%E3%82%BF%E3%82%A4%E3%83%80%E3%83%AB%E3%82%A6%E3%82%A7%E3%82%A4%E3%83%96

FF5 Wave Cannon(FF5 はどうほう)
FF5%20%E3%81%AF%E3%81%A9%E3%81%86%E3%81%BB%E3%81%86

FF6 El Nino(FF6 エルニーニョ)
FF6%20%E3%82%A8%E3%83%AB%E3%83%8B%E3%83%BC%E3%83%8B%E3%83%A7

Download
https://cdn.discordapp.com/attachments/217431999911165963/588100843182489781/FF_SpellStJack.7z

The author is St Jack.

13 Likes

Updated the OP with full credit and sorted it a bit more. It’s still missing basically every new animation, but at least it’s a bit more aligned with the data we have in the drive/emblem anims.

Edit: Updated to include a good chunk of the new stuff.

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Here’s my Tri Attack spell. Kinda sucks at melee range, so I recommend setting it to 2-3 range.

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Am I able to post an Apocalypse animation (includes Aureola and Forblaze as well) right here? This may sound stupid but I just need to make sure on how it can be added to the directory, the main problem is that I have absolutely no idea who it belongs to, 7743 also doesn’t know who it belongs to so I’m trying to see if I can permission to post

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Yeeesss, that you may post it right here.
Also you cannot add anything to the directory, the uploaders of the website are responsible to upload any new works of art or animations. If you’re talking about how to add your work in the animation post, you can post a dropbox link for the animation. If you dont have a dropbox, then you can get one by going to this post right here!

As for the magic animations that you mention, it shouldnt be an issue because mainly Apocalypse, Aureola and Forblaze were made by the Intelligent Systems so all that work goes to them. You can credit the person who ripped them out for us to use.


I hope this works, also, what I meant by we don’t know who it belongs to, I meant that we don’t know who ripped it

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Ahhh I see, well sometimes. Since the files are in Japanese, just as the person who made Midori. They may prefer to stay anonymous, assuming that’s the case for these ripped animations.

Edit: I could be wrong, but the person who may have ripped the animations may have just left their username in the Details 詳細(20190609). Says By SHYUTER, so its a guess but maybe someone in the FEJP community might know that person.

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Ah well, that may explain some things, anyway, those animations are out there for those who want them in the other games, and they can still be improved upon

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This is made by SHYUTER.
I guess he made this by screen capture.
However, because he turned off Object, Apocalypse is incomplete.

Apocalypse on FE6 displays characters like the face of a clock.
However, this character has disappeared because it is drawn by Object.

Displaying and capturing an Object is a problem because it contains extra data.

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the objects I think you’re talking about are the symbols correct? In that case, while I do have the frames and sprite sheet of the symbols, how would I implement them into the spell and script?

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Compare with the animation of FE6’s Apocalypse.
In Apocalypse of FE6, characters are displayed in a circle.

However, this is not in the data of SHYUTER.

I tried to erase the battle screen data to capture.
However, I do not yet know how to turn off the left and right HIT, DMG, and CRT.

image_685

Even if it can be erased, this magical animation will be quite large, consuming about 600 kb of space.

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In order to put in those symbols in, would it be in the green screen part of the animation’s files or would it be with the sigil? Since the symbols are presumably objects, I don’t think it goes with the sigil

Edit: also Jesus Christ that animation has a gigantic file size

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I am currently trying to see if I can put in those symbols/characters in this animation, as I actually have captured pics of the frames, I am currently trying to piece them together, or at least making the frames, if I am unsure about how I can script these frames, then I may require assistance on that matter, although I may make a separate version of Apocalypse, meaning there would SHYUTER’s original characterless Apocalypse, and the updated Apocalypse with the characters, and include those separately in the file.

Edit: I have managed to get 40 frames of the symbols (which are objects), however, if I had more time I would’ve gotten more done, but now I am currently taking a break from this, I estimate that the total frames that the symbols are in are 90+ give or take, I’ll resume making these frames when I am next able

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I presented is the real animation of the FE6 ROM.
I tried to make something better than the data of SHYUTER.
However, since I could not erase the left and right HIT, DMG, and CRT, I could not do that yet.
So I gave up on making.

Even if it is possible, animations over 600kb are not cool.
At least I thought so.
I need to think of another way.

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Again I will take the charge for making it, or at least I will try, however, I also have the screenshots for those symbols, although I can see you struggle as this animation is complicated and difficult

Report: I have finished 93 frames of those characters as of the time that this reply was made, and I am getting closer to the end of those character frames. It’s tedious, but may be worth it.

Edit: by the time this edit was made, I have reached frame 100, and now the process has become very tedious, as this is the point in time where the characters merge and disperse, making things hard and complicated, but I am still working on it

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Report: I have made 101 frames, so I made a test run on them, however, there seems to be a malfunction that is occurring for the beginning character frames that I cannot understand why it is happening, once I finish the frames, I may require additional support in fixing why this issue is happening in the first place.

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A few days ago, I said something similar…
If you need support, please present data that can be reproduced.
Unfortunately, I am not a psychic, so I can not cure an error for which no data.

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I know, I said I would need after I am done with frames, which I have not finished yet, once I finish, I will request support