Hello there o/
It’s been a while and idk about you guys but for some reason the may is always the time of the year, where I kinda struggle with my projects. Maybe it’s a point where I need a little break or anything, or the timing of influence from outside is always the same - I dunno. However, unlike last year we managed to use this month to it’s fullest. After only spending time with rebuilding stuff it was awesome to get back to actual progress. The trend continued in June so far… but it’s soooo hot.
Because of the silence I wanted to drop a little update. No new patch, no date for when you can await it, but a little overview of what we did during this time and what will be included in the next patch so far.
-We redesigned the Prologue Chapters 1-3 and are currently working on 6. I did say that I want to continue with future chapters first but quickly figured that it’s not a good idea to do that if you don’t know how the playable party could turn out at this point. Especially since we will add two new units at this point and new unlockable items, etc. It’s a completely new situation that needs to be investigated. Luckily that process went by fast. I won’t go into details but the chapters are much different now, and better compared to our very first maps. The Feedback from you guys is the reason for these improvements. Also since the chapters changed you can expect some new and changed up dialogue here and there.
-As mentioned above, two new units will enter the party early on. One of them is an old man from the Starkeeper-Realm who fills his role as a healer for the early game: Eld. He knows our protagonist since his childhood and could become a personal favorite for me. Retrogamer even made some custom animations for him. The other one is a Thundermage from Ragnarök: Helga. She is interested in fashion and fights in the same squad as our Earlygame Fighter, Lars. Both Potraits are from Retro, the potrait from Helga has parts of SqrtPis work in it.
-Reaver Weapons are now usable at Rank D and a bit weaker than in the OG games. This combined with the Breaker-Skills which we gave them with the last update, makes them to good tools for your units to reach high avoid against certain weapon-types.
-Since yellow coloured and small houses are usually places that remain unvisited after your first playthrough (and some people avoid them at all), we decided that the visitor that enters them the first time will get a little bonus in form of Exp. We are thinking about using the Fates Exp Patch in the Future which will balance out the overall Exp-Gain, so those could become even more valuable.
-Retro put the title on the title screen. The game will finally tell you it’s name and that you have to press start to play it \o/
Also I practiced splicing a bit. But that’s just a sidenote.
That’s it for the update. I wish everyone a good day. And remember to stay hydrated.