[FE8][Completed!]Fire Emblem: Destined Travels (35+ Chapters)

Download Link for Fire Emblem: Destined Travels
Backgrounds, Skill, and Weapon Icons are F2U.

Please use VisualBoyAdvance, as it features the least amount of bugs, as certain bugs can replace units and items.
Hack uses the Autosave patch to restart from the beginning of the turn due to counteract certain bugs.

Fire Emblem Destined Travels is a silly story about Curtis, a prince who had his voice silenced, and his sister, Nope, kidnapped at a young age.
Many years pass, and his country, Perplen, was struggling after the invasion, and only survived thanks to neighboring countries providing aid, leaving the country in multiple debts. Curtis travels to repay his country’s debts, save his sister, and stop the organization that kidnapped his sister from their true goal.

There are a total of 35 Main Chapters, and multiple Intermissions.

What makes Destined Travels unique?

Destined Travels isn’t meant to be an enthralling story; the main focus for the hack was gameplay. There are changes and additions made such as:

Gold Economy
In Destined Travels, you can recruit units and rare weapons & items with gold in intermissions. However, you’re very limited on gold you get during chapters to encourage you to keep an eye out for gold to steal. If Players want to recruit all recruitable characters, you will have to limit how much gold you spend, if any at all. A majority of items have either had their sell price decreased to not being sellable at all.

Units
Destined Travels takes some aspects from older Fire Emblem titles, which include lower growth rates. It’s advised for players to promote at Lv10 due to growth rates being small. There are scrolls from Thracia776 that can help increase growth rates when carrying them.

The experience gain has been heavily decreased, so it may take multiple chapters to simply reach Lv10. The idea is for the players to dedicate time towards earning exp slowly throughout the hack, then promoting to gain high promotion stats. This also means staff experience is harder to grind.

You may ask why a player couldn’t sweep the hack with a few promoted units, but at a certain point, the hack expects you to have promoted units. The enemy will have their stats increased as well, meaning the player will have train multiple units throughout the hack.

How does this effect Pre-Promotes? For Pre-Promotes, they do gain less experience due to being promoted, and their stats aren’t high. The difference is that specific parts of their growths will be incredibly high, typically above 100%. The further you go into the hack, the more opportunities you can gain where you can train your pre-promotes, where some may become even stronger than your promoted units.

You will also find that there will clearly be better units compared to others, which was done on purpose. Not every unit is meant to be equal, but you might find some having some other purpose such as recruitment or an item they can give you.

FEE3 2024 Destined Travels Trailer

FEE3 2025 Destined Travels Trailer

Features
  • 35 Chapters and multiple Intermission Chapters
  • Over 50 playable characters!
  • New weapons and changes to Pre-existing Weapons!
  • Infinite Durability but larger Gold cost
  • Thieves grant other bonuses like intel.
  • Decreased Experience Gain.
  • Promotion Bonuses are High, but Promotion Items are limited.
  • Limited Skills, many Units do not carry Skills.
  • Intermission Chapters dedicated toward Shopping and Recruiting.
  • Optional Lore option to give more story context to those who are interested.
  • Quality of Life patches such as Visual Growths, Animation Numbers, Talk after Convo and more.
  • A large library of Music, all ported by myself.
Screenshots










Guide
Recruitment

This guide will not mention characters automatically recruited.

Intermission 1:
Spend 500 gold for Teighlor & Pater

1-1:
Visit the village with anyone.

1-2:
Talk to Harkul with Curtis.

Talk to Bob with Thife

1-3:
Talk to Toxotes with Harkul.

1-4:
Talk to Vat with Toxotes

Intermission 2:
Spend 2,500 gold for Cathy

Spend 2,500 gold for Miko

2-1:
Visit the Eastern village with anyone.

2-2:
Talk to Dorfk with Darius or Clam.

2-3:
Visit the Northern village with Thife and spend 2,500 gold.

2-4:
Talk to Idon with Toxotes.

Intermission 3
Spend 1,000 gold for Lewfran.

Spend 2,500 gold for Victorent.

Spend 3,000 gold for Pear.

3-3:
Talk to Regard with Georgia.

