Been sitting on this collection of weapon icons for a while now, a mix of vanilla edits and custom sprites designed to fit the vanilla art style. F2U and F2E.
Dowload: Dropbox - Weapon Icons F2U-F2E - Simplify your life
Examples:
Been sitting on this collection of weapon icons for a while now, a mix of vanilla edits and custom sprites designed to fit the vanilla art style. F2U and F2E.
Dowload: Dropbox - Weapon Icons F2U-F2E - Simplify your life
Examples:
Uhmā¦ more random stuff I guess. Half-half on whatās old and new.
Old stuff first, portraits that I never did frames for and weapon type icons for daggers and stones.
Thereās a random music thing for U.N. Squadronās āFrontline Baseā, itās intended to have instrument 83 replaced with the āDistortion Guitarā (29) from Powerful Foe, so if you want it to sound proper thereās that. I donāt know how looping works though so itās probably only useful as like battle music.
Aaaand other new stuff, another AI-flavoured portrait and animations.
For this lady youāll need to mug exceed patch thing to get her wing properly.
And two main animation things, Kemomimi version of one of the Hunter animations, and a staff animation for the Salvaged-style Titania.
Thereās also a simple edit for Titania animations so there are versions without the entry, while I adore the entry, itās just to make it more uniform with everything else not having one-- I hardly deserve credit for doing something so simple as removing entry animations though.
Been a while, tried my hand at a villain this time
(thanks btw to busk for the help with the face shape cleanup + the expression on the second one)
As usual, F2E
Dootās swordswoman from EDGE, now with a palette reduced to 16. (also HOLY CANNOLI IS THAT A MOTHERFUCKING NAVARRE/PHINA REFERENCE)
Flasubanās noble/pirate-looking guy with a palette reduced to 16, plus a bust-up version. (Uses parts from GratedShtick, CardCafe and Nicktās Astram halfbody)
Frames for frameless EDGE mugs (all by JiroPaiPai):
I wasnāt going to put it here and just leave it in my thread, butā¦
Fixed 60 class cards from the Repo that had over 16 colors. Really wish it was more than just me that loved fixing things, but still.
The Salvaged Pal Bow by VelvetKitsune Sir_Dadou and RobertFPY had too many colors, but there was additionally no room to color reduce, at which point I just gave up. Thatās the only one thatās still broken that I couldnāt find ANY room to color reduce further for.
For one sprite, a Sage, I added a custom version that re-adds the Sage gold cape trim. This is the only thing I want credit for, since itās an additional sprite. (left has the trim on the cape)
I refuse to touch any of the meme class cards - if the amogus is broken, neat, I really donāt feel like fixing that one.
DO NOT CREDIT ME FOR THIS. Keep my name off anything that isnāt explicitly already listed with my name in this folder. Seriously.
dropping my last batch of Final Fantasy VII stuff before taking another break.
hereās the latest revamped mug:
Sephiroth (default, angry, enraged, creepy)
main cast of the Remakeās 1st part: done.
rest of the main cast: coming sometime in the distant future.
a spliced fe15 mila (f2e)
Also f2e
Using the gbafegirl and gbafeboy that 7743 put on google colab, iāve been recreating the characters from the Shantae series of games as GBA FE halfbodies. All of them took a lot of cleaning but iām pretty happy with them.
Hopefully these arenāt too risquĆ©, I was more or less working with what the AI gave me
Here is also a before and after of the AI generated portrait compared to the final portrait.
Edited L95ās M!Battle Sage set and made a female version that can be put in the repository.
Made a shitpost spell animation for a 1 map hack with friends last summer.
The spell animationās script calls sound effect 346, which was overwritten with the .wav in the folder. Itās the part of Off The Meds - Ekse where the guy says āHave sex ekseā at the start of the scene. The sound effect .wav lasts around 8 seconds, the same as the spell animationās duration.
The Lion awakensā¦
F2E
WH40K - Lion El Jonson
I edited one of the griffin riderās walk animations and removed the rider from it. Also edited the Griffin Riderās class card. Iām planning on doing the same for the combat animations, but that is a bit more complicated. If anyone has done combat anim edits and wants to teach me how to do it, send me a message or post on my thread.
Coach L4D2
4 posts were merged into an existing topic: FE Asset Repository Discussion Thread
Again, this is NOT a discussion thread, it is solely for submissions. If you are not posting something to be submitted, you do not need to post it here.
Here have my first Fire Emblem Engage sprite
F2E
Fire Emblem Engage - Saphir
I made this Hoodless Druid (F) map sprite, being a merge of the vanila sprite and the Summoner sprite (F) made by VelvetKitsune.
And I also made this recolour of Adult Rebeccaās Mugshot, credits by Spoon_Rhythm and Teelvade
Made a knife-wielding nomad class. This is the overworld sprite. I was aiming to replicate the Grassrunner class from Berwick Saga.
Here is an alternate mage class card that has a fire ball instead of a lightning bolt.
I made this variation of the Marshall class animations made by @Nuramon : Big hand axe (or can be used more for the Tomahawk).
https://drive.google.com/file/d/1M5XtLiPmencWhs02_P7cnI-qjtPn8qUZ/view?usp=share_link
(New link generated because some frames were wrong, but now itās fixed)
I also made this Elibe Fire Emblemās item iconā¦
And lastly, this variation of the T2 Roy Redesign Map Sprites now with a sword tip glow, originally made by @Jeorge_Reds .
Scripted Leo_Linkās sword and axe cavaliers from this thread and added long hair/āfemale but not really because all I changed was the hairā variants for both.
The sword cav was also given its own hair colour instead of sharing the horse colour; a little fidelity there was lost because it originally had 3 shades and the animation only had 2 spare shades, but themās the breaks, Iād rather have the hair separate.