









Probably been said before, but! I got to the last chapter, and I think Iām missing characters, some of my supports are missing a Thief and a Cavalier?
The cavalier is most likely Fernand, while the thief is either Jesse or Acantha as they are the only playable thieves in the game
Edit: Fernand will never stay in the army from my knowledge, so he will stay unsupported. Acantha is recruited by Silque in the thief shrine when you first go there and Jesse is in a cell on Celicaās route
I never tried Gaiden or Sov so this hackrom was my opportunity to try as close as possible, and if the official deliveries are like that, then I am looking at one of the best Fire Emblem ever made.
This demake is art, the best Gba demake I have ever tried. The mechanics and portraits are incredible, my only complaint is that after completing the game there is not much to do⦠But leaving that aside, this demake is a work of art, I hope that in the future they continue to come out with FE demakes that are at this level.
I appreciate that it has a translation into Spanish and Chinese, to reach a much larger audience.
Hello guys im new here . Will you please me teach me how to play it in android because my gba always said is invalid gba files so i dont know how open it please somebody help me so i can play this thing
Hello can you help me play this romhack in android cause my gba always invalid gba files
Have you read this post?
Does anyone have an old version? Perhaps 0.9? Iām interested in seeing how they handled the intro for the āHeroā anims before they added Nuraās Myrmidon.
I think I may have it. If you want I could give it to you later, but at least I can describe how it looked. Basically itās a major re-sprite of Hectorās class in FE7, only with a shield, a different head sprite (one that has a bandana) and obviously using a sword instead.
This is correct. I also do not believe intro anims existed at that point, so none were made.
I started playing the game earlier, but despite saving, and seeing save files in the folder, I donāt have the option to continue my playthrough. Is there a known fix/work around?
Update: Upon trying again, it worked. No idea why my saves failed to work but now Iām also using save states in addition to the in-game save over somewhat justified paranoia.
Japanese version please
I played from start to finish. It was really good! Itās on par with an official GBA FE, and Iām impressed and in awe of the work and effort put into it! My only complaint is that itās a demake, so I might as well play SOV instead. On the other hand, Iād love to see FE4 remade in this way, it would be magnificent! Thanks for this hack.
Just finished this game. This demake is awesome! Shoutouts to Clair and Est being Anit-Mogall support, but-
The player archers suck and
SCREW THAT CELICA EARTHQUAKE MAP I HATE IT SO FREAKING MUCHHHHHH
Other than that, fantastic!
Genuinely curious, what happened for them to suck for you? I havenāt finished yet but Iām only a few chapters from the end and both Python and Leon have been pretty good for most of my playtime (I didnāt make any of my villagers archers). Their damage wasnāt the best, but the Radiant and Holy Bows help them have do enough against a lot of threats by either targeting Res or having terror effectiveness, respectively. Also the insane range and mobility once they hit bow knight is really useful imo, plus at bare minimum theyāre at least good as rescue bots since they have high movement, aid, and access to canto. And thatās not even mentioning their general utility by having flier effectiveness, although there are a ton of mages with Excalibur who can basically do the same thing and more (just with way less mobility).
Mustāve been RNG screwing then, my archers got really bad levels.
I think they suck just because it is so hard to level them up. Every single unit in the roster by the end for me was fully promoted except for the thieves and archers. Tobin, Python, and Leon were still just snipers I never got a single bow knight. They attacked every single turn the entire playthrough but almost never killed anything so they hardly leveled up. Atlas and Alm are just better bow users I think.
In the middle of postgame and first of all, amazing hack! Had a really good time and am currently grinding to get all the characters. I definitely consider this the definitive way to experience the story of Valentia!
That being said, Iām currently having an issue because I decided itād be fun to make Randal, one of the postgame characters, a mage using a pitchfork (donāt ask me why, it was just a whim), but now Iām in a position where Randal cannot use any magic on player phase. I suspect itās because he does not have a spell list since heās a postgame character, so the game just gives him the default mage weapon of Fire, but he is essentially locked to using Fire on enemy phase if he wants to attack since he does not have the B. Magic or W. Magic options despite having Fire in his inventory and being able to use it on enemy phase. Is there any shot this can get fixed or should I just put him in a different class?
Just tested this out and found the same issue, Iād say just put him into another class or back into the Cavalier line.
Iām on the final chapter now. I never played Gaiden or Echoes, so I canāt speak to how faithfully the story or gameplay mechanics were implemented, but this was a very enjoyable hack. Hereās my thoughts on the game as a whole, as well as my final squad with comments on each unit.
Gameplay
As mentioned above, I didnāt play the original game this was based on. Based on this hack, I would say that Gaiden probably was a relatively unique Fire Emblem in terms of mechanics compared to say the GBA titles since there were quite a few things that I was not used to.
I liked that weapons were generally weak because it allowed for combat to focus more on individual unitsā strengths rather than one shotting every enemy. The route split was interesting and implemented well. Promotions were a bit annoying since I did not particularly want to go back to the extra chapters in order to promote a unit.
Map design was strong and I didnāt feel that the game was a slog at any point. Maps tended to be short and sweet (some were really short).
Archers felt very different in this game. Bows had massive range, but it is balanced out by archers generally having weak stats. Overall the implementation was fine and it did not feel like archers were broken.
Deployment size was generally a bit too high because I ended up benching my weaker characters and still clearing maps comfortably.
Stat rings and shields were an interesting mechanic at first, but later felt a bit too commonplace since there were more enough to give all my units one.
What was with the Dracoshield? Desaixās comments about receiving it as a gift in his first appearance made me think it would be actually used as part of the game, but it ended up being only seen on bosses you werenāt supposed to kill yet in the story and disappeared in the bossesā next appearances.
Characters
The characters were interesting and had personality. Again, I canāt compare them to their original iterations, but you did a good job regardless. One character I did not like at all and do not feel like he deserved redemption is Fernand. He was an asshole and a traitor who took up arms against Almās party and taunted Mathilda before what he thought was her presumed death, so I find it bemusing that Clive forgave him so easily. Also, Berkut is insane and I feel really bad for Rinea.
The villagers from the beginning with Alm were pretty useless from a gameplay perspective. Their bases were mediocre and their growths sucked. Among them, I ended up using only Kliff (relatively sparingly at that) after the earlygame because units who joined later were simply better and did not require as much babying.
Story
I donāt understand Emperor Rudolfās plan. Why did he let Alm kill him and only tell him the truth afterwards rather than join forces with Alm against the Duma Faithful? I understand that he wanted to send Alm away to keep him safe when he was a child, but why keep up the facade by the time Alm nearly conquered all of Valentia? Also, Conrad was supposedly tailing Celica closely the whole time, so how did Jedah manage to replace him for several chapters without the real Conrad noticing?
I assume these things were part of the original plot, so itās not your fault. The story as a whole was nevertheless pretty good.