Intermission 4:
Spend 2,500 gold for Quieten

Spend 2,500 gold for And

Spend 3,000 gold for Illil

4-1:
Visit an empty tile in the mountains.

4-2:
Talk to Ethy with Cathy, Pathy, or Quieten

4-4:
Talk to Womp with Darius, Pater, Vat, Dorfk, or Lewfran.

Intermission 5:
Spend 3,000 gold for Eddo.

Spend 6,000 gold for Xeese.

5-2:
Talk to Teae with Sock or Miko.

5-4:
Talk to Y with Quieten or And.

Intermission 6:
Play Ajeks Luck Out Spin Out in Intermission 4 & 5, then talk to Jake in Intermission 6.

Bugs
  • An Archer or Sniper turns into a Unit from a Ballista.
  • When having the Quiver in your inventory with someone that can use a Bow, trading or putting the Quiver into the supply, then Attacking, you can aim at a non-existent enemy, then freeze the game.
  • Slowdown on bigger maps.
  • Unit will be replaced by another unit that is unusable in Preperations.
  • Screen freezes to black (restart hack to resolve)
History for the Rom Hack

Previous History
My previous project, Fire Emblem Sealed Hope, was focused on providing a Fire Emblem experience that was dependent mainly on Self-Limitations. You gained Bond Essence which were Stat Boosters that allowed you to give stats toward anyone you had. You could plow through the game, or choose to limit yourself for a more challenging experience.
There were many questionable decisions made, both story and gameplay wise that was purposefully done (not everything though, like the grammatical errors, lol). This was done because the plan was to create a sequel that would give reasons to the odd moments in Sealed Hope and would apply both into the Story & in the Gameplay.
Unfortunately, a few days after I completed & posted Sealed Hope, both my Laptop and Backup Drives corrupted, meaning I lost everything I had worked on. I recovered some Sealed Hope work, but most of the sequels work was gone. While there wasn’t much made, it still gave me some demotivation to work on the sequel, but not on GBA Rom Hacking entirely. I decided to create Ports of GBA Music on my Youtube Channel where everything I upload is Free to Use with credit, which then got me interested into making a Rom Hack again. Instead of a sequel, I decided to create a new hack with different gameplay focuses so I could make the sequel in a more proper motivation mood.

Credits

If I’ve forgotten to credit you, please message me so I can add you in the credits!

Map Sprites

Lord:
Roy T1 Generic: AnnoyingAnon

Lord 2:
Mage Lord(F) Eliwood: TyTheBub

Awoo-Lord:
Wolf Knight (M) JaidynReiman, VelvetKitsune, Leif

Cursed Knight:
Living Armor (U) {Sphealnuke}

Djinn:
Djinn (M) Alexsplode

Dryad:
Dryad (F) Stephano

Ghost:
Ghost (U) {Eldritch Abomination}

Spirit Baron:
Knight (U) FE10-Style Magic: flasuban

Merchant:
Supplier Lance: N426

Soldier:
Echoes Lance: Feier, flasuban

Aura Monk:
Tactician (U) {SALVAGED}

Sword Saint:
Myrmidon (M) Shorthaired Sword {Sephie}

Twilight Lnc:
Solider (F) DSFE12 16x16 {AstraLunaSol, Topazlight}

War Piercer:
Fighter (F) Thin Axe {FEGirls}

Assassin:
Assassin Thief Head: Pushwall

Class Animation

Archer:
Der’s Improved Repal: Flasuban, DerTheVaporeon

Armor Knight:
Knight-Variant Generic SALVAGED: Salvaged Team

Assassin:
Assassin-Reskin [F] Marisa: Redbean

Aura Monk:
Tactician by SALVAGED-6

Spirit Baron:
General-Reskin Baron Cape: 2BWeapons, No Clicks-1

Cavalier:
Cavalier-Variant Generic SALVAGED: Salvaged Team

Cursed Knight:
[Monster-Custom] [U] Living Armor by Sphealnuke

Cyclops:
Ronin Cyclops: Pie1055, Alexsplode

Cyclops +:
Femclops Shinobi: Alexsplode

Deathgoyle:
[Goyle-Reskin] [U] Gargoyle Promoted by Teraspark

Djinn:
Djinn: Alexsplode

Dryad:
[Monster-Custom] [F] Dryad by Stephano-4. Staff

Fighter:
T1 Waleed’s Gladiator: Waleed, 7743

Ghost:
[Monster-Custom] Ghost - Breath of Fire: Made by Eldritch Abomination.

