Hello, we are Chinese developers that working on rebuilding FE9+10 with FE8. Now we have done all.
Thanks for Adthor, we have the patch now. We are building it based on the Chinese version, I am not sure it works for Japanese fe8. This one just contains fe9, if you want to play fe9 only, you can use this one.
Also, the new version is released here, you can use it for the English version of fe8. This contains fe9+10, after the end of fe9, it will automatically go with fe10.
Long time since the new update. We are moving to 5.6 with more updates. This patch is for the English version fe8.
I think this is the last version with new content, we will also fix some bugs. If you find it, please let us know. I really appreciate it.
The first one is fe9 and fe10 together and the rest is for fe9 and fe10 only.
Thanks for @Pollen, we have the UI translation. The patch is here:
Changed the skill version, and added character-specific skills and exclusive combat skills.
Optimized the display of combat skills, and changed the energy display to the state of the attribute bar. Character occupation skills have significantly been replaced.
Added mage combat skills.
The enemy can use combat skills no matter which difficulties you choose.
New characters and new animations.
Added holding combat skills and mysterious skills.
Ike’s transformation skills are changed to use a turn countdown.
Individual weapons cannot be exchanged and cannot be stored in the transport team.
Optimized the display of infinite durable weapons and props.
Some skill has been changed to active and passive.
Don’t hack our rom!
3.0 is the last version of Fe9-re, we are moving to Fe10-re now. We want to rebuild fe10 with inherit save the file, which means your effort in Fe9-re will be inherited to Fe10-re. So enjoy it!
The current version is 4.5.1. We will add more stories after the endgame.
Fe9-re inherits all the systems of Fe6-re, including voice, bgm, occupation, mining ability, three ranks, villager transfer, pirate fighting, and forging, the town is exactly the same as Fe6-re, and the champion is the same. It’s just more energy than it, and the heraldic inheritance store and clothing store may be opened in the future.
The energy shows that Fe9-re is the first game to invest in energy. Energy is used to activate active skills. The method of energy increase is to actively attack people. Orcs increase every round and increase active attacks. When reaching 30, you can incarnate. The energy behind the incarnation will drop whether it is being beaten or actively hitting someone. When it is lower than 5, the incarnation will be automatically released. The orc incarnation is inexperienced, and the human form also has the means of attack. The energy is greater than the opponent’s physique to rescue or let others travel.
Finally, the difficulty is explained. It’s a very important one.
All your characters have the skills, pay attention to them. The skill system will help you a lot. And you can use the book to learn the skill same as Fe9.
Also, we have combat skills. When you select a weapon, push right or left, and you can use the combat skills. They are the same as the three houses.
Maniac mode should be the most difficult mode in the current revision. There is professional restraint in it. If there is nothing special to challenge, don’t try. The enemy’s attributes should be all green in more than ten and twenty chapters. Besides, it isn’t easy. It is harder than any revision you have played and may be optimized in the future. Ike should be fine with the ending.
On the basis of simple and difficult attributes, the enemy’s all attributes are deducted by 5. The choice of a pleasant game is particularly simple. It is unparalleled if you practice one.
The game does not only have one difficulty, choose carefully. You can scold someone if you can’t beat the Maniac mode, but don’t scold me. There is a simple difficulty in it, so it’s too much to scold you.
Again, don’t say it is not balanced, it is balanced by hundreds of testing in the Chinese FE community. We have at least one hundred players who passed this Moniac mode.
Big Map Move
Instead of a linear process, we add the map moving part in fe9. After you finish chapter 12, you can go into three houses to buy/sell weapons, change class, go to the gold mine, make weapons, level up and down, and so on. So the difficulty will change after chapter 12.
Garreg Mach Monastery
Let me explain what you can do in the monastery.
- Quick Move: talk to three houses people to move fast, from corner to corner.
- Bar: will let you buy food, level down item, villagers class change items.
- Mine: go to the top of the map, you can go to the mine to earn money. You cannot get exp from here, and the item is randomly dropped. The ore includes silver, gold, and Mithril.
- Smithy: talk to Lysithea, give her the mine you get, for example, silver, and choose the weapon you want to smith, then you can get one.
- Union: let you change the class to villagers.
- Arena: 5v5 to get exp.
Ultimate Tauren, all events in the next five chapters
Ooka, many operations are configured throughout the chapter
Nagato, is in charge of the program.
Red beans, female head expressions, and blinks, making some female avatars and animations of Xiaonv
joker, responsible for color matching and chapter text
Name, responsible for the chapter text
Akoya, drew 4 maps
Foreigners who provide us with maps, characters, and so on.
We find a good translator @Pollen, who will help us with the translating part. The translation phase starts.
Don’t use the break when there are some green allies on the map. For example, FE10 Zihark.