Thought I’d pull this from my creative thread.
Zuko from Avatar: The Last Airbender
Just something me and a friend cooked up, nothing too crazy at all…
Yeah, it was a fun watch.
Fire Emblem Fates - Road Taken. Imported to GBA
Download HERE
Credits for the midi: Winged Souls on Youtube
Hey did you know GAMERS got updated for the first time in a year (uses parts from Stitch’s Shoka)
Fixed some inconsistencies between the frames and the main sprite in this king made by RandomWizard for EDGE. On the right is a repal so the hair and armor can be separate colors, eyes being the hair color.
The horse girl with five artists now has a sixth, as I did a repal so the colors can be changed more easily (the sclerae no longer share colors with the armor)
One more thing, some of the EDGE mugs in the repo don’t have their frames.
No frames:
37 (RedBean’s suspicious corrupt official lookingass-guy)
70 (RedBean’s pegasus knight)
122 (Kanna’s edgy thief)
Not in the repo:
135 (CanDy)
136 (vilk)
137 (Phoenix007x)
188 (Crusticus)
Bloodborne stuff down below:
» The Hunter
» 64 colors backgrounds
[edit] » a Hunter battle still for whatever reason
and that’s that.
see ya~
I made this sword icon, I know it’s not much right now, but it was fun to do.
Currently, I’m also working on making this Ephraim reskin with Roy’s appearance, totally inspired by the art made by @Jeorge_Reds of Roy Blazing Lion and using the animations from the Vanilla repack repository
(As I’m still kind of new to pixel art, I think this will take some time to fully animate )
Been sitting on this collection of weapon icons for a while now, a mix of vanilla edits and custom sprites designed to fit the vanilla art style. F2U and F2E.
Dowload: Dropbox - Weapon Icons F2U-F2E - Simplify your life
Examples:
Uhm… more random stuff I guess. Half-half on what’s old and new.
Old stuff first, portraits that I never did frames for and weapon type icons for daggers and stones.
There’s a random music thing for U.N. Squadron’s “Frontline Base”, it’s intended to have instrument 83 replaced with the ‘Distortion Guitar’ (29) from Powerful Foe, so if you want it to sound proper there’s that. I don’t know how looping works though so it’s probably only useful as like battle music.
Aaaand other new stuff, another AI-flavoured portrait and animations.
For this lady you’ll need to mug exceed patch thing to get her wing properly.
And two main animation things, Kemomimi version of one of the Hunter animations, and a staff animation for the Salvaged-style Titania.
There’s also a simple edit for Titania animations so there are versions without the entry, while I adore the entry, it’s just to make it more uniform with everything else not having one-- I hardly deserve credit for doing something so simple as removing entry animations though.
Been a while, tried my hand at a villain this time
(thanks btw to busk for the help with the face shape cleanup + the expression on the second one)
As usual, F2E
Doot’s swordswoman from EDGE, now with a palette reduced to 16. (also HOLY CANNOLI IS THAT A MOTHERFUCKING NAVARRE/PHINA REFERENCE)
Flasuban’s noble/pirate-looking guy with a palette reduced to 16, plus a bust-up version. (Uses parts from GratedShtick, CardCafe and Nickt’s Astram halfbody)
Frames for frameless EDGE mugs (all by JiroPaiPai):
I wasn’t going to put it here and just leave it in my thread, but…
Fixed 60 class cards from the Repo that had over 16 colors. Really wish it was more than just me that loved fixing things, but still.
The Salvaged Pal Bow by VelvetKitsune Sir_Dadou and RobertFPY had too many colors, but there was additionally no room to color reduce, at which point I just gave up. That’s the only one that’s still broken that I couldn’t find ANY room to color reduce further for.
For one sprite, a Sage, I added a custom version that re-adds the Sage gold cape trim. This is the only thing I want credit for, since it’s an additional sprite. (left has the trim on the cape)
I refuse to touch any of the meme class cards - if the amogus is broken, neat, I really don’t feel like fixing that one.
DO NOT CREDIT ME FOR THIS. Keep my name off anything that isn’t explicitly already listed with my name in this folder. Seriously.
dropping my last batch of Final Fantasy VII stuff before taking another break.
here’s the latest revamped mug:
Sephiroth (default, angry, enraged, creepy)
main cast of the Remake’s 1st part: done.
rest of the main cast: coming sometime in the distant future.
a spliced fe15 mila (f2e)
Also f2e
Using the gbafegirl and gbafeboy that 7743 put on google colab, i’ve been recreating the characters from the Shantae series of games as GBA FE halfbodies. All of them took a lot of cleaning but i’m pretty happy with them.
Hopefully these aren’t too risqué, I was more or less working with what the AI gave me
Here is also a before and after of the AI generated portrait compared to the final portrait.
Edited L95’s M!Battle Sage set and made a female version that can be put in the repository.
Made a shitpost spell animation for a 1 map hack with friends last summer.
The spell animation’s script calls sound effect 346, which was overwritten with the .wav in the folder. It’s the part of Off The Meds - Ekse where the guy says “Have sex ekse” at the start of the scene. The sound effect .wav lasts around 8 seconds, the same as the spell animation’s duration.
The Lion awakens…
F2E
WH40K - Lion El Jonson
I edited one of the griffin rider’s walk animations and removed the rider from it. Also edited the Griffin Rider’s class card. I’m planning on doing the same for the combat animations, but that is a bit more complicated. If anyone has done combat anim edits and wants to teach me how to do it, send me a message or post on my thread.