Lord:
Ephraim-Variant T1 Repack: DerTheVaporeon, Pikmin1211, ZoramineFae, Permafrost

Lord 2:
Light Mage: Leo_Link, L95

Mage:
Hatless: GabrielKnight

Merc:
Armored Axe: Alusq, Maiser6

Monk:
Repal+Staff: Teraspark

Peg Knight:
Sky Knight: JeyTheCount

Shaman:
Hoodless+Staff: Temp, Shin19

Skeleton:
Wight Repal: Teraspark

Sniper:
Adventurer: ltranc, Nuramon, Leo_Link, Pushwall

Soldier:
FE10-Style Helmetless: Flasuban, Nuramon, Craigrandall55, UltraFenix

Sword Saint:
Swordmaster-Variant M Guy by Leixian

Thief:
Legault Repal: Eldritch Abomination, GabrielKnight, Skitty, Mikey Séregon

Twilight Lnc:
Swordmaster-Reskin F Kung Fu Monk: Linkain, RenOokami, Russell Clark. Scripting and Formatting by Reyk_Retro0337.

War Piercer:
Berserker-Reskin Jacket Pants Edit F: RedBean. Scripted by 7743. Pants edit by Seliost1.

Warrior:
Tellius Rework: Leo_Link, Nuramon, Spud, Sax-Marine

Awoo-Lord:
Wolf Knight: Velvet Kitsune

Wyvern Knight:
Reskin Heletless+Axe: Flasuban, TBA

Class Cards

Fallen Soldier:
Bonewalker Bow {Spud, Rasdal, Kryads, Brober}

Cursed Knight:
Living Armor (U) {Sphealnuke}

Magic Animations

Paper:
Judgement Cuts: Seliost1

Class Skill Animations

Lethality: Mariode

Tilesets

** Desert + Bastion + Village:** Gamma, ZoramineFae, Venno, N426
** Night Fields & Village:** HyperGammaSpaces
** Frontier FE6 Style Remaster + Lava:** N426
** FE5 Fields:** Flasuban
** FE6 Fields Snowy Remake:** N426
** FE8 Fields Autumn:** Zarg
** FE8 Fields Palette 5:** TheAtlas
** FE8 Castle Customs Improved:** N426

Battle Screen

Cynon’s Velvet Battle Screen: Cynon

Patches

16 Tracks: Agro/Brendor
256 Color Title: Leonarth
Talk AI: aera
All Instrument: Gryz, 7743
254 Generic Minimug:
255 Sound Room: 7743
L Button Animation: aera
Damage Pop-Up: Huichelaar
AoE: Vesly
Reduce Capacity: 7743
Auto Save: 7743,aera,FE8 Girls
Battle Forecast Fix: :Contro
Casual Mode: circleseverywhere, Vesly
Fix CG Fade Glitch: 7743
Increase Support Level: 7743
Change Chapter Objective: 7743
Change Song Dynamic: 7743
Change Preparation Music: 7743
BGM at Support talk: 7743
Change Tilename: 7743
Change Battle BGM by Chapter: 7743
Set Prep BGM by Chapter: Program source
Victory BGM by Chapter: 7743
Chapter Title to Text: circleseverywhere,7743
Actions after Support:: circleseverywhere
Actions after Talk: :circleseverywhere
BGM between Map and Combat: 7743
Crit Cap: Contro
CSA Creator: circleseverywhere
Map Danger Zone: circleseverywhere
Draw Attack Effect: circleseverywhere
drumfix: circleseverywhere
Remove Enemy Control Glitch: Brendor, Brendo
Display Escape Menu: 7743
Get HP: 7743
Give Exp: 7743, aera, Vesly
Units item to Transporter: 7743
Ex Modular Save: Stan
FE8 Battle Stats: Tequila
Atk & Cap enemies: Tequila
Rogue Robbery: Tequila
Use 256, 224 Color BG: Huichelaar
01 command_hack: Hextator, 7743
48 command_hack: Hextator, 7743
Anti-Huffman: Hextator, 7743
FillAIDangerMap: HyperGammaSpaces, 7743
Fix dodge to front Glitch: Snakey1
fix decompress: Tequila
If flag 0x26 is off: 7743
Group AI: Vesly
HandAxs Motion: Vesly
HP Warnings: Circles, Tequila
Less Annoying Fog: Leonarth
m4a hq mixer: ipatix
Magic Sword: Sme
Melee and Magic fix: Hextator, Tequila, 7743
Skip World Map: Stan
Modular Minimug Box: ZaneAvernathy, 7743, GFE1R, Kaitou, REDFE, unuesu, Pandan, Scraiza, catball, catballsecond, Vesly
NarrowFont: Scraiza
Switch Death Quote: 7743
Remove Easy Mode: Nintenlord
3 Promotion: area, 7743
Execute Event instead of Support: 7743
Simple Setting of Sacred Weapons: 7743
Guide Event: Program source
Show Heal Amount: Tequila
Display Difficult Level: 7743
Durability Based Event: Not Listed?
Skill Systems: Circleseverywhere, Monkeybard, Black Mage, Blaze, Tequila, Rossendale, StanH, Leonarth, Teraspark, sd9k, Kao, blademaster, Snakey1, Primefusion
Skip Opening World Map: Not Listed?
Sound_NIMAP: circleseverywhere
Stairs: Snakey1
Blink Portrait: Stan
Steal Full Inv: Vesly
Unit Action Rework: Stan
Updated L Button Cycling: AuraWolf
Custom UI: Alice, Stephano, Huichelaar
Allow Visit from any tile: circleseverywhere, gamma
Display Obtainable Item: Vesly
Danger Bones: Vesly

Rescources

FEBuilderGBA
Fire Emblem Character Creator
Piskel
VisualBoyAdvance
Sappy
Event Assembler
Sox
midfix4agb
FE-Repo
Anvil-Studio
Online Sequencer
NUPS

Music

All music was ported by me, this list is to credit the MIDIs people had made.

Splatoon 3: Liquid Sunshine
pastelZeit

Megaman 2: Wily Stage 1~2
Mars Jenkar

Megaman 3: Wily Stage 3~4
King Meteor

Megaman 4: Last Boss
Julian Hager

Megaman 6: Yamato Man
Teck

Megaman 6: Last Boss
Joseph Collins

Megaman 10: Boss
Jlhgomez

Megaman Zero 3: Trail on Powdery Snow
Cryogen Glacien

Megaman Zero 3: Frontline Ice Base
Jordan Davenport

Megaman Zero 4: Esperanto
No Name Provided

Megaman Zero 4: Crash IV
Jay Reichard

Megaman Battle Network: Battle
SwordBolt

Octopath Traveler: A Sea Breeze Blows
bedrock

Octopath Traveler II: Temenos, the Cleric
Impossible Inc

Octopath Traveler II: Those Who Deny the Dawn
T-Nymph

FFXIV: A Trail Unending
HelloFFWorld

Legend of Zelda Ocarina of Time: Gebora’s Theme
sirius64

Mario & Luigi Dream Team: Antasma Battle
Sjored778

Paper Mario Color Splash: Black Bowser Castle
AnonymousRandomPerson

Mario Kart Wii: Menu
Maximoundoom

Grounseed: Midboss
Jace

Sonic 1: Marble Zone
Monster lestyn

Sonic Mania: Press Garden Zone 2
Sonic Paradox OST

Kirby Triple Deluxe: Attack!
SuperTengu

Kirby Triple Deluxe: Revenge of the Enemy
NikFlurry

Kirby Triple Deluxe: Dirty & Beauty
dennydankyo

Kirby & the Forgotten Land: Sword of the Surviving Guardian
Grey K

Cave Story: Labyrinth Fight
Maybe Gregg

Shovel Knight La Danse Macabre
No Name Provided

Fire Emblem Engage: Fallen Petals
Ashton Henry

Tier List Maker

Tier List Maker

27 Likes

Hi! I played through the current demo on Normal mode and I really enjoyed it! I thought I would share some of my thoughts below:

Pros
  • I really like Curtis as a protagonist and his relationship with Darius.
  • The music throughout the hack was great. I especially liked how the boss theme would persist through the rest of the chapter once you started fighting them.
  • In general, playing through on Normal felt like the perfect amount of difficulty for me. The maps never felt too hard, but some of the reinforcements put me in a bit of a bind, and those were my favorite parts of the demo.
  • I like that some player units just don’t have skills.
  • Naan.
Minor Cons
  • It feels weird that you don’t have to choose between Teighlor and Pater in the first intermission. Since healing was nerfed, having to choose between an above-average but somewhat redundant combat unit and a healer that can only heal 8 HP per turn would be a fun choice to make.
  • I wish Cathy kept her spear from Chapter 5 when you recruit her in the second intermission.
  • During Chapter 5, most enemy units didn’t attack my units until I was in range, which made it pretty easy to turtle and somewhat trivialized the map.
  • Having to deploy Thife to get hints about the chapter you’re about to play is cool, but it’s really easy to just deploy them, back out, and then sub them out to get the information anyways.
Question


There is a blue sword icon on every player units’ and boss’s minimug. There seemed to be four or five variations of the sword, but I never found out what they meant. Could you tell me what the different swords mean?

So yeah, fun times overall. I hope you have a nice day!

Thanks for trying the Demo! I’ll answer a few things here.

Glad you liked her! I hoped people would like how she is being handled.

Intermission 1 is meant to serve as the tutorial for Intermissions, going over the basics for what the player can expect from Intermissions in the future. Future Intermissions will have units be wallet-busters, but Intermission 1 is a small taste of something bigger.

The Spear is meant to be an enemy-only type, so Cathy wouldn’t be able to come with it. Though I could possibly add a different type of Spear in the future, a bit more balanced though considering the stats alongside it being a D Rank weapon is too much, lol.

This is one of Thife’s appeals. Most characters won’t have much characterization, but this allows Thife to have character while serving as a gameplay mechanic. One of the gimmicks with thieves is their utility translating into mechanics. The player has options of using that mechanic to their liking, and Thife’s is simply the easiest.
For IronMan players, deploying and losing Thife means no hints, so there’s a risk into using them if you’re relying on their hints. If you can work around Thife’s mechanics, you don’t need to risk Thife’s life.

I believe I used the RUNABOX Modular Minimug patch. The swords should actually be Affinities, but I assume that either there was an error when patching or I missed inserting the Affinity Icon somewhere.
Anyhow, since Affinities won’t do much gameplay-wise in Destined Travels, I’ll be using a different Modular Minimug, most likely CatballSecondMMB.

You have a nice day as well! Thanks again!

2 Likes

Is this going to be the case for all difficulties or will therebe only one difficulty level?

There are never any supports conversations intended or just not in the current build?

This will be the case for both Normal and Hard. Part of the reason why experience is low is so the player has to put more effort into leveling units so the promotion will make the player feel like they earned it. Essentially, you gain so little but the reward is so high.

There are no support conversations. Destined Travels has some inspirations from early Fire Emblem, so having little characterization for characters is one of them.

You can still view characters in the Support Conversation Room for a “preview” of characters you may recruit.

A few characters have some spices of dialogue to make them stand out. Deploying a specific character on a specific map gives you flavor conversations at the start of a map similar to FE7. Curtis is unique because his support partners are an indication of who he can talk to on a map for flavor dialogue. Curtis has a Talk convo per map that gives experience, and you can find out who qualifies this way.

1 Like

Solid hack so far. The only thing bothering me a little are how some portraits have completly black outlines and could maybe use more shading?

Hello guys, do you know witch song plays when in the first chapter? 1-1? its mario and luigi, i just forgot witch one, would be nice if you could help me, also, nice selection, lets see what you have in store next.

Shaded Anna, finally someone did it, just fot that i know that this is a banger.

is it the name of the song?

No bro, i was referring to the shaded Anna.

Mario & Luigi Bowser’s Inside Story: Grasslands, All The Way

1 Like

Thanks man, i knew it sounded kind of familiar

I said I would finish Destined Travels by the beginning of the year.
Well, it’s halfway through the year, but it’s done!
Yeah, Fortunes Weave is close, I don’t really mind releasing this now, enjoy!

10 Likes